Commit Graph

32 Commits

Author SHA1 Message Date
Henri Verbeet b11dd54258 wined3d: Remove another redundant NULL check (LLVM/Clang). 2008-11-03 11:49:46 +01:00
Alexandre Julliard 6cfef95ce7 wined3d: Convert source files to utf-8. 2008-10-18 19:21:20 +02:00
Stefan Dösinger dff3a42233 wined3d: Track overlay surfaces in the overlayed surface. 2008-08-05 14:09:37 +02:00
Stefan Dösinger fad3f9ba98 wined3d: Basic overlay emulation with opengl. 2008-08-05 14:09:36 +02:00
Stefan Dösinger e795d842ec wined3d: Implement overlay position tracking. 2008-08-05 14:09:36 +02:00
Aric Stewart eb4ee4f4ad wined3d: Rework surface Blt a bit to only lock the part of the destination surface being drawn to. 2008-07-31 13:41:14 +02:00
Aric Stewart c08e4927f9 wined3d: Check validity of rects before locking surface in Blt. 2008-07-31 13:41:07 +02:00
Andrew Talbot 0064976d54 wined3d: Remove unneeded address-of operators from array names. 2008-07-14 11:50:22 +02:00
Francois Gouget 8320d214d4 wined3d: Move float_32_to_16() to surface_base.c which is the only place where it's used, and because it needs port.h for isinf(). 2008-07-10 12:18:43 +02:00
Austin English 6e59cd2c34 Spelling fixes. 2008-04-22 12:20:12 +02:00
Alexander Dorofeyev 2f9e8a901c wined3d: Don't copy the extra line.
biSizeImage has an extra line added to it, and passing it to memcpy can cause a 
crash.
2008-04-07 21:17:06 +02:00
Stefan Dösinger b1d8af7926 wined3d: Update copyright lines. 2008-04-02 20:22:42 +02:00
Alexander Dorofeyev f2e03d6c3f wined3d: Don't store primary surface palette in device palettes. 2008-03-25 11:53:55 +01:00
Andrew Talbot 19c105c79c wined3d: Assign to structs instead of using memcpy. 2008-03-21 11:24:05 +01:00
Luis Javier Merino 3bb1ea3d34 wined3d: BltFast dealing correctly with overlapping src and dest. 2008-03-20 14:27:36 +01:00
Stefan Dösinger dd997c1de6 wined3d: Catch NOP palette changes. 2008-03-03 11:59:05 +01:00
Stefan Dösinger 825506d5ff wined3d: General cross format blitting infrastrucutre, R32F->R16F blits. 2008-02-26 11:31:19 +01:00
Roderick Colenbrander ef21f1e85e wined3d: The base RealizePalette isn't needed anymore. 2008-02-19 13:39:25 +01:00
Roderick Colenbrander 35e0bb8225 wined3d: Redownload the surface data in case of a palette change. This fixes a lot of redrawing problems in Red Alert. 2008-02-06 11:36:44 +01:00
Andrew Talbot 18047e77e5 wined3d: Remove unneeded casts. 2008-01-24 11:41:42 +01:00
Stefan Dösinger f13bb40671 wined3d: Do not call PreLoad in surface_download_data. 2007-11-16 13:23:02 +01:00
Roderick Colenbrander b238e39ec8 wined3d: Make sure SFLAG_LOCKED is set at the start of LockRect as various functions called from LockRect depend on it (e.g. LoadTexture if called from LoadLocation). 2007-11-09 12:40:26 +01:00
Stefan Dösinger 4d4fce7e33 wined3d: Disconnect allocatedMemory and Heap allocation. 2007-11-01 12:38:37 +01:00
Stefan Dösinger a175e7b68e wined3d: Move a part of LockRect to the base class. 2007-11-01 12:38:17 +01:00
Stefan Dösinger dcff7dc213 wined3d: Begin centralizing surface location management. 2007-10-26 15:17:19 +02:00
Stefan Dösinger 46e2d79508 wined3d: Move the software blitting to the base surface class. 2007-09-18 09:54:49 +02:00
Stefan Dösinger 5a7756447b wined3d: Move DIB section creation to the base surface implementation. 2007-09-18 09:54:05 +02:00
Stefan Dösinger e56c6610c6 wined3d: Clean up SetFormatDesc. 2007-09-18 09:34:08 +02:00
Stefan Dösinger e2944175e5 wined3d: Base surface move, part 2. 2007-09-18 09:34:08 +02:00
Stefan Dösinger d99143c251 wined3d: Move non-rendering surface specific code to the base class. 2007-09-18 09:34:08 +02:00
Stefan Dösinger 0c91610433 wined3d: Move resource methods to the base surface class. 2007-09-18 09:34:08 +02:00
Stefan Dösinger 8434060b7e wined3d: Start of some surface cleanup.
This patch and the following intend to make the surface code more
manageable and are a preparation to add gl3 support. The code adds a
new IWineD3DBaseSurface surface type, which will contain the
non-rendering management code. IWineD3DSurface and IWineGDISurface
will be derived from IWineD3DBaseSurface, and IWineGL3Surface can be
added later.
2007-09-18 09:34:08 +02:00