Henri Verbeet
43fcbcb36e
wined3d: Get rid of the WINED3DTEXTURESTAGESTATETYPE typedef.
2012-01-10 10:47:27 +01:00
Henri Verbeet
3082c1a9de
wined3d: Get rid of the WINED3DRENDERSTATETYPE typedef.
2011-12-20 10:11:47 +01:00
Henri Verbeet
94c9b0b4fc
wined3d: Get rid of the WINED3DPRESENT_PARAMETERS typedef.
2011-12-02 11:51:29 +01:00
Matteo Bruni
1fd18d7688
wined3d: Make a copy of gl_info for later context_destroy_gl_resources() usage.
2011-11-15 19:37:36 +01:00
Henri Verbeet
81ae0cea7c
wined3d: Simplify context_choose_pixel_format().
...
Simply rank the formats instead of doing multiple passes over the list.
2011-11-09 11:34:19 +01:00
Henri Verbeet
1c91b08220
wined3d: Construct the projection matrix directly in set_blit_dimension().
...
This saves a needless matrix multiplication and is actually more obvious than
the glOrtho() call.
2011-11-02 12:27:34 +01:00
Henri Verbeet
dbfe83baff
wined3d: Rename nCfgs to cfg_count.
2011-10-27 19:34:15 +02:00
Henri Verbeet
7aac0159a9
wined3d: Move the ARB shader program constant handling to the backend where it belongs.
2011-10-26 12:41:33 +02:00
Henri Verbeet
89d0d3ffd8
wined3d: Get rid of the device parameter to context_setup_target().
2011-10-26 12:41:33 +02:00
Henri Verbeet
bab2a40f87
wined3d: Make the device parameter to context_apply_clear_state() const.
2011-10-25 16:57:24 +02:00
Henri Verbeet
9b42c657e4
wined3d: Make the device parameter to context_apply_blit_state() const.
2011-10-25 16:57:24 +02:00
Henri Verbeet
284ba950ef
wined3d: Make the device parameter to SetupForBlit() const.
2011-10-24 11:16:47 +02:00
Henri Verbeet
96187a54a9
wined3d: Make the context parameter to bind_dummy_textures() const.
2011-10-24 11:16:44 +02:00
Henri Verbeet
f28ba9007e
wined3d: Make the device parameter to context_choose_pixel_format() const.
2011-10-21 12:09:46 +02:00
Henri Verbeet
25b1130b44
wined3d: Also restore the pixel format in context_restore_gl_context().
2011-10-17 17:45:02 +02:00
Henri Verbeet
cdc9aadf5c
wined3d: Don't try to access the swapchain of a destroyed context in context_set_gl_context().
2011-10-17 17:45:02 +02:00
Henri Verbeet
dfea2ab6f4
wined3d: Don't bother updating the context's window in context_destroy_gl_resources().
...
context_update_window() accesses the swapchain, which may not exist if this is
a destroyed context, and we don't do anything that needs displaying here
anyway.
2011-10-17 17:45:02 +02:00
Henri Verbeet
7ffa768e71
wined3d: Cleanup context_create() error handling a bit.
2011-10-14 13:12:27 +02:00
Henri Verbeet
67b097cd6e
wined3d: Get rid of the mostly unused "pfd" variable in context_create().
2011-10-14 13:12:27 +02:00
Marcus Meissner
7023964865
wined3d: Remove a useless NULL check (Coverity).
2011-08-30 17:27:25 +02:00
Matteo Bruni
afeecfd974
wined3d: Rename dummyTextureName variable.
2011-08-29 12:08:19 +02:00
Matteo Bruni
7c6bd2f287
wined3d: Use dummy textures for all the texture targets.
2011-08-29 12:08:19 +02:00
Matteo Bruni
0386b44bad
wined3d: Keep track of the current texture type for each texture unit.
2011-08-29 12:08:19 +02:00
Henri Verbeet
641f52ef96
wined3d: Add multisampling support.
2011-08-26 11:28:47 +02:00
Henri Verbeet
bd5f948682
wined3d: Get rid of the current multisampling support.
...
It doesn't really work, and trying to make multisampling work with onscreen
rendering is probably more trouble than it's worth, both for us and the
driver.
2011-08-26 11:28:25 +02:00
Henri Verbeet
eec2c634a6
wined3d: Introduce a separate function for attaching depth / stencil renderbuffers.
2011-08-26 11:28:01 +02:00
Henri Verbeet
be76133b7b
wined3d: Explicitly specify the resource location to context_attach_depth_stencil_fbo().
