Roderick Colenbrander
|
c2bf124a90
|
wined3d: Use EXT-versions of glBlend*.
|
2007-10-09 12:34:49 +02:00 |
Roderick Colenbrander
|
243ac3ed75
|
wined3d: Move video memory tracking to the adapter.
|
2007-09-24 13:50:43 +02:00 |
Stefan Dösinger
|
1c4a15d2cd
|
wined3d: Recompile glsl pixelshaders if the sampler format changes.
|
2007-09-24 13:30:08 +02:00 |
Roderick Colenbrander
|
21a3c1d4be
|
wined3d: Better video memory reporting.
|
2007-09-20 15:53:40 +02:00 |
Roderick Colenbrander
|
0b0f353b7d
|
wined3d: Update list of pci ids.
|
2007-09-17 12:10:33 +02:00 |
Stefan Dösinger
|
c5410a6f22
|
wined3d: Use GL_NV_depth_clamp to implement clipping disable.
|
2007-09-17 12:08:40 +02:00 |
Roderick Colenbrander
|
ad692f2a83
|
wined3d: Add PBO support for dynamically locked surfaces.
|
2007-09-13 11:00:47 +02:00 |
Stefan Dösinger
|
160258b637
|
wined3d: Implement mipmap auto generation.
|
2007-09-12 12:10:25 +02:00 |
Stefan Dösinger
|
5ab9d85c39
|
wined3d: Implement texbeml.
|
2007-09-12 12:10:03 +02:00 |
Roderick Colenbrander
|
925e8964f1
|
wined3d: Add Geforce8 device ids.
|
2007-08-27 11:58:44 +02:00 |
Roderick Colenbrander
|
9ca3a22487
|
wined3d: Dynamically load WGL functions.
|
2007-08-17 12:03:13 +02:00 |
Roderick Colenbrander
|
6af80e44c0
|
wined3d: Use WINE_GLAPI for setting the calling convention needed for OpenGL.
|
2007-08-14 20:29:21 +02:00 |
Roderick Colenbrander
|
4ad17c0c38
|
wined3d: Dynamically load OpenGL.
|
2007-08-14 13:32:08 +02:00 |
Roderick Colenbrander
|
ac3927a73e
|
wined3d: Move over to WGL.
|
2007-08-08 15:32:01 +02:00 |
H. Verbeet
|
f11ca610ba
|
wined3d: Add definitions and detection for GL_NV_half_float.
|
2007-08-02 12:18:41 +02:00 |
Roderick Colenbrander
|
2c12c17ab6
|
wined3d: Compile against standard GL headers.
|
2007-07-31 21:36:56 +02:00 |
Stefan Dösinger
|
d2016ff892
|
wined3d: Store the gl format table in the gl info structure.
|
2007-07-30 12:49:50 +02:00 |
H. Verbeet
|
61e1d1379e
|
wined3d: Cleanup GL extension detection.
|
2007-06-27 11:44:32 +02:00 |
H. Verbeet
|
9c44b67d28
|
wined3d: Add max_vertex_samplers and max_combined_samplers to WineD3D_GL_Info.
|
2007-06-26 11:57:05 +02:00 |
H. Verbeet
|
3ad03206ab
|
wined3d: Rename max_samplers to max_fragment_samplers.
|
2007-06-26 11:56:57 +02:00 |
Stefan Dösinger
|
c9b8a79e0b
|
wined3d: Implement vertical refresh sync.
|
2007-06-14 13:21:54 +02:00 |
H. Verbeet
|
1d6d831099
|
wined3d: Fix GLSL definitions.
|
2007-06-07 20:23:39 +02:00 |
Phil Costin
|
3650e31e85
|
wined3d: Add GL_EXT_texture_sRGB constants and corresponding CheckDeviceFormat query.
|
2007-06-07 13:01:23 +02:00 |
Stefan Dösinger
|
28170f0474
|
wined3d: Implement environment bump mapping with GL_ATI_envmap_bumpmap.
|
2007-05-09 12:07:32 +02:00 |
Stefan Dösinger
|
34f95c683e
|
wined3d: Add missing prototypes for GL_ARB_vertex_blend.
