Commit Graph

1475 Commits

Author SHA1 Message Date
Alexandre Julliard 3cd817b53e server: Make lparam_t always 64-bit. 2008-12-24 19:57:51 +01:00
Alexandre Julliard d1d7b9f3f7 server: Store data for hardware messages in the message extra data. 2008-12-24 19:57:51 +01:00
Alexandre Julliard a7a4f84366 include: Add the needed dllimport attribute to the RtlUnwind declaration. 2008-12-22 20:20:48 +01:00
Alexandre Julliard dc1a9f19c1 libport: Replacement for poll(). 2008-12-22 18:00:13 +01:00
Alexandre Julliard 0fbd55696c libport: Add a stub replacement for symlink(). 2008-12-22 11:38:39 +01:00
Alexandre Julliard 921e6624ad configure: Better check for the broken mkdir on Windows. 2008-12-22 10:39:11 +01:00
Alexandre Julliard a6216ab927 server: Make apc_param_t always 64-bit. 2008-12-17 19:43:40 +01:00
Alexandre Julliard 29d9759156 server: Use mem_size_t instead of file_pos_t for memory mapping sizes. 2008-12-17 19:25:49 +01:00
Alexandre Julliard 401f4b717a server: Make mem_size_t always 64-bit. 2008-12-17 19:25:09 +01:00
Alexandre Julliard 992d3cea93 server: Add a mem_size_t type to represent memory sizes and offsets. 2008-12-17 19:24:33 +01:00
Maarten Lankhorst 768160e944 ntdll: Make all exported wine functions CDECL. 2008-12-17 15:02:25 +01:00
Henri Verbeet 4adb342327 wined3d: Remove GetFVF() and SetFVF() from IWineD3DDevice. 2008-12-17 14:02:03 +01:00
Alexandre Julliard a518edc3aa include: Allow 64-bit pointers to pass through LDT functions unmolested. 2008-12-15 13:31:52 +01:00
Alexandre Julliard f6fa72d770 server: Make async I/O transfer sizes always 32-bit. 2008-12-15 13:30:25 +01:00
Alexandre Julliard dc7f170495 server: Add an apc_param_t type to store APC client-side parameters. 2008-12-15 13:29:38 +01:00
Francois Gouget 67d5a4de70 port: S_IWUSR and S_IX* are not needed. Remove them. 2008-12-15 12:25:05 +01:00
Henri Verbeet fb475c7c29 wined3d: Don't reparse the entire shader just to update the sampler types. 2008-12-12 11:40:20 +01:00
Alexandre Julliard 517b2f624d server: Windows properties are actually generic params, not handles. 2008-12-10 16:21:32 +01:00
Alexandre Julliard 31282b3f63 server: Define an lparam_t type for message parameters that can hold all sorts of data. 2008-12-10 16:01:50 +01:00
Alexandre Julliard baaaa58b50 include: Fix a few compiler warnings for the Mingw64 build. 2008-12-09 17:56:16 +01:00
Alexandre Julliard 53e165716d configure: Add a wrapper macro for mkdir on Windows. 2008-12-09 16:15:18 +01:00
Alexandre Julliard 77cf8034e4 server: Don't use size_t for module sizes, they are limited to 2Gb anyway. 2008-12-09 11:50:05 +01:00
Alexandre Julliard db6e45488d server: Get rid of the support for module snapshots, it is no longer needed. 2008-12-09 11:49:37 +01:00
Alexandre Julliard f06d99f67a include: Implemented inline asm functions for x86_64. Export Interlocked* only on i386. 2008-12-08 19:25:25 +01:00
Alexandre Julliard 7fdadbb377 server: Add functions for conversions between server user handles and pointer-style handles. 2008-12-08 16:58:20 +01:00
Alexandre Julliard d764107434 server: Make user handles ints instead of pointers. 2008-12-08 16:57:38 +01:00
Alexandre Julliard d1b3d484f7 server: Add functions for conversions between server object handles and pointer-style handles. 2008-12-08 16:05:17 +01:00
Alexandre Julliard 0d3d456bd0 server: Make object handles ints instead of pointers. 2008-12-08 16:04:20 +01:00
Alexandre Julliard fea2aa55d0 include: Fix the 64-bit value of magic handle constants. 2008-12-08 15:51:22 +01:00
Alexandre Julliard 5c37788a01 server: The name len in the get_directory_entry request must be a data_size_t. 2008-12-06 17:29:31 +01:00
Alexandre Julliard 3343c408cb server: Convert the registry key modification time to a win32-style time. 2008-12-06 17:29:01 +01:00
Alexandre Julliard 44162aa21a libwine: Don't export the selector functions for the Windows build. 2008-12-05 13:25:23 +01:00
Henri Verbeet 5532c990b6 wined3d: Const correctness fixes. 2008-12-02 14:04:15 +01:00
Henri Verbeet 21b8535902 wined3d: Make the lpData member of WineDirect3DStridedData const. 2008-12-01 12:45:23 +01:00
Henri Verbeet 449c219eb0 wined3d: Const correctness fixes for device.c. 2008-11-28 12:53:41 +01:00
Alexandre Julliard 3249b40f70 advapi32: Reimplemented ChangeServiceConfig2W in services.exe. 2008-11-26 14:35:30 +01:00
Henri Verbeet b4f0b5bdd0 wined3d: Const correctness fixes. 2008-11-25 13:37:39 +01:00
Henri Verbeet a6917b143d wined3d: Use IDL to generate wined3d.h. 2008-11-25 13:37:22 +01:00
Stefan Dösinger ff767f4984 wined3d: Make the shader backend call CompileShader.
