Commit Graph

1181 Commits

Author SHA1 Message Date
Henri Verbeet 23e286613f wined3d: Directly pass the texture to texture_activate_dimensions(). 2010-09-24 11:34:14 +02:00
Henri Verbeet 578df29b9f wined3d: Pass a wined3d_state structure to set_tex_op_nvrc(). 2010-09-23 12:06:31 +02:00
Henri Verbeet 478a0aae38 wined3d: Pass a wined3d_state structure to is_invalid_op().
Instead of an entire device.
2010-09-23 12:06:27 +02:00
Henri Verbeet f870cf07e8 wined3d: Move clip status to wined3d_state. 2010-09-22 12:41:22 +02:00
Henri Verbeet 9ce3c61a41 wined3d: Move clip plane state to wined3d_state. 2010-09-22 12:41:18 +02:00
Henri Verbeet 4546a13d98 wined3d: Move light state to wined3d_state. 2010-09-22 12:41:13 +02:00
Henri Verbeet f4df53c41a wined3d: Move the primitive type to wined3d_state. 2010-09-22 12:41:06 +02:00
Henri Verbeet 98a91e84bc wined3d: Move base vertex state to wined3d_state. 2010-09-21 14:17:07 +02:00
Henri Verbeet 902630efb5 wined3d: Move index buffer state to wined3d_state. 2010-09-21 14:17:03 +02:00
Henri Verbeet 153d8d43aa wined3d: Move stream state to wined3d_state. 2010-09-21 14:16:58 +02:00
Henri Verbeet b37ce45d6c wined3d: Move pixel shader constants to wined3d_state. 2010-09-20 13:48:13 +02:00
Henri Verbeet 33dfb9539c wined3d: Move the pixel shader to wined3d_state. 2010-09-20 13:48:13 +02:00
Henri Verbeet 8a148cc7c5 wined3d: Move vertex shader constants to wined3d_state. 2010-09-20 13:48:12 +02:00
Henri Verbeet dd4aea36c9 wined3d: Move the vertex shader to wined3d_state. 2010-09-20 13:48:12 +02:00
Henri Verbeet e31ea51bab wined3d: Move the vertex declaration to wined3d_state. 2010-09-18 13:05:54 +02:00
Henri Verbeet d728d5f0ec wined3d: Move texture bindings to wined3d_state. 2010-09-18 13:05:49 +02:00
Henri Verbeet 2e119ecd28 wined3d: Move the texture's target field to the base texture struct. 2010-09-18 13:05:36 +02:00
Henri Verbeet 8fdfc736bf wined3d: Move sampler states to wined3d_state. 2010-09-16 10:12:24 -05:00
Henri Verbeet 5b3c1a2082 wined3d: Move texture states to wined3d_state. 2010-09-16 10:12:17 -05:00
Henri Verbeet 597da9907a wined3d: Move transforms to wined3d_state. 2010-09-16 10:12:06 -05:00
Henri Verbeet 5f6ced2767 wined3d: Move the material to wined3d_state. 2010-09-16 10:11:57 -05:00
Henri Verbeet 16d9c91b97 wined3d: Move the viewport to wined3d_state. 2010-09-15 10:33:26 -05:00
Henri Verbeet 937eb7e600 wined3d: Move the scissor rect to wined3d_state. 2010-09-15 10:33:20 -05:00
Henri Verbeet 1ef4f075c1 wined3d: Introduce a separate structure for stateblock states.
We'd like to not pass an entire stateblock to things like state handlers and
the shader backend, because those then use the stateblock to get to the
device and through there to all the rest of wined3d. This would also be
required for serialization of wined3d draw and state change commands into a
single GL context. Resource updates would be explicitly excluded from
serialization.