|
2007-05-03 14:24:09 +02:00 |
Fabian Bieler
|
dcd416edbe
|
wined3d: Add GL_EXT_framebuffer_blit to extension handler.
|
2007-04-06 12:31:09 +02:00 |
Stefan Dösinger
|
f9ee2355d0
|
wined3d: Add GL_APPLE_client_storage to our extension list.
|
2007-04-02 11:30:04 +02:00 |
Stefan Dösinger
|
e213d7eff5
|
wined3d: Add GL_ATI_envmap_bumpmap to our gl extension header.
|
2007-03-21 22:50:30 +01:00 |
Stefan Dösinger
|
5f05906f3b
|
wined3d: Store the number of aux buffers in the gl limits structure.
|
2007-03-06 22:16:25 +01:00 |
Stefan Dösinger
|
95efeb7e4b
|
wined3d: Support GL_APPLE_fence for event queries.
|
2007-03-01 11:40:24 +01:00 |
Stefan Dösinger
|
be8e9e17bc
|
wined3d: Add GL_NV_fence defines and functions.
|
2007-03-01 11:40:02 +01:00 |
Stefan Dösinger
|
d73c71ad8d
|
wined3d: Load single attribute setter functions.
|
2007-02-14 20:45:24 +01:00 |
H. Verbeet
|
8afe27dacd
|
wined3d: Fix GL_ARB_texture_cube_map extension support.
|
2006-11-20 11:50:14 +01:00 |
H. Verbeet
|
44f4e254a6
|
wined3d: Fix depth buffer formats to use actual depth textures.
|
2006-11-17 15:54:01 +01:00 |
Alexandre Julliard
|
6afcf77889
|
wined3d: The WineD3D_GLContext structure doesn't need to be exported.
|
2006-10-27 14:42:17 +02:00 |
Alexandre Julliard
|
00ddebfafa
|
wined3d: Fix a memory leak (spotted by Eric Pouech).
|
2006-10-27 14:41:25 +02:00 |
H. Verbeet
|
193f6bbd92
|
wined3d: Add support for native NPOT textures.
|
2006-09-27 09:48:11 +02:00 |
Roderick Colenbrander
|
7c86d91bb9
|
wined3d: glBlend* fixes.
|
2006-09-25 17:56:04 +02:00 |
Ivan Gyurdiev
|
2e1cf4d948
|
wined3d: Add support for R32F and R16F texture formats.
|
2006-09-07 13:48:32 +02:00 |
Ivan Gyurdiev
|
bda6d092a5
|
wined3d: Add support for A16B16G16R16F and A32B32G32R32F texture formats.
|
2006-08-28 11:46:20 +02:00 |
Roderick Colenbrander
|
de97fa7a3b
|
wined3d: Better GPU detection.
|
2006-08-21 12:21:19 +02:00 |
Roderick Colenbrander
|
c2b6cc9dc4
|
wined3d: Fix GLSL regression / draw buffers support.
|
2006-08-09 20:35:59 +02:00 |
Roderick Colenbrander
|
194cdfa4b0
|
wined3d: Shader cap fixes.
|
2006-08-08 19:35:24 +02:00 |
H. Verbeet
|
3d2ae69102
|
wined3d: Allow async occlusion queries.
|
2006-08-07 19:59:49 +02:00 |
Roderick Colenbrander
|
bd6f0b23d6
|
wined3d: General constant caps fix.
|
2006-08-07 13:52:03 +02:00 |
Roderick Colenbrander
|
3d9e96f3bc
|
wined3d: Volume textures fix.
|
2006-08-05 11:26:25 +02:00 |
H. Verbeet
|
d5238cfb38
|
wined3d: Split the GLSL check in a check for GLSL vertex shaders and one for GLSL fragment shaders.
|
2006-07-31 10:53:05 +02:00 |
H. Verbeet
|
536638918d
|
wined3d: Add real occlusion query support.
|
2006-07-25 11:22:00 +02:00 |
H. Verbeet
|
a8f2c1075a
|
wined3d: Compilation fixes.
|
2006-07-20 12:11:06 +02:00 |
Jason Green
|
718716b77a
|
wined3d: Make the number of floating point shader constants dynamic.
|
2006-07-19 09:54:30 +02:00 |