Henri Verbeet
24dc5c7409
d2d1: Implement radial gradient brushes.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-28 17:53:51 +02:00
Henri Verbeet
370cbf488a
d2d1: Implement d2d_radial_gradient_brush_SetRadiusY().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-28 17:53:37 +02:00
Henri Verbeet
ac4db5ebda
d2d1: Implement d2d_radial_gradient_brush_SetRadiusX().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-28 17:53:34 +02:00
Henri Verbeet
f92b291f24
d2d1: Implement d2d_radial_gradient_brush_GetRadiusY().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-28 17:53:28 +02:00
Henri Verbeet
8dd021fd72
d2d1: Implement d2d_radial_gradient_brush_GetRadiusX().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-28 17:53:21 +02:00
Henri Verbeet
48dfe437f9
d2d1: Implement d2d_radial_gradient_brush_GetGradientStopCollection().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-27 09:55:53 +02:00
Henri Verbeet
5aef3d6352
d2d1: Implement d2d_radial_gradient_brush_SetGradientOriginOffset().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-27 09:55:51 +02:00
Henri Verbeet
2148545e25
d2d1: Implement d2d_radial_gradient_brush_GetGradientOriginOffset().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-27 09:55:49 +02:00
Henri Verbeet
85c4419859
d2d1: Implement d2d_radial_gradient_brush_SetCenter().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-27 09:55:47 +02:00
Henri Verbeet
4482324455
d2d1: Implement d2d_radial_gradient_brush_GetCenter().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-27 09:55:46 +02:00
Henri Verbeet
7c430c5ce0
d2d1: Implement d2d_d3d_render_target_CreateRadialGradientBrush().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-26 21:24:08 +02:00
Henri Verbeet
e29e627064
d2d1: Implement linear gradient brushes.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-26 21:24:08 +02:00
Henri Verbeet
24814f8f4a
d2d1: Create shader resource views for gradient stop collections.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-26 21:24:08 +02:00
Henri Verbeet
c1cba92cc0
d2d1: Implement d2d_linear_gradient_brush_GetOpacity().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-26 21:24:08 +02:00
Henri Verbeet
aa7d5a8414
d2d1: Implement d2d_linear_gradient_brush_SetOpacity().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-26 21:24:08 +02:00
Henri Verbeet
119f84099b
d2d1: Use the "world" position instead of the render target position in the pixel shader.
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This slightly simplifies the implementation of bitmap brushes, since the
render target transformation no longer needs to be undone. More importantly,
it does the same for gradient brushes.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-25 11:04:39 +02:00
Henri Verbeet
f55960576d
d2d1: Unify the outline and fill pixel shaders.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-25 11:04:37 +02:00
Henri Verbeet
2fafd92d88
d2d1: Unify the various brush pixel shaders.
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Branches inside shaders aren't free, but in the long term avoiding switching
between shaders is probably worth it for D2D. As an added benefit, this makes
bitmap brushes and opacity brushes work with bezier geometry.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-25 11:03:09 +02:00
Michael Stefaniuc
6f22d67077
d2d1: Make use of the available ARRAY_SIZE macro.
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Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-07-10 20:51:10 +02:00
Nikolay Sivov
463d1877ae
d2d1: Fix GetGradientStops() when asked for more stops than collection has.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-11-25 19:48:52 +01:00
Nikolay Sivov
aa55206626
d2d1: Fix a typo in traced error message parameter.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-11-01 14:38:26 +01:00
Nikolay Sivov
5f4bba4303
d2d1: Store gradient stop collection pointer for linear gradient brush.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-10-28 17:10:05 +02:00
Nikolay Sivov
0f44063006
d2d1: Support setting and getting back start and end point for linear gradient brush.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-10-28 17:10:02 +02:00
Nikolay Sivov
e9da184bbd
d2d1: Initial implementation of bitmap render target.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-10-20 06:17:39 -07:00
Nikolay Sivov
27d5d4caf2
d2d1: Move brush creation helpers to common location.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-01 12:48:54 +09:00
Nikolay Sivov
39f2ed321d
d2d1: Properly free brush data buffer is created from.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-19 23:56:40 +09:00
Henri Verbeet
e6aa9f5041
d2d1: Add support for opacity brushes.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-19 00:24:22 +09:00
Henri Verbeet
64ccd138a2
d2d1: d2d_bitmap_brush_init() can't fail.
