H. Verbeet
950783d4fd
wined3d: Pass the correct mask to shader_glsl_add_src_param() in pshader_glsl_texm3x2tex().
2007-01-16 16:10:43 +01:00
H. Verbeet
92ab90eee8
wined3d: Pass the correct mask to shader_glsl_add_src_param() in pshader_glsl_texm3x3pad().
2007-01-16 16:10:34 +01:00
H. Verbeet
459e0bf633
wined3d: Pass the correct mask to shader_glsl_add_src_param() in pshader_glsl_texm3x2pad().
2007-01-16 16:10:23 +01:00
H. Verbeet
04144983eb
wined3d: Pass the correct mask to shader_glsl_add_src_param() in pshader_glsl_texm3x2depth().
2007-01-16 16:10:17 +01:00
H. Verbeet
1947b27380
wined3d: Pass the correct mask to shader_glsl_add_src_param() in pshader_glsl_texdp3().
2007-01-16 16:10:07 +01:00
H. Verbeet
3cd84d9ab6
wined3d: Pass the correct mask to shader_glsl_add_src_param() in pshader_glsl_texdp3tex().
2007-01-16 16:10:01 +01:00
H. Verbeet
0fcb682af6
wined3d: Rewrite pshader_glsl_texreg2rgb to properly take the write mask into account.
...
Use shader_glsl_get_sample_function() rather than having the instruction handler figure it out itself.
Get rid of shader_glsl_add_dst_old().
2007-01-16 16:09:50 +01:00
H. Verbeet
67e203215f
wined3d: Split out getting the sample function and coordinate mask from shader_glsl_sample().
2007-01-16 16:09:23 +01:00
H. Verbeet
54137bacfa
wined3d: Pass the correct mask to shader_glsl_add_src_param() in pshader_glsl_texreg2gb().
2007-01-16 16:09:09 +01:00
H. Verbeet
8325937ded
wined3d: Pass the correct mask to shader_glsl_add_src_param() in pshader_glsl_texreg2ar.
...
Use the correct source swizzle.
2007-01-16 16:08:58 +01:00
H. Verbeet
7d07f31045
wined3d: Pass the correct mask to shader_glsl_add_src_param() in shader_glsl_dst().
2007-01-16 16:08:35 +01:00
H. Verbeet
146093af33
wined3d: Rewrite shader_glsl_rcp() to properly take the write mask into account.
2007-01-16 16:08:19 +01:00
H. Verbeet
9857158a99
wined3d: Rewrite shader_glsl_expp() to properly take the write mask into account.
2007-01-16 16:08:08 +01:00
H. Verbeet
2c60906ec4
wined3d: Rewrite shader_glsl_cnd() to properly take the write mask into account.
...
Take the difference between ps 1.4 and earlier versions into account.
2007-01-16 16:07:56 +01:00
H. Verbeet
693b6ef876
wined3d: Rewrite shader_glsl_cmp() to properly take the write mask into account.
2007-01-16 16:07:44 +01:00
H. Verbeet
1414d75a3f
wined3d: Rewrite shader_glsl_lrp() to properly take the write mask into account, use the GLSL mix instruction.
2007-01-16 16:07:35 +01:00
H. Verbeet
e0588e7475
wined3d: Pass the correct mask to shader_glsl_add_src_param() in shader_glsl_lit().
2007-01-16 16:07:15 +01:00
H. Verbeet
cb5c47f8fe
wined3d: Rewrite shader_glsl_mov() to properly take the write mask into account.
...
In case of writing to an address register round the source.
2007-01-16 16:07:05 +01:00
H. Verbeet
9425aef623
wined3d: Rewrite pshader_glsl_dp2add() to properly take the write mask into account.
2007-01-16 16:06:37 +01:00
H. Verbeet
f3a4d35dee
wined3d: Rewrite shader_glsl_dot() to properly take the write mask into account.
2007-01-16 16:06:25 +01:00
H. Verbeet
b3ff0c3703
wined3d: Rewrite shader_glsl_map2gl() to properly take the write mask into account.
2007-01-16 16:06:11 +01:00
H. Verbeet
7252b4d340
wined3d: Give WINED3DSIO_CRS its own function, properly take the write mask into account.
2007-01-16 16:05:49 +01:00
H. Verbeet
b557a8021a
wined3d: Move WINED3DSIO_SGE & WINED3DSIO_SLT from shader_glsl_map2gl() to shader_glsl_compare() where they belong.
...
Properly take the write mask into account
2007-01-16 16:04:18 +01:00
H. Verbeet
e0f0bf1d08
wined3d: Rewrite shader_glsl_mad() to properly take the write mask into account.
