Stefan Dösinger
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1e78257109
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d3dx9_36: Replace powf(2, unsigned int) with (1u << unsigned int).
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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2015-11-25 12:57:29 +09:00 |
Matteo Bruni
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950c40b117
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d3dx9: Handle pixel formats larger than 32 bits in surface loading / filtering functions.
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2014-02-17 20:16:24 +01:00 |
Stefan Dösinger
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b87e167fa3
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d3dx9_36: Make the order parameter of weightedcapintegrale an UINT.
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2014-01-06 20:46:50 +01:00 |
Stefan Dösinger
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6bc4ebd516
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d3dx9_36: Floatify some constants.
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2014-01-02 17:28:47 +01:00 |
Stefan Dösinger
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f06fc7f858
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d3dx9_36: Use float math functions.
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2014-01-02 17:28:24 +01:00 |
Andrey Gusev
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9970e29589
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d3dx9_36: Add one more missing f suffix.
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2013-12-20 17:09:12 +01:00 |
Stefan Dösinger
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af3a59cbd0
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d3dx9_36: Add missing f suffixes.
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2013-12-19 17:30:30 +01:00 |
Henri Verbeet
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6ea59b9157
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d3dx9: Get rid of the ID3DXMatrixStack_Vtbl forward declaration.
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2013-08-22 10:26:53 +02:00 |
Rico Schüller
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ee66470477
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d3dx9: Apply rotationcenter only when a rotation is done.
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2013-06-17 19:30:38 +02:00 |
Rico Schüller
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ae0d8b5e59
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d3dx9: Remove unneeded variables.
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2013-05-01 16:00:56 +02:00 |
Francois Gouget
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2dc0235272
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d3dx9_36: Add a trailing '\n' to a TRACE().
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2013-04-18 19:13:00 +02:00 |
Nozomi Kodama
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e2d3553642
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d3dx9: Floatify sqrt into sqrtf.
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2013-04-09 12:24:18 +02:00 |
Nozomi Kodama
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6d6603b495
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d3dx9: Implement D3DXSHEvalHemisphereLight.
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2013-04-04 19:27:52 +02:00 |
Nozomi Kodama
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6247dae2ac
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d3dx9: Implement D3DXSHEvalSphericalLight.
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2013-04-04 19:27:23 +02:00 |
Nozomi Kodama
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479195ea41
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d3dx9: Save multiplications for better performance.
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2013-03-07 17:35:40 +01:00 |
Nozomi Kodama
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9085f1d27f
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d3dx9: Implement D3DXSHEvalConeLight.
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2013-03-07 17:33:13 +01:00 |
Nozomi Kodama
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bb3549fc2f
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d3dx9: Explicit computations in D3DXMatrixInverse to speed them up.
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2013-02-28 21:37:19 +01:00 |
Nozomi Kodama
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c66d9eb2fe
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d3dx9: Explicit computations in D3DXMatrixDeterminant to speed them up.
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2013-02-28 21:37:18 +01:00 |
Rico Schüller
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a3277ed666
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d3dx9: Fix typos.
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2013-02-25 13:03:30 +01:00 |
Nozomi Kodama
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de852879d1
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d3dx9: Avoid useless computations.
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2013-02-20 20:43:46 +01:00 |
Nozomi Kodama
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f9347a8f0e
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d3dx9: Add a missing trace.
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2013-02-20 20:43:40 +01:00 |
Nozomi Kodama
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bd59218140
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d3dx9: Specify arguments in trace to ease debugging.
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2013-02-20 20:43:35 +01:00 |
Nozomi Kodama
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5038a7d915
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d3dx9: Use const instead of CONST.
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2013-02-14 17:32:22 +01:00 |
Rico Schüller
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43f30fe8d6
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d3dx9: Add support for D3DFMT_A16B16G16R16F.
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2013-01-11 11:58:16 +01:00 |
Rico Schüller
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2cb1372350
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d3dx9: Improve D3DXMatrixRotationYawPitchRoll().
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2012-12-05 12:44:47 +01:00 |
Henri Verbeet
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8c94757c2b
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d3dx9: Avoid LPD3DXMATRIXSTACK.