2011-08-26 11:27:57 +02:00
Henri Verbeet
9aaf0a30b7
wined3d: Also print an attachment's multisample type in context_check_fbo_status().
2011-08-26 11:27:53 +02:00
Henri Verbeet
98277e1fc6
wined3d: Simplify context_apply_fbo_state_blit().
2011-08-26 11:27:39 +02:00
Matteo Bruni
f47f9f7c74
wined3d: Store currently active texture in the wined3d context.
2011-08-25 11:31:55 +02:00
Matteo Bruni
e53ae83d74
wined3d: Pass around the context instead of gl_info.
2011-08-25 11:31:55 +02:00
Henri Verbeet
f65a1ed272
wined3d: Bind the system framebuffer based on the actual location in context_apply_fbo_state().
...
We can do this now because SFLAG_INDRAWABLE is no longer ambiguous.
2011-08-25 11:31:54 +02:00
Henri Verbeet
47c5711fe2
wined3d: Use draw_binding in context_apply_blit_state().
2011-08-25 11:31:54 +02:00
Ričardas Barkauskas
e110c08cc8
wined3d: Avoid dereferencing null pointer in context_apply_clear_state when calling context_generate_rt_mask_from_surface.
2011-08-24 21:18:37 +02:00
Henri Verbeet
e57b20c215
wined3d: Keep track of a surface's "draw location".
2011-08-24 11:58:14 +02:00
Henri Verbeet
9df014b9de
wined3d: Rename WineD3D_ChoosePixelFormat() to context_choose_pixel_format().
2011-08-23 16:53:51 +02:00
Henri Verbeet
f8ce77a598
wined3d: Draw buffers are per-framebuffer state.
2011-08-22 16:14:36 +02:00
Henri Verbeet
34b2956e23
wined3d: Merge FindContext() into context_acquire().
...
This actually fixes a bug. A context's current_rt field may get set to NULL if
that surface gets destroyed or unloaded. In general, the next time that
context is acquired, context_setup_target() will then set everything up again.
However, if a context_acquire() call with a NULL target ends up returning such
a context, context_setup_target() never sets the current_rt field because the
target FindContext() chooses never gets propagated to context_acquire(). This
patch ensures context_setup_target() is never called with a NULL target.
2011-08-22 16:14:36 +02:00
Henri Verbeet
812a314821
wined3d: Get rid of the fglrx point sprite hack.
...
Fglrx 9.3 is well over 2 years old at this point. I'd strongly encourage
anyone still affected by this to upgrade to the r300g driver.
2011-08-05 09:17:59 +02:00
Henri Verbeet
33fafc6166
wined3d: Get rid of context_bind_fbo() calls outside context.c.
2011-08-01 11:16:12 +02:00
Henri Verbeet
dcc969c32c
wined3d: Get rid of dst_fbo.
...
As a result we can get rid of a couple of other things as well.
2011-08-01 11:16:08 +02:00
Stefan Dösinger
41f9ca2abf
wined3d: Restore the call to context_validate_onscreen_formats.
...
This got lost accidentally in d321959dd7
.
2011-07-28 11:29:52 +02:00
Henri Verbeet
c2ede1d4c8
wined3d: Only invalidate state for the current context in swapchain_blit().
2011-07-27 11:51:50 +02:00
Henri Verbeet
68d692f49c
wined3d: Get rid of the redundant state_table parameter to context_invalidate_state().
2011-07-27 11:51:46 +02:00
Henri Verbeet
b09b7e323c
wined3d: Store a pointer to the state table in the context.
2011-07-25 11:59:15 +02:00
Henri Verbeet
43d2515da5
wined3d: Use the "rts" variable in context_apply_clear_state().
2011-07-25 11:59:04 +02:00
Henri Verbeet
e5036e365e
wined3d: Use gl_info from the context in context_apply_clear_state().
2011-07-25 11:58:59 +02:00
Stefan Dösinger
f99a2748e4
wined3d: Don't apply and invalidate the framebuffer when clearing the device's fb.
2011-07-20 19:23:05 +02:00
Henri Verbeet
e4d2d78500
wined3d: Pass a wined3d_state pointer to state handlers.
...
Instead of an entire stateblock. This is mainly useful is we ever want to call
state handlers on state not stored in a stateblock.
2011-07-14 14:11:25 +02:00
Henri Verbeet
9375a87c86
wined3d: Make the context and device parameters to find_draw_buffers_mask() const.
2011-07-14 14:11:21 +02:00