Stefan Dösinger
948292dbc3
wined3d: Move texture -> drawable blits to LoadLocation.
2007-11-01 12:37:43 +01:00
Roderick Colenbrander
59eba5cb41
wined3d: Default to GLSL. This is safe because we now have proper ps2.0/vs2.0 detection.
2007-10-29 13:04:58 +01:00
Roderick Colenbrander
efc18d79af
wined3d: Detect vertex shader 2.0 support using a pixel shader 2.0 limit.
...
Without this vertex shader 3.0 is reported on non-Nvidia cards that
only support vertex shader 2.0. Reporting 3.0 would result in slow
software rendering as it is much more advanced than 2.0.
2007-10-29 13:04:49 +01:00
Roderick Colenbrander
6760ce83a4
wined3d: Fix the amount of texture memory in the debug traces.
2007-10-29 13:04:30 +01:00
Roderick Colenbrander
ac53711902
wined3d: Print the correct pixel/vertex shader version in a debug trace.
2007-10-29 13:04:11 +01:00
Roderick Colenbrander
50ed6f36d2
wined3d: Add proper PS2.0 detection for older cards with GLSL support.
2007-10-29 13:04:04 +01:00
Roderick Colenbrander
465962dae6
wined3d: Use native shader limits instead of the maximum the driver can handle in software.
...
This should prevent software fallbacks and and second it will allow for ps2.0/ps3.0 detection.
2007-10-29 13:03:54 +01:00
Stefan Dösinger
58ed14eb52
wined3d: Honor pbos when downloading a compressed texture.
2007-10-29 12:04:18 +01:00
Stefan Dösinger
f6637cae98
wined3d: Move texture loading to LoadLocation.
2007-10-29 12:04:11 +01:00
Stefan Dösinger
2a85970631
wined3d: Move sysmem->drawable copying to LoadLocation.
2007-10-29 12:04:01 +01:00
Stefan Dösinger
dc1848bd22
wined3d: Add a comment explaining what LoadLocation does.
2007-10-29 12:03:51 +01:00
Stefan Dösinger
34d6b38397
wined3d: Move drawable->sysmem reading to UpdateLocation.
2007-10-29 12:03:44 +01:00
Stefan Dösinger
20f1f50b2a
wined3d: Move regular surface / texture downloading to LoadLocation.
2007-10-26 15:18:15 +02:00
Stefan Dösinger
123744910f
wined3d: Add a method for surface location updates.
2007-10-26 15:17:30 +02:00
Stefan Dösinger
dcff7dc213
wined3d: Begin centralizing surface location management.
2007-10-26 15:17:19 +02:00
Stefan Dösinger
ee32ac575b
wined3d: A point size fix.
2007-10-26 15:17:01 +02:00
Francois Gouget
c4b1195c0c
Assorted spelling fixes.
2007-10-23 18:20:27 +02:00
Stefan Dösinger
8f3accc718
wined3d: Care for the inverted y coords in dsy.
2007-10-22 15:59:04 +02:00
Stefan Dösinger
9694cb2df3
wined3d: Ignore texture transforms when a shader is used, not set.
2007-10-22 15:59:00 +02:00
Stefan Dösinger
0add13759c
wined3d: Create query private data when faking the query.
2007-10-22 15:58:52 +02:00
Roderick Colenbrander
e1a3e9a6ef
wined3d: Rebind the 2D texture corresponding to the p8 surface. In some programs this caused nothing to show up.
2007-10-22 12:37:44 +02:00
Allan Tong
c18fa4df68
wined3d: Fix comment typos in SetMultithreaded.
2007-10-19 12:26:59 +02:00
Allan Tong
ac6f2009f2
wined3d: Fix resource cleanup if CreateCubeTexture fails.
2007-10-19 12:26:56 +02:00
Chris Robinson
eaaa2a82f2
wined3d: Don't report filtering for WINED3DFMT_R32F.