A number of considerations contribute to this:

1) The shader backend knows best which shader(s) it needs. GLSL needs
both, arb only one
2) The shader backend may pass some parameters to the compilation
code(e.g. which pixel format fixup to use)
3) The structures used in (2) are different in vs and ps, so a
baseshader::Compile won't work
4) The structures in (2) are wined3d-private structures, so
having a public method in the vtable won't work(its a bad idea
anyway).
2008-11-25 13:06:23 +01:00
Alexandre Julliard af8bb2e922 ntdll: Add support for virtual write watches. 2008-11-25 12:07:35 +01:00
Henri Verbeet d8f2e16cea wined3d: Move caps related constants and structures to wined3d_caps.h. 2008-11-24 13:43:04 +01:00
Henri Verbeet ba78f072e2 wined3d: Remove some unused code. 2008-11-20 14:25:11 +01:00
Henri Verbeet 41de62f71d wined3d: Don't use the same GUID for IWineD3D and IWineD3DDevice. 2008-11-20 14:25:04 +01:00
Henri Verbeet 8899f3412b wined3d: wined3d_gl.h should be internal to wined3d. 2008-11-20 14:24:56 +01:00
Alexander Morozov 3a3b75e177 include: Remove declarations of undefined functions. 2008-11-18 11:55:12 +01:00
Alexandre Julliard e21cbfe7e8 include: Add extern "C" to the exported Wine headers. 2008-11-06 10:43:31 +01:00
Alexandre Julliard 5e2ed6bfe9 ntdll,server: Fixed access checks for OpenFileMapping and MapViewOfFile. 2008-11-05 20:32:32 +01:00
Alexandre Julliard cdce50f5be ntdll: Store the per-page committed status in the server for anonymous file mappings. 2008-11-05 12:31:37 +01:00
Alexandre Julliard 7e94787948 ntdll: Add a noexec flag for memory views where we don't want to force exec permission. 2008-11-04 13:16:01 +01:00
Alexandre Julliard 0b0b6c351a ntdll: Store the per-view flags in the high word of the page protection bits. 2008-11-04 13:05:37 +01:00
Stefan Dösinger 620a423b22 wined3d: Kill the GL_ATI_envmap_bumpmap code.
GL_ATI_envmap_bumpmap provides two things: Signed V8U8 pixel formats,
and bump mapping. The extension is only supported on fglrx, and this
driver also supports GL_ARB_fragment_program.  Thus the bump mapping
code is never used on any driver out there.  Furthermore, if it is
used, it tends to crash the driver

The signed pixel format is used, as it can be used by pixel shaders or
the ARBfp replacement. However, the format is broken in fglrx, and
negative values are clamped to 0.0. This results in test
failures. WineD3D has an alternative codepath using scale+bias to
enable V8U8 using a standard signed RGB which works correctly on
fglrx.
