From 9bfc0f7094fac7d5c225d68220895c23ba976974 Mon Sep 17 00:00:00 2001 From: Zebediah Figura Date: Fri, 25 Sep 2020 16:01:21 -0500 Subject: [PATCH] wined3d: Free cached depth/stencil states in wined3d_device_uninit_3d(). Signed-off-by: Zebediah Figura Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/wined3d/device.c | 1 + 1 file changed, 1 insertion(+) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 38b488cba81..13d9057f3a8 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -1213,6 +1213,7 @@ void wined3d_device_uninit_3d(struct wined3d_device *device) wine_rb_clear(&device->samplers, device_free_sampler, NULL); wine_rb_clear(&device->rasterizer_states, device_free_rasterizer_state, NULL); wine_rb_clear(&device->blend_states, device_free_blend_state, NULL); + wine_rb_clear(&device->depth_stencil_states, device_free_depth_stencil_state, NULL); LIST_FOR_EACH_ENTRY_SAFE(resource, cursor, &device->resources, struct wined3d_resource, resource_list_entry) {