wined3d: Ignore WINED3DFMT_NULL rendertarget in D/S size checks.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -627,7 +627,8 @@ static struct fbo_entry *wined3d_context_gl_find_fbo_entry(struct wined3d_contex
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struct fbo_entry *entry;
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if (depth_stencil->resource && depth_stencil->resource->type != WINED3D_RTYPE_BUFFER
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&& render_targets[0].resource && render_targets[0].resource->type != WINED3D_RTYPE_BUFFER)
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&& render_targets[0].resource && render_targets[0].resource->type != WINED3D_RTYPE_BUFFER
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&& render_targets[0].resource->format->id != WINED3DFMT_NULL)
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{
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rt_texture = wined3d_texture_from_resource(render_targets[0].resource);
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rt_level = render_targets[0].sub_resource_idx % rt_texture->level_count;
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