2008-11-04 11:41:14 +01:00
Stefan Dösinger 93af8d3631 d3d: Do not restore the display mode in ddraw. 2008-11-03 13:34:13 +01:00
Henri Verbeet 092b51e82a wined3d: Rename CreateAdditionalSwapChain to CreateSwapChain. 2008-10-28 12:46:46 +01:00
Roderick Colenbrander 35f58e92dd Opengl32: Add defines for WGL_/GLX_ARB_create_context. 2008-10-27 11:43:40 +01:00
Henri Verbeet 7142754820 wined3d: Remove the SDKVersion parameter to WineDirect3DCreate(). 2008-10-24 14:24:59 +02:00
Tobias Jakobi 7aef1c7185 wined3d: Add GL_TEXTURE_BINDING_3D to wined3d_gl header. 2008-10-21 11:53:47 +02:00
Alexandre Julliard ba71579809 server: Added a request to unlink an object from its namespace. 2008-10-20 16:21:06 +02:00
Henri Verbeet 2188aa87d6 wined3d: Add support for EXT_framebuffer_multisample. 2008-10-20 12:23:16 +02:00
Vitaliy Margolen a2b2a4cf79 wined3d: Add one more FBO error status code. 2008-10-18 19:35:20 +02:00
Alexandre Julliard 750e7e072c include: Convert source files to utf-8. 2008-10-18 19:22:02 +02:00
Jacek Caban 1715dcbb19 libport: Added isnan. 2008-10-15 12:22:19 +02:00
Eric Pouech 3dc37cbf94 dbghelp: Rewrote the linetab access so that we don't need to allocate intermediate information. 2008-10-01 09:51:44 -05:00
Eric Pouech ac42ebb5dc winedump: First stab at dumping the "new" line information out of pdb files. 2008-10-01 09:50:59 -05:00
Eric Pouech 81df3de0fc dbghelp,winedump: Added support for symbol symbol. 2008-10-01 09:50:02 -05:00
Eric Pouech 028956d1fe dbghelp,winedump: Added support for symbol 0x113c. 2008-10-01 09:49:54 -05:00
Eric Pouech 82d1845d85 dbghelp,winedump: Added support for 0x113d symbol. 2008-10-01 09:49:45 -05:00
Eric Pouech cff33cedf5 winedump: Add preliminary dumping of 0x1136 and 0x1137 symbols. 2008-10-01 09:49:24 -05:00
Eric Pouech 076dcc845f dbghelp,winedump: Added support for symbol 0x1012. 2008-10-01 09:48:32 -05:00
Eric Pouech ee4aaf7fcd dbghelp,winedump: Added support for symbol 0x113a. 2008-10-01 09:48:20 -05:00
Henri Verbeet 3a7fcec4d7 wined3d: Handle texture coordinates the same way we handle other vertex attributes. 2008-09-25 11:53:10 +02:00
Henri Verbeet eaf2474003 wined3d: Split SetGlTextureDesc() up.
This creates a function for setting the texture name and one for
setting the texture target. The idea is that the texture target should
get set right after the surface is created, and won't change, while
generating a texture name can wait.
2008-09-25 11:52:42 +02:00
Henri Verbeet 66654cf057 wined3d: Add/update the D3DPRESENTFLAG constants. 2008-09-23 12:25:10 +02:00
Alexandre Julliard 05b4181cac server: Implemented the server side of Get/SetLayeredWindowAttributes. 2008-09-12 15:30:47 +02:00
Rob Shearman dc2bee5f42 include: Define sigset_t in pthread.h if HAVE_SIGSET_T isn't defined. 2008-09-09 11:02:26 +02:00
Rob Shearman 0b2e574273 wine_common_ver.rc: Allow the file version number and string to be automatically constructed from major, minor, build and platform ID numbers. 2008-09-08 12:47:20 +02:00
Stefan Dösinger d5f05c59c7 ddraw: Beware of the surface type when checking for format support. 2008-09-02 14:56:26 +02:00
Stefan Dösinger 3b48660f43 wined3d: Implement YV12 support for emulated overlays.
This is the prefered format of many codecs, and for some codecs this
is the only supported output format. As usual I try to handle all the
conversion in the GPU and keep the CPU involvement minimal to gain the
full performance of PBO transfers.
2008-09-02 14:55:50 +02:00
Eric Pouech f3c071660d winedump, dbghelp: Correctly name the age field in PDB headers. 2008-09-02 11:57:04 +02:00
Stefan Dösinger ec4955630e wined3d: Silence some format spam. 2008-08-28 11:24:49 +02:00
Stefan Dösinger 750973cec5 wined3d: Remove BaseTexture::UnBindTexture. 2008-08-28 11:24:49 +02:00
Stefan Dösinger 97b57931d0 wined3d: Advertise a few line caps. 2008-08-27 13:21:24 +02:00
Stefan Dösinger 3d49e8cd5e wined3d: Add a swapchain method to set the dest override.
