Commit Graph

1108 Commits

Author SHA1 Message Date
Henri Verbeet 4122cd8083 wined3d: Get rid of surface_set_dirty(). 2013-11-25 15:15:54 +01:00
Henri Verbeet 71b982d040 wined3d: Just use surface_invalidate_location() in surface_map(). 2013-11-25 15:15:54 +01:00
Henri Verbeet 82c1d01364 wined3d: Just validate the sysmem location in surface_init().
This is all surface_set_dirty() really does here.
2013-11-25 15:15:54 +01:00
Henri Verbeet caf9ad6c2c wined3d: Swap the container's texture name in flip_surface(). 2013-11-22 16:41:35 +01:00
Henri Verbeet f6b5dc246a wined3d: Get rid of the WINED3DSRGB enum. 2013-11-22 11:37:29 +01:00
Henri Verbeet 7427b72250 wined3d: Get rid of surface_internal_preload(). 2013-11-22 11:37:24 +01:00
Henri Verbeet e0beab8b81 wined3d: Merge texture2d_preload() and texture3d_preload() into wined3d_texture_load(). 2013-11-22 11:37:20 +01:00
Henri Verbeet c025b5d06b wined3d: surface_load() should never fail. 2013-11-22 11:37:07 +01:00
Stefan Dösinger 6bc69c271b wined3d: Don't create a DIB section in gdi_surface_map. 2013-11-21 19:39:02 +01:00
Henri Verbeet f91eab6d3e wined3d: Merge surface_bind_and_dirtify() and volume_bind_and_dirtify() into wined3d_texture_bind_and_dirtify(). 2013-11-21 13:36:35 +01:00
Henri Verbeet 2e63e8f9cc wined3d: Get rid of surface_bind(). 2013-11-21 13:36:33 +01:00
Henri Verbeet 6b90248aec wined3d: Merge texture2d_bind() and texture3d_bind() into wined3d_texture_bind(). 2013-11-21 13:36:29 +01:00
Stefan Dösinger 0ff0a6e9bc wined3d: Remove surface->dirtyRect. 2013-11-20 16:54:39 +01:00
Stefan Dösinger 047ce3af6e wined3d: Remove partial surface update support.
This has only ever worked for render targets, and only through the
glDrawPixels codepath, which was removed long ago.
2013-11-20 16:54:39 +01:00
Stefan Dösinger 5d4233378d wined3d: Remove broken ddraw overlay support. 2013-11-20 16:54:39 +01:00
Henri Verbeet 7e8897b7b8 wined3d: Get rid of the redundant texture_name and texture_name_srgb fields in struct wined3d_surface. 2013-11-20 11:28:22 +01:00
Henri Verbeet ad6a194aa0 wined3d: Surfaces always have a container in ffp_blit_set(). 2013-11-20 11:28:18 +01:00
Henri Verbeet 51f05a1f14 wined3d: Surfaces always have a container in surface_invalidate_location(). 2013-11-20 11:28:16 +01:00
Henri Verbeet 0fba32f139 wined3d: Surfaces always have a container in surface_modify_ds_location(). 2013-11-19 11:09:00 +01:00
Henri Verbeet f020251d2b wined3d: Surfaces always have a container in fb_copy_to_texture_direct(). 2013-11-19 11:08:58 +01:00
Henri Verbeet 2d262b3c97 wined3d: Surfaces always have a container in surface_prepare_texture(). 2013-11-19 11:08:56 +01:00
Henri Verbeet 57292f9498 wined3d: Surfaces always have a container in surface_internal_preload(). 2013-11-19 11:08:54 +01:00
Henri Verbeet aa48321ccd wined3d: Surfaces always have a container in surface_add_dirty_rect(). 2013-11-19 11:08:52 +01:00
Henri Verbeet 743900faaa wined3d: Surfaces always have a container in surface_unload(). 2013-11-18 11:20:54 +01:00
Henri Verbeet 32fb4e45eb wined3d: Surfaces always have a container in surface_bind(). 2013-11-18 11:20:51 +01:00
Henri Verbeet 96fbf9fed3 wined3d: Surfaces always have a container in draw_textured_quad(). 2013-11-18 11:20:49 +01:00
Henri Verbeet 941fe99eaf wined3d: Avoid calling wined3d_surface_set_mem() in surface_cleanup().
