Commit Graph

990 Commits

Author SHA1 Message Date
Rico Schüller 89ecbde31d d3dx9/tests: Add ID3DXConstantTable vector test. 2013-07-24 11:10:38 -05:00
Rico Schüller 833c0ce18d d3dx9/tests: Add ID3DXConstantTable scalar array test. 2013-07-24 11:10:32 -05:00
Rico Schüller 0a2085f502 d3dx9/tests: Add ID3DXConstantTable scalar test. 2013-07-22 17:17:29 +02:00
Rico Schüller 8231c8ef50 d3dx9: Improve ID3DXConstantTable::Set*(). 2013-07-22 17:17:15 +02:00
Rico Schüller 918abfef6a d3dx9: Merge get/is_valid_constant(). 2013-07-22 17:16:28 +02:00
Rico Schüller e6e09eb465 d3dx9: Improve shader constant table parsing. 2013-07-22 17:16:22 +02:00
Christian Costa 61bf3d45dc d3dx9_36: Show object number in traces. 2013-07-22 17:16:03 +02:00
Christian Costa a119f2666a d3dx9_36: Add trace to D3DAssembleShader and D3DCompileShader. 2013-07-22 17:16:03 +02:00
Christian Costa 582945faac d3dx9_36: Display bpp in decimal in traces. 2013-07-22 17:16:03 +02:00
Christian Costa c6106428f6 d3dxof: Add support for case sensitive legacy type indexColor. 2013-06-24 11:57:52 +02:00
Rico Schüller ee66470477 d3dx9: Apply rotationcenter only when a rotation is done. 2013-06-17 19:30:38 +02:00
Christian Costa fcb72f399d d3dx9_36: Set compilation_errors to NULL when no error encountered + tests. 2013-06-13 17:14:06 +02:00
Christian Costa 66414c46c9 d3dxof/tests: Add test for case sensitive 'indexColor' type. 2013-06-12 12:12:10 +02:00
Nozomi Kodama b3dff5b354 d3dx9: Fix the case output = input in D3DXVec3Cross. 2013-06-10 14:24:47 +02:00
Christian Costa cfe08e719b d3dx9_36: Simplify code + fix typo. 2013-06-07 12:26:15 +02:00
Christian Costa 550415ec78 d3dx9_36: Remove 'relay' in traces for functions that do not forward to another ones. 2013-06-04 10:14:05 +02:00
Christian Costa 539d28a112 d3dx9_36: Fix typo. 2013-06-04 10:13:56 +02:00
Christian Costa e558925d75 d3dx9_36: Implement skin mesh loading. 2013-05-28 19:46:42 +02:00
Christian Costa 31ae8b6a12 d3dx9_36: Port mesh code to use ID3DXFile instead of IDirectXFile and enable D3DXLoadSkinMeshFromXof. 2013-05-28 19:45:38 +02:00
Marcus Meissner 64fb92ab38 d3dx9_36: Allocate the right size (Coverity). 2013-05-27 19:02:25 +02:00
Christian Costa edb01d2662 d3dx9_36: Add support for D3DFMT_P8 and conversion to other ARGB formats + tests. 2013-05-23 20:51:23 +02:00
Christian Costa 635f76b085 d3dx9_36: Fix ID3DXFileDataImpl_GetName + add some tests. 2013-05-16 12:11:00 +02:00
Christian Costa a131d714ff d3dx9_36: Fix D3DXCheckTextureRequirements to return D3DFMT_A8R8G8B8 when d3d doesn't support D3DFMT_P8 + tests. 2013-05-14 22:00:14 +02:00
Christian Costa aa1d24f09b d3dx9_36: Report D3DFMT_P8 for image with indexed colors in D3DGetImageInfoFromFileInMemory. 2013-05-14 22:00:06 +02:00
Christian Costa 2fc4b953d8 d3dx9_36: Add tests for D3DXGetImageInfoFromFileInMemory with bmp with 1 to 8 bpp. 2013-05-10 17:53:09 +02:00
Christian Costa 5966a087d3 d3dx9_36/tests: Add dump function for X files. 2013-05-10 17:53:08 +02:00
Christian Costa bdc5c3211c d3dx9_36: Add stub for DisassembleEffect. 2013-05-06 15:55:23 +02:00
Rico Schüller ae0d8b5e59 d3dx9: Remove unneeded variables. 2013-05-01 16:00:56 +02:00
Christian Costa 1bd5bfebae d3dxof: Only parse templates for object files, but with RegisterTemplates parse the whole file. 2013-04-30 12:32:41 +02:00
Marcus Meissner 563f3cbc92 d3dx9_36: Use correct loop index (Coverity). 2013-04-30 11:48:50 +02:00
Christian Costa 9d18b3de14 d3dx9_36: Use more appropriate function names. 2013-04-26 16:28:02 +02:00
Christian Costa 0321e63641 d3dx9_36: Add DIB file support to D3DXSaveSurfaceToFileInMemory. 2013-04-25 20:25:07 +02:00
Christian Costa 792e2ee248 d3dx9_36: Add DIB file support to D3DXLoadSurfaceFromFileInMemory. 2013-04-25 20:25:07 +02:00
Christian Costa 4653b839e7 d3dx9_36: Add support for DIB file in D3DXGetImageInfoFromFileInMemory. 2013-04-25 20:25:06 +02:00
Michael Stefaniuc 938b62079c d3dx9_36: Remove left over "stub" from a TRACE calls. 2013-04-19 16:16:16 +02:00
Francois Gouget 2dc0235272 d3dx9_36: Add a trailing '\n' to a TRACE(). 2013-04-18 19:13:00 +02:00
Alexandre Julliard f02cdd877f Remove empty DLL_PROCESS_DETACH case statements. 2013-04-15 16:45:35 +02:00
Matteo Bruni 3fd07694c4 d3dx9/tests: Don't use an arbitrary number in relative_error macro. 2013-04-10 11:43:27 +02:00
Matteo Bruni 7802ab15ce d3dx9/tests: Raise admitted error a bit in D3DXSHEvalSphericalLight tests. 2013-04-10 11:43:14 +02:00
Nozomi Kodama e2d3553642 d3dx9: Floatify sqrt into sqrtf. 2013-04-09 12:24:18 +02:00
Nozomi Kodama 574d4cfba9 d3dx9: Floatify fabs into fabsf. 2013-04-09 12:24:10 +02:00
Nozomi Kodama 6d6603b495 d3dx9: Implement D3DXSHEvalHemisphereLight. 2013-04-04 19:27:52 +02:00
Nozomi Kodama 6247dae2ac d3dx9: Implement D3DXSHEvalSphericalLight. 2013-04-04 19:27:23 +02:00
Nozomi Kodama 9731752831 d3dx9: Do not use relative error for small numbers. 2013-04-04 19:27:06 +02:00
Nozomi Kodama 479195ea41 d3dx9: Save multiplications for better performance. 2013-03-07 17:35:40 +01:00
Nozomi Kodama 9085f1d27f d3dx9: Implement D3DXSHEvalConeLight. 2013-03-07 17:33:13 +01:00
Nozomi Kodama bb3549fc2f d3dx9: Explicit computations in D3DXMatrixInverse to speed them up. 2013-02-28 21:37:19 +01:00
Nozomi Kodama c66d9eb2fe d3dx9: Explicit computations in D3DXMatrixDeterminant to speed them up. 2013-02-28 21:37:18 +01:00
Rico Schüller a3277ed666 d3dx9: Fix typos. 2013-02-25 13:03:30 +01:00
Nozomi Kodama de852879d1 d3dx9: Avoid useless computations. 2013-02-20 20:43:46 +01:00