wined3d: Free volume sysmem after upload.
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@ -112,6 +112,26 @@ static void wined3d_volume_invalidate_location(struct wined3d_volume *volume, DW
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TRACE("new location flags are %s.\n", wined3d_debug_location(volume->locations));
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}
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/* Context activation is done by the caller. */
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static void wined3d_volume_download_data(struct wined3d_volume *volume,
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const struct wined3d_context *context)
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{
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const struct wined3d_gl_info *gl_info = context->gl_info;
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const struct wined3d_format *format = volume->resource.format;
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gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_3D, volume->texture_level,
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format->glFormat, format->glType, volume->resource.allocatedMemory);
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checkGLcall("glGetTexImage");
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}
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static void wined3d_volume_evict_sysmem(struct wined3d_volume *volume)
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{
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wined3d_resource_free_sysmem(volume->resource.heap_memory);
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volume->resource.heap_memory = NULL;
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volume->resource.allocatedMemory = NULL;
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wined3d_volume_invalidate_location(volume, WINED3D_LOCATION_SYSMEM);
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}
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/* Context activation is done by the caller. */
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static void wined3d_volume_load_location(struct wined3d_volume *volume,
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struct wined3d_context *context, DWORD location)
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@ -160,6 +180,10 @@ static void wined3d_volume_load_location(struct wined3d_volume *volume,
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return;
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}
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wined3d_volume_validate_location(volume, WINED3D_LOCATION_TEXTURE_RGB);
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if (volume->resource.pool == WINED3D_POOL_MANAGED && volume->download_count < 10)
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wined3d_volume_evict_sysmem(volume);
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break;
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case WINED3D_LOCATION_SYSMEM:
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@ -174,6 +198,12 @@ static void wined3d_volume_load_location(struct wined3d_volume *volume,
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TRACE("Volume previously discarded, nothing to do.\n");
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wined3d_volume_invalidate_location(volume, WINED3D_LOCATION_DISCARDED);
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}
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else if (volume->locations & WINED3D_LOCATION_TEXTURE_RGB)
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{
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volume_bind_and_dirtify(volume, context);
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volume->download_count++;
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wined3d_volume_download_data(volume, context);
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}
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else
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{
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FIXME("Implement WINED3D_LOCATION_SYSMEM loading from %s.\n",
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@ -2067,6 +2067,7 @@ struct wined3d_volume
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DWORD flags, locations;
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GLint texture_level;
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DWORD download_count;
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};
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static inline struct wined3d_volume *volume_from_resource(struct wined3d_resource *resource)
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