Stefan Dösinger
9b3ab8a6f4
wined3d: Set z = 0.0 via the projection matrix instead of depth clamping.
...
This works on cards that don't implement ARB_depth_clamp like r500
cards. Note that texturing is influenced by position.w, not position.z.
2015-02-12 22:20:05 +09:00
Henri Verbeet
c6232e1d11
wined3d: Create GL sampler objects for wined3d sampler objects.
2015-01-15 17:24:43 +01:00
Matteo Bruni
c603e47986
wined3d: Inline GL_EXT_FUNCS_GEN in load_gl_funcs.
2015-01-09 11:49:16 +01:00
Henri Verbeet
80bca9bc9c
wined3d: Add constant buffer support to the GLSL shader backend.
2014-08-04 14:23:29 +02:00
Matteo Bruni
4811a839cf
wined3d: Add support for GL_ARB_timer_query extension.
2014-04-17 13:52:53 +02:00
Henri Verbeet
5b8d3a0c70
wined3d: Set the WINED3DPBLENDCAPS_SRCALPHASAT destination blend cap when ARB_blend_func_extended is supported.
2014-04-15 21:03:54 +02:00
Rico Schüller
fb926490fe
wined3d: Use GL_EXT_texture_mirror_clamp when available.
2013-11-07 19:00:50 +01:00
Rico Schüller
de9e1cdcae
wined3d: Use GL_ARB_texture_mirror_clamp_to_edge when available.
2013-11-06 18:00:55 +01:00
Henri Verbeet
f5f7a4e457
wined3d: Get rid of GL_EXT_paletted_texture support.
...
No current drivers support this, and it's probably broken. Also note that
since we removed paletted texture support from wined3d, this would only be
used for WINED3DFMT_P8_UINT blits.
2013-08-28 11:17:09 +02:00
Henri Verbeet
6fe9e0f033
wined3d: Disable occlusion query support if the implementation has 0 counter bits.
2013-04-23 15:35:08 +02:00
Matteo Bruni
1d17176a0d
wined3d: Add ARB_internalformat_query2 GL extension.
2013-04-22 17:55:33 +02:00
Henri Verbeet
ee6d17cd54
wined3d: Add support for GL_ARB_debug_output.
2013-04-19 10:43:40 +02:00
Henri Verbeet
1835e2f5ba
wined3d: Add support for ARB_instanced_arrays.
2012-12-03 12:37:49 +01:00
Henri Verbeet
7f62678c16
d3d10core: Implement d3d10_device_DrawIndexedInstanced().
2012-11-27 16:54:57 +01:00
Alexandre Julliard
449deda62f
wined3d: Link directly to opengl32.
2012-11-08 15:37:44 +01:00
Alexandre Julliard
cf2b981ce0
wined3d: Make use of the generated wgl.h header.
2012-11-07 18:12:04 +01:00
Henri Verbeet
1ff07a7d68
wined3d: Take the data type of registers into account in the GLSL shader backend.
2012-09-25 11:19:15 +02:00
Matteo Bruni
152a09ce75
wined3d: Use GL_FRAMEBUFFER_SRGB when possible.
2012-08-15 12:15:42 +02:00
Henri Verbeet
894d161891
wined3d: Call core GL functions through gl_info.gl_ops as well.
2012-07-25 20:10:08 +02:00
Henri Verbeet
4b90d79473
wined3d: Get rid of the GL extension function pointer typedefs.
2012-07-25 20:01:16 +02:00
Alexandre Julliard
63396e00b9
wined3d: Retrieve OpenGL extension functions directly through the TEB table.
2012-07-25 19:59:13 +02:00
Henri Verbeet
c7e3bb5a93
wined3d: Use struct opengl_funcs for storing GL extension pointers.
2012-07-24 13:36:29 +02:00
Henri Verbeet
048edaf6a3
wined3d: Fix some EXT_gpu_shader4 function names.
2012-07-23 12:36:00 +02:00
Henri Verbeet
526901e307
wined3d: Get rid of APPLE_flush_render, it doesn't exist.
2012-07-23 12:35:56 +02:00
Alexandre Julliard
d7250e97ed
wined3d: Fetch GL functions from the WGL driver table, including glFinish and glFlush.
