wined3d: Free cached depth/stencil states in wined3d_device_uninit_3d().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1213,6 +1213,7 @@ void wined3d_device_uninit_3d(struct wined3d_device *device)
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wine_rb_clear(&device->samplers, device_free_sampler, NULL);
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wine_rb_clear(&device->rasterizer_states, device_free_rasterizer_state, NULL);
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wine_rb_clear(&device->blend_states, device_free_blend_state, NULL);
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wine_rb_clear(&device->depth_stencil_states, device_free_depth_stencil_state, NULL);
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LIST_FOR_EACH_ENTRY_SAFE(resource, cursor, &device->resources, struct wined3d_resource, resource_list_entry)
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{
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