wined3d: Correct off-by-one errors when comparing against ARRAY_SIZE.
Spotted by Alex Henrie. Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2059,7 +2059,7 @@ static void shader_dump_resource_type(struct wined3d_string_buffer *buffer, enum
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/* WINED3D_SHADER_RESOURCE_TEXTURE_CUBEARRAY */ "texturecubearray",
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};
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if (type <= ARRAY_SIZE(resource_type_names))
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if (type < ARRAY_SIZE(resource_type_names))
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shader_addline(buffer, "%s", resource_type_names[type]);
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else
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shader_addline(buffer, "unknown");
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@ -2080,7 +2080,7 @@ static void shader_dump_data_type(struct wined3d_string_buffer *buffer, enum win
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/* WINED3D_DATA_OPAQUE */ "(opaque)",
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};
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if (type <= ARRAY_SIZE(data_type_names))
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if (type < ARRAY_SIZE(data_type_names))
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shader_addline(buffer, "%s", data_type_names[type]);
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else
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shader_addline(buffer, "(unknown)");
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