Commit Graph

10097 Commits

Author SHA1 Message Date
Alexandre Julliard 2bc3c8463d libport: Remove the isfinite/isinf/isnan function replacements.
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-12-01 10:43:01 +01:00
Alexandre Julliard db7c934f8e libport: Remove the strnlen() function replacement.
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-12-01 10:19:50 +01:00
Henri Verbeet a7c320d184 wined3d: Use command buffer IDs for synchronisation in wined3d_buffer_gl_sync_apple().
Analogous to the Vulkan adapter. This is slightly awkward in OpenGL
because it doesn't have explicit command buffers like Vulkan, but
calling wined3d_context_gl_submit_command_fence() on swapchain present
works well enough in practice. The main advantage of this approach is that it
avoids using a separate fence for each usage of each bo.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-11-30 21:36:12 +01:00
Matteo Bruni 77f0149a6c wined3d: Use GL_ARB_buffer_storage if available.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-11-30 21:36:10 +01:00
Matteo Bruni 90f33067da wined3d: Introduce wined3d_context_gl_create_bo().
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-11-30 21:36:05 +01:00
Henri Verbeet db42859977 wined3d: Store the usage in struct wined3d_bo_gl.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-11-30 21:36:01 +01:00
Matteo Bruni 0638d50b22 wined3d: Introduce wined3d_context_gl_destroy_bo().
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-11-30 21:35:58 +01:00
Matteo Bruni 22c6334656 wined3d: Add a trace to wined3d_context_gl_bind_fbo().
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-11-26 23:25:24 +01:00
Matteo Bruni 881e0a4310 wined3d: Use glClearDepthf() when available.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-11-26 23:25:24 +01:00
Matteo Bruni 7b23056c0b wined3d: Ignore WINED3DFMT_NULL rendertarget in D/S size checks.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-11-26 23:25:24 +01:00
Zhiyi Zhang d8c9671d4d wined3d: Do not use wined3d_output_get_desc() to retrieve display rotation.
Most of the time when wined3d_output_get_desc() is called, display rotation is not needed.
Retrieving display rotation is quite expensive because it needs to query information from XRandR.
So use wined3d_output_get_display_mode() to retrieve display rotation when needed.

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=50096
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-11-23 21:05:05 +01:00
Zhiyi Zhang b911e56045 wined3d: Restore display modes for all outputs when doing mode restoration.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-11-03 21:47:27 +01:00
Zhiyi Zhang c9e2deac39 wined3d: Store a struct wined3d pointer in struct wined3d_swapchain_state.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-10-29 22:25:29 +01:00
Paul Gofman 18d1b2453f wined3d: Add GPU information for NVIDIA GeForce GTX 1080 Mobile.
Signed-off-by: Paul Gofman <pgofman@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-10-16 22:00:21 +02:00
Henri Verbeet c677a0b044 wined3d: Use wined3d_get_primary_adapter_luid() if we didn't get a valid LUID from Vulkan.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-10-14 20:32:08 +02:00
Henri Verbeet 1b192ce4cb wined3d: Do not invalidate STATE_RENDER(WINED3D_RS_TWOSIDEDSTENCILMODE).
This is no longer used internally; two-sided stencil is handled as part of
STATE_DEPTH_STENCIL.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-10-13 18:19:06 +02:00
Henri Verbeet e154c95355 wined3d: Clear the graphics pipeline key stencil test state when the stencil test is disabled.
The state itself is ignored in this case, but could still cause additional
pipeline variants to be created. That's mostly a consideration for Direct3D 9
and before, since Direct3D 10 and 11 already normalise disabled stencil test
state themselves.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-10-13 18:19:04 +02:00
Henri Verbeet 227605569a wined3d: Avoid accessing NULL depth/stencil state in wined3d_context_vk_update_graphics_pipeline_key().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-10-13 18:19:03 +02:00
Henri Verbeet 43dddbae7b wined3d: Make adapter_vk_clear_uav() static.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-10-12 18:44:36 +02:00
Zhiyi Zhang 62fa286edf wined3d: Clean up swapchain state on wined3d_swapchain_init() failure paths.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-10-12 18:43:52 +02:00
Zhiyi Zhang 9288f31015 dxgi: Update swapchain containing output after Alt+Enter was used to exit fullscreen.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-10-09 16:21:33 +02:00
Zhiyi Zhang e62b6fa12d dxgi: Support Alt+Enter for d3d12 swapchains.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-10-09 16:21:33 +02:00
Henri Verbeet e1e28fe60d wined3d: Implement stream output queries for the Vulkan adapter.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-10-07 18:40:24 +02:00
Henri Verbeet cee2e53c3b wined3d: Implement stream output for the Vulkan adapter.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-10-07 18:40:22 +02:00
Henri Verbeet 3ee141b81d wined3d: Implement vertex shader stream output in the SPIR-V shader backend.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-10-07 18:40:20 +02:00
Henri Verbeet 3d883c640c wined3d: Only store unique stream output descriptions.
This allows us to compare them by pointer.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-10-07 18:40:18 +02:00
Henri Verbeet 10bfc47a48 wined3d: Initialise the list of Vulkan device extensions during adapter initialisation.
There's no reason to wait until wined3d device creation.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-10-07 18:40:16 +02:00
Henri Verbeet f494552c10 wined3d: Implement rasteriser discard for the Vulkan adapter.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-10-07 18:40:14 +02:00
Henri Verbeet 6a6bbf1828 wined3d: Copy the correct "binding_base" size in shader_spirv_select().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-10-07 18:40:12 +02:00
Zhiyi Zhang 0e58bcea7f dxgi: Retrieve d3d12 swapchain fullscreen state from wined3d.
Once Alt+Enter handling is implemented, the fullscreen state may change
without dxgi necessarily being aware of it.

Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-10-05 20:50:57 +02:00
Zebediah Figura 95ab7e8a09 wined3d: Correct off-by-one errors when comparing against ARRAY_SIZE.
Spotted by Alex Henrie.

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-10-01 21:48:20 +02:00
Zebediah Figura 7665383553 wined3d: Check for UAV support in wined3d_check_device_format.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-30 15:53:07 +02:00
Zebediah Figura ba29503654 wined3d: Introduce WINED3DFMT_FLAG_UNORDERED_ACCESS.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-30 15:53:05 +02:00
Paul Gofman 97636bc9b6 wined3d: Use partial bind counts instead of partial bind flags.
Signed-off-by: Paul Gofman <pgofman@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-29 18:33:54 +02:00
Paul Gofman 674dc3b107 wined3d: Fix 3d texture layer count for bind tracking.
Fixes out of bounds access introduced by commit
61e02c5e4f and RiME crash on start.

Signed-off-by: Paul Gofman <pgofman@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-29 18:33:51 +02:00
Zebediah Figura 2014d975cc wined3d: Move the depth function to wined3d_depth_stencil_state.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-29 18:33:37 +02:00
Zebediah Figura 2b170bbd8b wined3d: Move the stencil depth fail operation to wined3d_depth_stencil_state.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-29 18:33:35 +02:00
Zebediah Figura 9c744d5cb9 wined3d: Move the stencil fail operation to wined3d_depth_stencil_state.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-29 18:33:33 +02:00
Zebediah Figura 2479702652 wined3d: Move the stencil pass operation to wined3d_depth_stencil_state.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-29 18:33:31 +02:00
Zebediah Figura ba4c2ac03a wined3d: Move the stencil function to wined3d_depth_stencil_state.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-29 18:33:29 +02:00
Zebediah Figura 690ff3dbea wined3d: Move the stencil write mask to wined3d_depth_stencil_state.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-28 17:03:58 +02:00
Zebediah Figura 92ca89b4a5 wined3d: Move the stencil read mask to wined3d_depth_stencil_state.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-28 17:03:58 +02:00
Zebediah Figura 94becf6fc6 wined3d: Move the stencil enable state to wined3d_depth_stencil_state.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-28 17:03:58 +02:00
Zebediah Figura 4a5760b28b wined3d: Move the depth write enable state to wined3d_depth_stencil_state.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-28 17:03:58 +02:00
Zebediah Figura 9bfc0f7094 wined3d: Free cached depth/stencil states in wined3d_device_uninit_3d().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-28 17:03:57 +02:00
Zebediah Figura 1acc410b10 wined3d: Fully move the depth buffer enable state to wined3d_depth_stencil_state.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-25 16:50:19 +02:00
Zebediah Figura 2612381273 wined3d: Introduce a depth/stencil state object.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-25 16:50:19 +02:00
Henri Verbeet 69ba059dcb wined3d: Implement sample masks for the Vulkan adapter.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-24 16:43:30 +02:00
Paul Gofman 61e02c5e4f wined3d: Track SRV to RTV aliasing on sub resource level.
Signed-off-by: Paul Gofman <pgofman@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-24 16:43:26 +02:00
Paul Gofman 774e4b2ea3 wined3d: Don't check for readonly depth / stencil in context_preload_texture().
Signed-off-by: Paul Gofman <pgofman@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-24 16:43:22 +02:00