2015-08-13 15:04:08 +09:00
Henri Verbeet
7bdc1ef899
d2d1: Get rid of a FIXME in d2d_bitmap_brush_init().
2015-08-13 15:04:06 +09:00
Henri Verbeet
7d801d67ed
d2d1: Get rid of a FIXME in d2d_solid_color_brush_init().
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All properties for solid color brushes are implemented.
2015-08-13 15:04:04 +09:00
Francois Gouget
f8a7d6ed74
Assorted spelling fixes.
2015-08-07 23:50:48 +09:00
Henri Verbeet
91b9ce69b7
d2d1: Implement d2d_gradient_GetFactory().
2015-08-03 10:56:53 +02:00
Henri Verbeet
4e50527c17
d2d1: Implement d2d_solid_color_brush_GetFactory().
2015-08-03 10:56:51 +02:00
Henri Verbeet
8b893839bc
d2d1: Implement d2d_linear_gradient_brush_GetFactory().
2015-08-03 10:56:47 +02:00
Henri Verbeet
414d04e27d
d2d1: Implement d2d_bitmap_brush_GetFactory().
2015-08-03 10:56:44 +02:00
Henri Verbeet
52c412492f
d2d1: Bitmap values are always premultiplied in practice.
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Since creating bitmaps with D2D1_ALPHA_MODE_UNKNOWN or
D2D1_ALPHA_MODE_STRAIGHT is not possible, and D2D1_ALPHA_MODE_IGNORE
behaves as if alpha == 1.0f.
2015-07-30 11:39:46 +02:00
Henri Verbeet
c4503779bb
d2d1: Take the bitmap's alpha mode into account in bitmap brushes.
2015-07-29 21:44:02 +02:00
Henri Verbeet
d742887b7f
d2d1: Implement d2d_bitmap_brush_SetBitmap().
2015-07-29 21:44:02 +02:00
Henri Verbeet
3b400cad34
d2d1: Fix the bitmap DPI scale for bitmap brushes.
2015-07-21 16:33:23 +02:00
Henri Verbeet
b33786ce6d
d2d1: Implement initial support for drawing bezier curves.
2015-07-20 11:50:20 +02:00
Henri Verbeet
3bb382aabb
d2d1: Introduce a separate function to construct pixel shader constant buffers for brushes.
2015-07-14 23:27:21 +09:00
Henri Verbeet
1f4e37659c
d2d1: Also bind the pixel shader and blend state in d2d_brush_bind_resources().
2015-07-14 23:27:21 +09:00
Henri Verbeet
abc84588d2
d2d1: Implement d2d_bitmap_brush_GetExtendModeY().
2015-04-28 15:34:10 +09:00
Henri Verbeet
0a02f346f6
d2d1: Implement d2d_bitmap_brush_SetExtendModeY().
2015-04-28 15:34:08 +09:00
Henri Verbeet
b940f2fd9e
d2d1: Implement d2d_bitmap_brush_GetExtendModeX().
2015-04-28 15:34:06 +09:00
Henri Verbeet
21a4a10879
d2d1: Implement d2d_bitmap_brush_SetExtendModeX().
2015-04-28 15:34:03 +09:00
Henri Verbeet
719dfff5bd
d2d1: Implement d2d_bitmap_brush_GetInterpolationMode().
2015-04-27 18:05:17 +09:00
Henri Verbeet
1014d9a105
d2d1: Implement d2d_bitmap_brush_SetInterpolationMode().
2015-04-27 18:05:15 +09:00
Henri Verbeet
168dd496cb
d2d1: Implement d2d_bitmap_brush_GetBitmap().
2015-04-24 14:29:45 +09:00
Henri Verbeet
287f751ae2
d2d1: Implement bitmap brush support for d2d_d3d_render_target_FillRectangle().
2015-02-06 22:20:22 +09:00