Markus Amsler
|
9b397ec2d5
|
wined3d: Remove IWineD3DSurface_GetContainerParent.
|
2006-12-18 12:02:17 +01:00 |
Dmitry Timoshkov
|
47ffd7ae95
|
wined3d: Make some data const.
|
2006-12-14 20:11:41 +01:00 |
Stefan Dösinger
|
3e05e133f9
|
wined3d: Remove the unused tween factor stateblock member.
|
2006-12-11 12:47:04 +01:00 |
Stefan Dösinger
|
a628b99d63
|
wined3d: Remove the unused stateblock vertex blend member.
|
2006-12-11 12:46:55 +01:00 |
Stefan Dösinger
|
d30f1527cc
|
wined3d: Implement IWineD3DDevice::Reset.
|
2006-12-11 12:40:13 +01:00 |
Stefan Dösinger
|
2a24e84a65
|
wined3d: Add render states to the state table.
|
2006-12-07 21:10:26 +01:00 |
Stefan Dösinger
|
c0268c7840
|
wined3d: Create the state table.
|
2006-12-07 21:10:07 +01:00 |
Markus Amsler
|
50a0c21265
|
d3d: Callback infrastructure for implicit volume destruction in IWineD3DVolumeTexture.
|
2006-12-06 12:39:14 +01:00 |
Markus Amsler
|
04ae4596ff
|
d3d: Callback infrastructure for implicit surface destruction in IWineD3DTexture.
|
2006-12-06 12:38:37 +01:00 |
H. Verbeet
|
8a7f427948
|
wined3d: Select the right shader backend when creating the device.
|
2006-11-28 12:19:27 +01:00 |
H. Verbeet
|
df6f482a69
|
wined3d: Move some code specific to the different shader backends into the respective source files.
|
2006-11-28 12:19:19 +01:00 |
Andrew Talbot
|
f3a515ce19
|
wined3d: Cast-qual warnings fix.
|
2006-11-27 13:43:05 +01:00 |
H. Verbeet
|
8afe27dacd
|
wined3d: Fix GL_ARB_texture_cube_map extension support.
|
2006-11-20 11:50:14 +01:00 |
H. Verbeet
|
ef2c062c09
|
wined3d: Allow the depth buffer to be shared between onscreen and offscreen rendering modes.
|
2006-11-17 18:14:25 +01:00 |
H. Verbeet
|
6d66085150
|
wined3d: Add FBO support for offscreen rendering.
|
2006-11-17 18:14:13 +01:00 |
H. Verbeet
|
ad4c2bdb69
|
wined3d: Make the offscreen render mode a registry setting.
|
2006-11-17 18:13:57 +01:00 |
H. Verbeet
|
9bf04ecd03
|
wined3d: Rename renderUpsideDown to render_offscreen.
|
2006-11-17 15:53:52 +01:00 |
Ivan Gyurdiev
|
4c723a7662
|
wined3d: Add D3DSTREAMSOURCE codes to the WINED3D namespace.
|
2006-10-31 12:10:31 +01:00 |
Francois Gouget
|
ef998ea6cb
|
Assorted spelling fixes.
|
2006-10-16 11:33:38 +02:00 |
Ivan Gyurdiev
|
4745e602d2
|
wined3d: Add D3DCLIPPLANE constants to the WINED3D namespace.
|
2006-10-13 11:15:18 +02:00 |
Ivan Gyurdiev
|
29aa316d67
|
wined3d: Add D3DSI and other opcode masks to the WINED3D namespace.
|
2006-10-13 11:14:47 +02:00 |
Ivan Gyurdiev
|
6f0bb0f6fc
|
wined3d: Add D3DVERTEXBLENDFLAGS to the WINED3D namespace.
|
2006-10-13 11:14:33 +02:00 |
Ivan Gyurdiev
|
c912032aa5
|
wined3d: Add D3DTEXTUREOP to the WINED3D namespace.
|
2006-10-13 11:13:02 +02:00 |
Ivan Gyurdiev
|
2bac4a02da
|
wined3d: Merge D3DPRIMITIVETYPE types into one type in WINED3D namespace.
|
2006-10-12 12:37:52 +02:00 |
Ivan Gyurdiev
|
ac37163124
|
wined3d: Merge D3DMATRIX types into one type in WINED3D namespace.