2012-07-20 13:21:27 +02:00
Alexandre Julliard
2f31a66941
wined3d: Load glPointParameter functions as extensions rather than standard OpenGL functions.
2012-07-19 16:47:49 +02:00
Alexandre Julliard
8f80159d40
wined3d: Get WGL extension definitions from wglext.h.
2012-07-02 19:17:58 +02:00
Alexandre Julliard
edfc7f0de0
opengl32: Move wglGetProcAddress to the WGL driver.
2012-06-28 16:14:55 +02:00
Alexandre Julliard
db25d4022a
winex11: Simplify wglSetPixelFormatWINE and export it as a standard extension function.
2012-06-28 13:13:01 +02:00
Alexandre Julliard
94abcd532f
wined3d: Always load wgl functions from opengl32.dll.
2012-06-28 01:44:02 +02:00
Alexandre Julliard
66a5995e11
winex11: Move wglGetCurrentContext and wglGetCurrentDC to the internal OpenGL extension functions.
2012-06-25 16:25:44 +02:00
Alexandre Julliard
08efea0218
winex11: Move wglCopyContext and wglDeleteContext to the internal OpenGL extension functions.
2012-06-25 13:52:10 +02:00
Alexandre Julliard
beeba895d3
winex11: Move wglShareLists to the internal OpenGL extension functions.
2012-06-25 13:52:01 +02:00
Henri Verbeet
0acd48d89f
wined3d: Trace the minimum buffer map alignment in wined3d_adapter_init_gl_caps().
...
There's not much else we need to do for ARB_map_buffer_alignment. There's
still a pretty decent chance that we'll get lucky with alignment even on
drivers that don't support the extension, since mmap is going to return page
aligned memory. Tiny buffers might get packed together in a page though.
2011-11-24 17:10:03 +01:00
Henri Verbeet
3d7c596cdc
wined3d: Don't hide GL function pointer typedefs behind extension defines.
...
These are specific to wined3d.
2011-07-29 12:09:26 +02:00
Henri Verbeet
5d6f29818f
wined3d: Get rid of the GL_SupportedExt typedef.
2011-07-04 13:44:52 +02:00
Stefan Dösinger
7de2fa2670
wined3d: Add GL_ARB_draw_elements_base_vertex.
2011-06-14 13:43:56 +02:00
Henri Verbeet
02480a902e
wined3d: Get rid of the ARB_imaging extension.
2011-03-31 23:47:00 +02:00
Henri Verbeet
97a5336ca9
wined3d: Fix the EXT_blend_subtract extension definitions.
2011-03-31 23:46:51 +02:00
Henri Verbeet
e4e28c47ea
wined3d: Fix the EXT_blend_color extension definitions.
2011-03-31 23:43:14 +02:00
Henri Verbeet
f8507d6061
wined3d: Fix the EXT_blend_minmax extension definitions.
2011-03-31 23:43:05 +02:00
Henri Verbeet
a97c1ad15e
wined3d: Add support for EXT_texture_sRGB_decode.
2011-03-03 17:47:13 +01:00
Andrew Nguyen
12880784fe
wined3d: Handle the swapchain presentation interval with wglSwapIntervalEXT.
2010-12-27 15:39:41 +01:00
Andrew Nguyen
0f050b3ecb
wined3d: Fix typo in GL_SGIS_generate_mipmap preprocessor definition.
2010-12-27 15:39:41 +01:00
Andrew Nguyen
7e13b1afaf
wined3d: Remove references to GLX_SGI_video_sync.
...
Usage of GLX_SGI_video_sync is problematic, and wined3d cannot use GLX extensions.
2010-12-27 15:39:41 +01:00
Ričardas Barkauskas
dc1356484c
wined3d: Add NVDB support.
2010-09-16 10:12:33 -05:00
Henri Verbeet
a99bf6c017
wined3d: Add support for ARB_texture_compression_rgtc.
2010-07-30 11:36:03 +02:00
Henri Verbeet
c411b45da9
wined3d: Use a more consistent name for the normalized texrect "extension".
2010-07-21 09:33:18 +02:00
Rico Schüller
894a150f69
wined3d: Add GL_NV_point_sprite extension.
2010-07-19 15:10:32 +02:00
Henri Verbeet
b1abafcf8d
wined3d: Also flip the point sprite coordinate origin when rendering offscreen.
2010-06-11 16:22:25 +02:00