Commit Graph

1741 Commits

Author SHA1 Message Date
Stefan Dösinger 6bc3cbf1c5 wined3d: Implement sRGB for volumes. 2013-08-26 19:02:16 +02:00
Stefan Dösinger bd866c0294 wined3d: Implement NOOVERWRITE and DISCARD volume maps. 2013-08-26 19:01:53 +02:00
Stefan Dösinger 8c708486c3 wined3d: Use PBOs for dynamic volumes. 2013-08-26 19:01:39 +02:00
Henri Verbeet 4e755d263f wined3d: Make stateblock_unbind_resources() work with a wined3d_state structure instead. 2013-08-26 10:50:46 +02:00
Henri Verbeet f02a5f45d4 wined3d: Replace the "updateStateBlock" wined3d_device field with a "update_state" field. 2013-08-26 10:50:43 +02:00
Stefan Dösinger aa3a43f769 wined3d: Don't lock the dst volume in device_update_volume. 2013-08-23 19:26:43 +02:00
Stefan Dösinger 5ff1237563 wined3d: Free volume sysmem after upload. 2013-08-23 19:26:38 +02:00
Gediminas Jakutis 6ca8b274bb wined3d: Recognize Nvidia GeForce GTX 770. 2013-08-23 18:28:47 +02:00
Henri Verbeet 74faebd68d wined3d: Store the current GLSL program per-context. 2013-08-23 10:41:28 +02:00
Stefan Dösinger 52fb1cc245 wined3d: Implement basic volume location management. 2013-08-22 20:16:01 +02:00
Stefan Dösinger bcb651ca80 wined3d: Remove WINED3D_RESOURCE_ACCESS_SCRATCH. 2013-08-22 20:15:45 +02:00
Stefan Dösinger 07079d1109 wined3d: Remove locked and dirty boxes from volumes. 2013-08-22 20:15:39 +02:00
Stefan Dösinger e08e2b2ade wined3d: Separate volume allocation and loading. 2013-08-22 20:15:27 +02:00
Stefan Dösinger ac871305f8 wined3d: Store the mipmap level in the volume. 2013-08-22 20:15:18 +02:00
Stefan Dösinger 7e7ee52486 wined3d: Move volume booleans into a flags field. 2013-08-21 19:53:38 +02:00
Stefan Dösinger 4dd4a6913b wined3d: Add a function for allocating aligned resource memory. 2013-08-21 19:53:20 +02:00
Stefan Dösinger 9d75a517c2 wined3d: Improve volume size calculation. 2013-08-21 19:53:15 +02:00
Henri Verbeet 69e1100c0c wined3d: Handle NP2 fixup updates in shader_load_constants(). 2013-08-21 12:13:56 +02:00
Henri Verbeet 62859daf0b wined3d: Avoid looking up shaders for shader stages that didn't change. 2013-08-21 12:13:56 +02:00
Henri Verbeet 7e7bd87b2c wined3d: Store the original display mode in the swapchain. 2013-08-20 11:50:28 +02:00
Henri Verbeet b2721d5f9c wined3d: Store the immediate mode fixed function attribute submission function pointers in struct wined3d_d3d_info. 2013-08-19 12:53:21 +02:00
Henri Verbeet 37d1e8b79c wined3d: Try to avoid redundant constant updates.
This gives a minor performance improvement. For example, in 3DMark03 Game Test
1 this gives about a 4% improvement, in the Counter Strike: Source stress test
it's about 1%. (NVIDIA GF9600M, Intel T9550, 1024x768).
2013-08-16 11:55:24 +02:00
Matteo Bruni e2cf98eb76 wined3d: Implement special fog behavior for orthogonal projection matrices. 2013-07-24 11:09:31 -05:00
Stefan Dösinger 22319c7f9e wined3d: Work around broken FFP fog with ARB shaders. 2013-06-19 20:09:53 +02:00
Karol Herbst 627aebf774 wined3d: Add Nvidia GeForce GTX 770M. 2013-06-14 13:51:37 +02:00
Maxime Lombard 214d6ed0ba wined3d: Add Nvidia GeForce GTX 670MX. 2013-06-14 13:51:35 +02:00
Henri Verbeet ffc9f535eb wined3d: Handle pre-transformed vertices in the GLSL vertex pipe.