DDraw can draw to the front buffer only, thus there's never a Present
call which could pass this window. Due to that a drawing-independent
method is needed.
2008-08-19 12:25:20 +02:00
Stefan Dösinger 376944ebe4 wined3d: Remove the device-global fullscreen flag. 2008-08-19 12:24:57 +02:00
Stefan Dösinger 34b37fe241 d3d: Remove IWineD3DDevice::SetHwnd. 2008-08-19 12:22:05 +02:00
Stefan Dösinger e178ddd9e1 wined3d: Use a swapchain for GDI surfaces.
This is a long-needed cleanup aimed at removing the ddraw_primary,
ddraw_window, ddraw_width and ddraw_height members from
IWineD3DDeviceImpl, which just do not belong there.  Destination
window and screen handling is supposed to be done by swapchains.
2008-08-19 12:21:32 +02:00
Stefan Dösinger 66738fbb87 wined3d: Remove unused enum entry. 2008-08-19 12:20:54 +02:00
Rob Shearman 24c5df3dc1 include: Remove superfluous semi-colons from wine/wined3d_gl.h. 2008-08-18 17:34:12 +02:00
Paul Vriens 5136b3a10b include/wine/svcctl.idl: Remove duplicate define. 2008-08-18 14:34:41 +02:00
Stefan Dösinger fad3f9ba98 wined3d: Basic overlay emulation with opengl. 2008-08-05 14:09:36 +02:00
Stefan Dösinger e795d842ec wined3d: Implement overlay position tracking. 2008-08-05 14:09:36 +02:00
Stefan Dösinger e9827cc916 wined3d: Always load glFinish and glFlush from opengl32.dll. 2008-08-04 13:12:10 +02:00
Stefan Dösinger a47e7badb9 ddraw: Set ddraw caps in wined3d.
Currently the ddraw capabilities were almost static, except of D3D
support. When overlay support is added, the caps depend on certain
settings in WineD3D or capabilities available from OpenGL and Xv. So
set those caps in wined3d as well.
2008-08-04 13:10:11 +02:00
Alexandre Julliard b25eb5542a test.h: Fetch environment variables from the Win32 environment not the Unix one. 2008-08-01 11:18:11 +02:00
Stefan Dösinger 726d9d47af wined3d: ATI2N support using GL_EXT_texture_compression_rgtc. 2008-07-24 11:56:42 +02:00
Stefan Dösinger dc25a86cc5 wined3d: Support ATI's D3DFMT_ATI2N format.
This is an ATI specific format designed for compressed normal maps,
and quite a few games check for its existence. While it is an
ATI-specific "extension" in d3d9, it is a core part of
D3D10(DXGI_FORMAT_BC5), and supported on Geforce 8 cards.
2008-07-24 11:56:24 +02:00
Ismael Barros 4a4e5f269d dplayx: Moved dplaysp.h to include/wine. 2008-07-23 11:40:53 +02:00
Stefan Dösinger c088edeae7 wined3d: Use GL_ARB_texture_non_power_of_two emulation.
ATI cards prior to the radeon HD series did not have unconditional non
power of two support. So far we've used texture_rectangle for that, or
created a bigger power of two texture with padding. This had the
disadvantage that we had to correct the coordinates, which causes
extreme problems with shaders(doesn't work, pretty much).

Both the MacOS and the fglrx driver have support for
GL_ARB_texture_non_power_of_two, and run it on the hardware as long as
we stay within the texture_rectangle limitations. This allows us to
have conditional non power of two textures with normalized
coordinates. This patch adds an internal extension, and the code
creates a regular GL_TEXTURE_2D texture with NP2 size, but refuses
mipmapping, filtering and texture_rectangle incompatible
operations. This makes np2 textures work with shaders on fglrx and
macos.
2008-07-18 11:41:09 +02:00
Stefan Dösinger e5f42f91b6 wined3d: Remove GL_EXT_vertex_weighting stubs. 2008-07-18 11:40:00 +02:00
Andrew Talbot 3e1fad5350 wined3d: Remove const qualifier from output pointers. 2008-07-09 10:44:45 +02:00
Alexandre Julliard 4904c807d8 wine/test.h: Don't allow to use config.h in tests. 2008-07-08 21:29:28 +02:00