2010-09-15 10:33:14 -05:00
Henri Verbeet 6ce848bee4 wined3d: Introduce a structure for stream state. 2010-09-14 11:43:54 -05:00
Henri Verbeet b68d257710 wined3d: Get rid of redundant comparisons against NULL / 0. 2010-09-14 09:43:33 -05:00
Jesse Litton ad917d366c wined3d: Recognize GeForce GTX 465. 2010-09-14 09:43:15 -05:00
Roderick Colenbrander 4baf7a52f0 wined3d: Move video memory override to init_driver_info. 2010-09-13 13:28:28 -05:00
Roderick Colenbrander 192e0dc433 wined3d: Store amount of video memory in gpu_description_table. 2010-09-13 13:28:15 -05:00
Roderick Colenbrander 27fb5e2d74 wined3d: Add legacy ATI cards. 2010-09-13 13:27:21 -05:00
Mikko Rasa b46183a2b4 wined3d: Recognize GeForce GTX 460. 2010-09-09 18:03:18 +02:00
Roderick Colenbrander a352ad2097 wined3d: Add Intel gpu and driver information. 2010-09-09 13:20:37 +02:00
Henri Verbeet 53183b4cf3 wined3d: IWineD3DSurface_GetDesc() should never fail. 2010-09-08 13:31:43 +02:00
Roderick Colenbrander d7472026a0 wined3d: Return generic info for unhandled devices/drivers. 2010-09-08 13:26:04 +02:00
Henri Verbeet 992cb88f71 wined3d: Rename "pDesc" to "desc". 2010-09-07 11:23:20 +02:00
Roderick Colenbrander 878dcc6d93 wined3d: Separate driver info from GPU info. 2010-09-06 20:30:25 +02:00
Henri Verbeet 8e0cb60b09 wined3d: Do not call device_switch_onscreen_ds() while under the GL lock. 2010-09-06 16:14:18 +02:00
Henri Verbeet 6c4c351791 wined3d: Don't require wined3d object parents to be COM objects. 2010-09-01 14:01:02 +02:00
Henri Verbeet b84d1ce5f7 wined3d: Clippers don't need parents. 2010-09-01 14:00:56 +02:00
Henri Verbeet 7c675b522a wined3d: Queries don't need parents. 2010-09-01 12:40:08 +02:00
Henri Verbeet 2ef400901d wined3d: Devices don't need parents. 2010-09-01 12:40:07 +02:00
Henri Verbeet 3a7f08a56f wined3d: Rename wined3d_format_desc to wined3d_format. 2010-08-31 14:23:47 +02:00
Henri Verbeet c689280beb wined3d: Use surface_color_fill() in IWineD3DDeviceImpl_ColorFill(). 2010-08-30 11:26:45 +02:00
Henri Verbeet ecc67757ab wined3d: Introduce surface_color_fill().
This is also a first attempt at a more structured interface to blitter
operations.
2010-08-30 11:26:45 +02:00
Henri Verbeet b233e7b301 wined3d: Rename the "format" field in wined3d_format_desc to "id". 2010-08-26 12:41:44 +02:00
Henri Verbeet 42b814c7d1 wined3d: Remove the GetContainer() methods from the public wined3d interface.
There's nothing left that uses these.
2010-08-26 12:41:39 +02:00
Henri Verbeet cc5271d1b7 wined3d: Rename WINED3DFORMAT to wined3d_format_id. 2010-08-24 12:25:01 +02:00
Henri Verbeet 50b5955288 wined3d: Use floating point colors in the blitter's color_fill functions. 2010-08-24 12:24:39 +02:00
Henri Verbeet 9956ea7044 wined3d: Convert from floating point to specific surface formats.
Instead of from WINED3DFMT_B8G8R8A8_UNORM.
2010-08-24 12:24:33 +02:00
Henri Verbeet a455a918c1 wined3d: Explicitly pass the draw rect to device_clear_render_targets().
For regular clears this is the intersection of the viewport and scissor
rectangles, but color fills shouldn't be affected by those.
2010-08-24 12:24:28 +02:00