2007-10-15 17:50:47 +02:00
Francois Gouget
7785c93b02
wined3d: Fix the d3dfmt_p8_init_palette() prototype.
2007-10-15 14:04:54 +02:00
Roderick Colenbrander
b4678b7b10
wined3d: Optimize P8 fragment shader.
2007-10-15 11:10:26 +02:00
Roderick Colenbrander
134aa67ec9
wined3d: Use a fragment shader to do P8 palette conversion in hardware.
2007-10-12 11:07:23 +02:00
Roderick Colenbrander
5749dd4051
wined3d: Fix inverse palette lookup for P8 surfaces.
...
The previous method didn't take into account duplicate entries for the same color.
2007-10-12 11:07:07 +02:00
Francois Gouget
fda899a778
Assorted spelling fixes.
2007-10-11 19:52:49 +02:00
Chris Robinson
fc96587b3d
wined3d: Set D3DCAPS2_CANAUTOGENMIPMAP flag when supported.
2007-10-11 16:24:28 +02:00
Roderick Colenbrander
8e64d870b1
wined3d: Merge p8 palette initialization code.
2007-10-10 11:59:51 +02:00
Stefan Dösinger
aec86b4ef9
wined3d: Silently ignore setting the 0 texture on gdi surfaces.
2007-10-10 11:59:18 +02:00
Stefan Dösinger
8fc4e3cec7
wined3d: Clear up in Init3D if something fails.
2007-10-10 11:58:23 +02:00
Andrew Talbot
057a7eba55
wined3d: Fix a memory leak.
2007-10-10 11:57:01 +02:00
Chris Robinson
c4cc337d7a
wined3d: Prevent some console spamming.
2007-10-09 12:34:55 +02:00
Roderick Colenbrander
c2bf124a90
wined3d: Use EXT-versions of glBlend*.
2007-10-09 12:34:49 +02:00
Roderick Colenbrander
3978535ced
wined3d: Remove an unused ChoosePixelFormat line.
2007-10-09 11:39:50 +02:00
Roderick Colenbrander
b6951822c1
wined3d: Make sure we receive a hw accelerated pixel format with OpenGL support.
2007-10-09 11:39:40 +02:00
Stefan Dösinger
3f16f02940
wined3d: Nested loop support.
2007-10-04 12:03:59 +02:00
Stefan Dösinger
3c6d97278f
wined3d: Implement the vFace register.
2007-10-04 12:03:51 +02:00
Roderick Colenbrander
829cafc651
wined3d: Render to the correct hwnd/hdc.
2007-10-04 11:38:49 +02:00
Stefan Dösinger
3d3369a77c
wined3d: d3d ignores the sign of the input value in the log instruction.
2007-10-03 11:03:12 +02:00
Stefan Dösinger
6dc11616d5
wined3d: Take care against overwriting a source register in cmp.
2007-10-03 11:02:56 +02:00
Stefan Dösinger
9c6cdda147
wined3d: Reverse the position fixup if the pshader is reading vpos.
2007-10-03 11:02:48 +02:00
Stefan Dösinger
c5eb531249
wined3d: Bem is an instruction and uses registers.
2007-10-01 13:00:25 +02:00
Stefan Dösinger
822030e329
wined3d: Enable the mNxN implementation for pixel shaders.
2007-10-01 13:00:19 +02:00
Stefan Dösinger
d4019780b5
wined3d: Implement texbeml in arb shaders.
2007-10-01 13:00:12 +02:00
Stefan Dösinger
1c18112339
wined3d: Add proper input register handling to texreg2ar/gb.
2007-10-01 13:00:05 +02:00
Stefan Dösinger
6644704039
wined3d: Add texreg2rgb support to arb shaders.
2007-10-01 12:59:59 +02:00
Roderick Colenbrander
9ad3807c15
wined3d: Only call ENTER_GL for the parts in ActivateContext that actually need it.
2007-10-01 12:35:47 +02:00