This also avoids a fallback to drawStridedSlow().
2013-06-14 11:46:31 +02:00
Henri Verbeet 4de77fa23f wined3d: Allow a custom pitch to be specified in wined3d_surface_set_mem(). 2013-06-14 11:46:20 +02:00
Henri Verbeet e0494afa00 wined3d: Introduce a helper function for printing floats in GLSL shaders. 2013-06-11 11:33:15 +02:00
Francois Gouget 145c417e98 wined3d: Make state_fog_vertexpart() static. 2013-06-06 11:47:02 +02:00
Henri Verbeet a3f59cf618 wined3d: Allow textures as swapchain surfaces. 2013-06-03 11:30:43 +02:00
Henri Verbeet 51bbfa5ced wined3d: Allow 32 bpc UINT formats in vertex declarations. 2013-06-03 11:30:31 +02:00
Kyle Luna 7f5f166a19 wined3d: Add Mobility Radeon HD 4200. 2013-05-31 18:25:01 +02:00
Henri Verbeet 8352d45da5 wined3d: Rename "fogmode" to "wined3d_ffp_ps_fog_mode".
This is mostly for consistency with wined3d_ffp_vs_fog_mode.
2013-05-30 10:57:15 +02:00
Henri Verbeet e4816996c3 ddraw: Handle the "DirectDrawRenderer" registry key in wined3d. 2013-05-30 10:57:08 +02:00
Henri Verbeet 74c5a22daa wined3d: Only invalidate the current ffp vertex shader if the light type changed.
As opposed to any time a light parameter changed.
2013-05-29 12:12:33 +02:00
Henri Verbeet bdd97858bf wined3d: Only write gl_ClipVertex if clipping is enabled in shader_glsl_generate_ffp_vertex_shader(). 2013-05-29 12:12:32 +02:00
Henri Verbeet 1c2392ddb0 wined3d: Only write gl_PointSize for point primitives in shader_glsl_generate_ffp_vertex_shader(). 2013-05-29 12:12:32 +02:00
Henri Verbeet 2014141a25 wined3d: Add support for GLSL based fixed function vertex shaders. 2013-05-29 12:12:32 +02:00
Henri Verbeet 273dcbf564 wined3d: Get rid of the unused "streams" field from struct wined3d_vertex_declaration. 2013-05-27 19:28:57 +02:00
Stefan Dösinger 6fce4d4547 wined3d: Pass the state and private data to shader_select. 2013-05-14 18:37:08 +02:00
Stefan Dösinger 47f385adf0 wined3d: Add a separate function for disabling shaders. 2013-05-14 18:37:04 +02:00
Stefan Dösinger 036a62a245 wined3d: Explicitly pass the state to shader_load_constants. 2013-05-14 18:36:59 +02:00
Austin English c012b1a13c wined3d: Add NVidia GeForce GT 630. 2013-05-08 12:39:55 +02:00
Stefan Dösinger 76941eff00 wined3d: Move gl_info->limits.max_texture_stages to d3d_info. 2013-04-25 20:25:10 +02:00
Stefan Dösinger ac99d53991 wined3d: Move valid_rt_mask to wined3d_d3d_info. 2013-04-25 20:25:10 +02:00
Stefan Dösinger cb01fb27b1 wined3d: Move max_ffp_textures to wined3d_d3d_info. 2013-04-25 20:25:09 +02:00
Stefan Dösinger 768e8c098c wined3d: Move shader limits to wined3d_d3d_info. 2013-04-25 20:25:09 +02:00
Stefan Dösinger f7580726b0 wined3d: Don't pass the device to gen_ffp_frag_op. 2013-04-25 20:25:08 +02:00
Stefan Dösinger 16e862ba9d wined3d: Add a new structure for d3d limits and other info. 2013-04-25 20:25:07 +02:00