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2012-11-29 00:16:38 +01:00 |
Nozomi Kodama
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965e27149a
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d3dx9_36: Fix the case out = in for D3DXSHRotate.
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2012-11-13 19:27:04 +01:00 |
Nozomi Kodama
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1ca9ed90e3
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d3dx9_36: Implement handy computations for small orders in D3DXSHRotate.
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2012-11-13 19:25:29 +01:00 |
Józef Kucia
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3e264ced0f
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d3dx9: Handle NULL arguments in D3DXVec3Unproject.
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2012-11-08 17:21:18 +01:00 |
Józef Kucia
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a5d5650730
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d3dx9: Handle NULL arguments in D3DXVec3Project.
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2012-11-08 17:21:15 +01:00 |
Józef Kucia
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7bfd634286
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d3dx9: Handle NULL viewport in D3DXVec3Unproject.
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2012-10-29 10:47:04 +01:00 |
Rico Schüller
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e74a99b71a
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d3dx9: Fix calculation when in and out overlap in D3DXSHRotateZ().
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2012-10-18 19:34:12 +02:00 |
Nozomi Kodama
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b8cfe42326
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d3dx9_36: Implement D3DXSHMultiply4.
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2012-10-03 13:10:45 +02:00 |
Rico Schüller
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ec9db0a11f
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d3dx9: Fix D3DXMatrixAffineTransformation() and add some tests.
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2012-10-01 18:49:11 +02:00 |
Rico Schüller
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effdcf98d6
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d3dx9: Improve traces for D3DXSHMultiply2/3().
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2012-09-28 11:27:40 +02:00 |
Rico Schüller
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3e24dc642b
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d3dx9: Use float functions in D3DXMatrixRotationAxis().
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2012-09-28 11:27:34 +02:00 |
Rico Schüller
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945e81b341
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d3dx9: Improve D3DXMatrixAffineTransformation().
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2012-09-28 11:27:21 +02:00 |
Rico Schüller
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c131bee4fc
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d3dx9: Improve D3DXMatrixAffineTransformation2D().
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2012-09-28 11:27:13 +02:00 |
Rico Schüller
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aa344fc88d
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d3dx9: Use float function in D3DXFresnelTerm().
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2012-09-28 11:27:08 +02:00 |
Rico Schüller
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e420409b8d
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d3dx9: Use float function in D3DXPlaneNormalize().
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2012-09-28 11:27:01 +02:00 |
Rico Schüller
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ef65fddaf9
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d3dx9: Use float functions in D3DXQuaternionExp().
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2012-09-27 13:12:57 +02:00 |
Rico Schüller
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9a281e5dd2
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d3dx9: Use float functions in D3DXQuaternionRotationMatrix().
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2012-09-27 13:12:48 +02:00 |
Rico Schüller
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e921953374
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d3dx9: Use float functions in D3DXQuaternionLn().
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2012-09-27 13:12:44 +02:00 |
Rico Schüller
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5accb12c12
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d3dx9: Avoid variable assignment in D3DXQuaternionNormalize().
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2012-09-26 14:40:53 +02:00 |
Rico Schüller
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db8df8bc7c
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d3dx9: Use float functions in D3DXQuaternionRotationAxis().
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2012-09-26 14:40:53 +02:00 |
Rico Schüller
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7d75ad8230
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d3dx9: Use float functions in D3DXQuaternionRotationYawPitchRoll().
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2012-09-26 14:40:52 +02:00 |
Rico Schüller
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ce319e9d53
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d3dx9: Use float functions in D3DXQuaternionSlerp().
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2012-09-26 14:40:52 +02:00 |
Rico Schüller
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398eb27538
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d3dx9: Use float functions in D3DXSHRotateZ().
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2012-09-26 14:40:51 +02:00 |
Nozomi Kodama
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1f85d64b19
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d3dx9: Implement D3DXSHRotate.
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2012-09-25 11:39:28 +02:00 |
Nozomi Kodama
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c69a496461
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d3dx9: Implement D3DXSHEvalDirectionalLight.
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2012-09-25 11:38:53 +02:00 |