2007-01-16 16:03:59 +01:00
H. Verbeet
b0fd23e844
wined3d: Rewrite shader_glsl_arith() to properly take the write mask into account.
2007-01-16 16:03:50 +01:00
H. Verbeet
4452120007
wined3d: Rewrite shader_glsl_sincos() to properly take the write mask into account.
...
The write mask can only be one of .x, .y, .xy
2007-01-16 16:03:38 +01:00
H. Verbeet
dc0d2a27f1
wined3d: Pass the correct mask to shader_glsl_add_src_param() in shader_glsl_get_register_name().
2007-01-16 16:03:25 +01:00
H. Verbeet
b8bc92dc7b
wined3d: Pass a mask to shader_glsl_add_src_param().
2007-01-16 16:03:15 +01:00
H. Verbeet
1bfc08e081
wined3d: Rename shader_glsl_add_dst() to shader_glsl_add_dst_old(), add shader_glsl_append_dst().
2007-01-16 16:02:41 +01:00
H. Verbeet
cb26d59d26
05/49: wined3d: Only add line numbers for new lines in shader_addline().
2007-01-16 16:02:28 +01:00
H. Verbeet
b28bd67fd9
wined3d: Fixup the write mask for gl_FogFragCoord and gl_PointSize.
...
gl_FogFragCoord and gl_PointSize are floats rather than vec4s in GLSL,
so they shouldn't have a destination swizzle, and the write mask we
return should consist of only the first component.
2007-01-16 16:02:21 +01:00
H. Verbeet
16cf41413b
wined3d: Return the (binary) write mask from shader_glsl_add_dst_param().
2007-01-16 16:02:13 +01:00
H. Verbeet
9f4f02b5fb
wined3d: Split shader_glsl_add_param() in shader_glsl_add_src_param() and shader_glsl_add_dst_param().
2007-01-16 16:02:06 +01:00
H. Verbeet
aa4d88d6f8
wined3d: Add a comment about D3D write masks and GLSL destination swizzles.
2007-01-16 16:01:55 +01:00
Dmitry Timoshkov
5ddac44dc2
wined3d: Do not play with WS_VISIBLE, this causes unwanted mapping/unmapping of the window.
2007-01-15 12:44:18 +01:00
Stefan Dösinger
8658d20b3e
wined3d, d3d9: Caps correction.
2007-01-15 12:44:03 +01:00
Stefan Dösinger
8c8d1e4f89
wined3d: Do not force dynamic usage on transformed buffers.
2007-01-15 12:43:46 +01:00
Stefan Dösinger
e328e24daa
wined3d: Better tracking of vertex buffer assignments.
2007-01-15 12:43:40 +01:00
Stefan Dösinger
03389acc30
wined3d: Do not free regularily locked surfaces.
2007-01-15 12:43:29 +01:00
Stefan Dösinger
a7916d8011
wined3d: Revert "wined3d: Do not preload vertex buffers in unlock.".
...
This reverts commit 6fb1869b98
.
2007-01-15 12:43:11 +01:00
Stefan Dösinger
ce0773a02e
wined3d: Avoid a NULL pointer dereference in UpdateTexture (Coverity).
2007-01-12 11:50:04 +01:00
Stefan Dösinger
723b32b1c9
wined3d: Do not perform a NULL check on riid (Coverity).
2007-01-12 11:49:46 +01:00
Stefan Dösinger
cb74603e43
d3d9: Implement IDirect3DDevice9::StretchRect.
2007-01-12 11:49:38 +01:00
Ken Thomases
94be42eb2d
wined3d: Do not block waiting for occlusion query result in GetData.
2007-01-12 11:24:20 +01:00
Stefan Dösinger
60c9ea6751
wined3d: Remove dead NV_TEXTURE_SHADER code
2007-01-10 22:03:50 +01:00
Stefan Dösinger
b07c48c499
wined3d: Do not activate / deactivate texture dimensions twice.
2007-01-10 22:03:28 +01:00
Stefan Dösinger
70831d1d2d
wined3d: D3D7 vertex buffers never change their declaration.
2007-01-10 22:03:17 +01:00
Stefan Dösinger
08c7b3947b
wined3d: Fix a capital letter in a parameter name.
2007-01-10 22:03:09 +01:00
Stefan Dösinger
7fd246ebe3
wined3d: Add copyright statements to state.c.
2007-01-10 22:02:23 +01:00
Stefan Dösinger
fe6165db19
wined3d: Attempt to remove some tabs smuggled in by xcode.
2007-01-10 22:02:10 +01:00