|
2006-10-12 12:35:00 +02:00 |
Ivan Gyurdiev
|
ec782c2b97
|
wined3d: D3DTRANSFORMSTATETYPE: Consistently use in the WINED3D namespace.
|
2006-10-12 12:33:39 +02:00 |
Ivan Gyurdiev
|
fea4495a61
|
wined3d: TEXTUREFILTERTYPE: Consistently use in WINED3D namespace.
|
2006-10-11 12:20:34 +02:00 |
Ivan Gyurdiev
|
a07a8f793b
|
wined3d: D3DDECLTYPE: Consistently use in WINED3D namespace.
|
2006-10-11 12:20:21 +02:00 |
Ivan Gyurdiev
|
f0d5b35c97
|
wined3d: D3DQUERYTYPE: Consistently use in WINED3D namespace.
|
2006-10-11 12:19:15 +02:00 |
Ivan Gyurdiev
|
19c5534c35
|
wined3d: D3DDEVTYPE: Consistently use in WINED3D namespace.
|
2006-10-11 12:17:52 +02:00 |
Ivan Gyurdiev
|
fb0c932f21
|
wined3d: D3DFORMAT: Consistently use WINED3D namespace.
|
2006-10-11 12:17:21 +02:00 |
Ivan Gyurdiev
|
17c9d9588a
|
wined3d: Move D3DSP_REG structures into the WINED3D namespace.
|
2006-10-10 13:37:49 +02:00 |
Ivan Gyurdiev
|
062541c026
|
wined3d: Move D3DSIO structure into WINED3D namespace.
|
2006-10-10 13:37:03 +02:00 |
Ivan Gyurdiev
|
e020eceddf
|
wined3d: Make the shader mode selections per device.
|
2006-10-09 20:27:55 +02:00 |
Stefan Dösinger
|
d45c16ba98
|
wined3d: Define the surface alignment in the header.
|
2006-10-06 12:53:24 +02:00 |
Stefan Dösinger
|
2bcacf22d3
|
wined3d: Add IWineD3DSurface::UpdateOverlay.
|
2006-10-06 12:53:24 +02:00 |
Stefan Dösinger
|
080e4f56cf
|
wined3d: Add UpdatOverlayZOrder.
|
2006-10-06 12:53:24 +02:00 |
Stefan Dösinger
|
f6647486cf
|
wined3d: Add IWineD3DSurface::GetOverlayPosition.
|
2006-10-06 12:53:24 +02:00 |
Stefan Dösinger
|
0f3995d21a
|
wined3d: Add IWineD3DSurface::SetOverlayPosition.
|
2006-10-06 12:53:24 +02:00 |
Ivan Gyurdiev
|
3dcd3681f3
|
wined3d: Win64 printf fixes.
|
2006-10-02 14:38:04 +02:00 |
Ivan Gyurdiev
|
01d9eac0be
|
wined3d: Remove unused field in shader opcode_arg.
|
2006-10-02 12:32:30 +02:00 |
Ivan Gyurdiev
|
42a9262acf
|
wined3d: Read GL info and load constants into the same device.
|
2006-09-27 19:53:43 +02:00 |
Ivan Gyurdiev
|
d0032a1a2a
|
wined3d: Move device pointer into the BaseShader class.
|
2006-09-27 19:44:09 +02:00 |
H. Verbeet
|
193f6bbd92
|
wined3d: Add support for native NPOT textures.
|
2006-09-27 09:48:11 +02:00 |
H. Verbeet
|
ba8a6a3c0c
|
wined3d: Fix the default values for wined3d_settings.
|
2006-09-27 09:46:37 +02:00 |
Stefan Dösinger
|
96bce8d6d4
|
wined3d: Avoid wasting a uniform.
|
2006-09-25 18:24:19 +02:00 |
Stefan Dösinger
|
674af50174
|
wined3d: Stop fixing up a VBO if the declaration changes too often.
|
2006-09-25 18:22:36 +02:00 |
Stefan Dösinger
|
6286c4e70d
|
ddraw: Pass the fullscreen flag to wined3d.
|
2006-09-10 10:18:45 +02:00 |
Ivan Gyurdiev
|
de54843d7b
|
wined3d: Remove unused field: Surface.textureName.
|
2006-09-07 13:47:25 +02:00 |
Stefan Dösinger
|
760456dc7f
|
wined3d: Find the correct sampler type for < 2.0 pshaders.
|
2006-08-28 11:37:24 +02:00 |