Calling wined3d_surface_set_mem() might cause the surface container to be
accessed, for example when invalidating resource locations. This would become
a problem once we assume surfaces always have a container, and is pointless
anyway because the surface is being destroyed.
2013-11-18 11:20:42 +01:00
Henri Verbeet 42f6ca821c wined3d: Set the surface container in surface_init(). 2013-11-15 12:00:32 +01:00
Henri Verbeet bb00811d60 wined3d: Pass a wined3d_resource_desc structure to surface_init(). 2013-11-15 12:00:30 +01:00
Henri Verbeet afc3d2ab70 wined3d: Create surfaces inside wined3d. 2013-11-15 12:00:26 +01:00
Henri Verbeet c3da4ce088 wined3d: Don't map the destination surface read-only in surface_convert_format(). 2013-11-13 11:27:42 +01:00
Henri Verbeet 7c928b6c5c wined3d: Create textures for converted surfaces. 2013-11-13 11:27:39 +01:00
Stefan Dösinger 331bb68edb wined3d: Remove SCRATCH and SYSMEM lockability warnings.
They are not needed any more, resource_access_from_pool takes care of
this.
2013-10-24 19:01:56 +02:00
Stefan Dösinger db852ff5b5 wined3d: Remove sRGB_decode handling from surface_load_location. 2013-10-09 15:52:24 +02:00
Stefan Dösinger 1631603986 wined3d: Remove redundant surface location changes.
fb_copy_to_texture_direct and fb_copy_to_texture_hwstretch already
invalidate everything but the RGB texture.
2013-10-08 15:39:02 +02:00
Stefan Dösinger e4a0767e2d wined3d: Get rid of SFLAG_LOCKABLE. 2013-10-08 15:39:02 +02:00
Stefan Dösinger bff422f340 wined3d: Avoid duplicated code in wined3d_surface_blt. 2013-10-08 15:39:02 +02:00
Henri Verbeet ea4c3d5d5d wined3d: Get rid of the broken render target check for surface_blt_special().
This used to work out in practice because swapchain surfaces were always
considered render targets, but that's no longer true. We can just remove the
check, because surface_blt_special() already contains a proper check itself
anyway.
2013-09-24 12:57:24 +02:00
Stefan Dösinger 5e89689bcd wined3d: Make format conversion functions work on volumes. 2013-09-23 20:32:32 +02:00
Stefan Dösinger 24fbe9f2ec wined3d: Pass the destination pitch to format conversion functions.
The relation between src and dst pitches is not correct if the source
pitch is padded to match pitch alignment requirements.
2013-09-20 17:04:04 +02:00
Stefan Dösinger 112617f00b wined3d: Move tex_unit_map and friends into the context. 2013-09-16 13:05:58 +02:00
Stefan Dösinger f29c24f2de wined3d: Pass the context to surface_internal_preload. 2013-09-16 13:05:55 +02:00
Stefan Dösinger fe44be5fde wined3d: Pass the context to the internal texture_preload function. 2013-09-16 13:05:52 +02:00
Henri Verbeet d1e44ff775 wined3d: Pass a resource to wined3d_resource_free_sysmem(). 2013-09-16 12:51:13 +02:00
Henri Verbeet 261246ef21 wined3d: Pass a resource to wined3d_resource_allocate_sysmem(). 2013-09-16 12:51:13 +02:00
Henri Verbeet 1b53cbd8de wined3d: Make primary_render_target_is_p8() work on a swapchain. 2013-09-12 10:59:11 +02:00
Henri Verbeet 1453baf64b wined3d: Properly check if the swapchain format is WINED3DFMT_P8_UINT in primary_render_target_is_p8(). 2013-09-11 09:58:52 +02:00
Henri Verbeet aea8d5c11e wined3d: Get rid of the render target / overlay check in wined3d_surface_flip().
The surface needs to be part of a swapchain to be flipped, but that doesn't
have much to do with WINED3DUSAGE_RENDERTARGET. We can just remove the check
here, because ddraw_surface7_Flip() already has the correct check.
2013-09-11 09:58:50 +02:00
Henri Verbeet d21c26e4f6 wined3d: Get rid of surface_modify_location(). 2013-09-10 11:09:53 +02:00
Henri Verbeet b62915dabb wined3d: Replace surface_modify_location(surface, location, FALSE) calls with surface_invalidate_location(). 2013-09-10 11:09:51 +02:00