Christian Costa
3da729eab6
Update and clean-up draw_primitive_strided_7.
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Make draw_primitive_7 based on draw_primitive_strided_7.
2002-12-24 00:25:39 +00:00
Lionel Ulmer
c6f5baac23
- fix returning of capabilities in FindDevice
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- fill properly some caps according to what OpenGL can do
2002-12-23 02:03:38 +00:00
Lionel Ulmer
a62fc661e9
If we support 'non-native' texture format, advertise it.
2002-12-17 04:14:55 +00:00
Lionel Ulmer
16fcd747af
- revert some optimisations breaking some games
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- added a new texture format (4444 ARGB)
- fixed the computation of colors
- added new render states and fog support (NOT handled yet for
transformed vertices)
2002-12-16 23:09:23 +00:00
Christian Costa
47b6b94e09
Implemented DrawPrimitiveStrided and DrawIndexPrimitiveStrided.
2002-12-16 23:07:41 +00:00
Lionel Ulmer
ee65d59cf6
Fix a memory leak and optimize a little bit the generic path.
2002-12-16 22:57:39 +00:00
Lionel Ulmer
8377b9d49b
- fix Twist demo
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- some clean-ups / traces
2002-12-16 22:48:20 +00:00
Lionel Ulmer
dfddf92ecf
Supports the ALPHAFUNC and ALPHAREF rendering states.
2002-12-16 22:39:09 +00:00
Lionel Ulmer
91c6f817b9
- rework how texturing is done in the D3D driver
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- added the generic path for DrawPrimitive API in D3D 3 / 7
2002-12-15 01:17:59 +00:00
Ove Kaaven
1f5315c80f
Make sure that no files except unknwn.h include wine/obj_base.h
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directly.
2002-12-05 20:33:07 +00:00
Lionel Ulmer
b0350a3f4a
Have only one GUID for Wine's OpenGL D3D device.
2002-12-05 19:07:59 +00:00
Lionel Ulmer
5261f031a4
- only handle memory allocation for non-already loaded textures
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- implement GetCaps for D3DDevice7
2002-12-02 21:39:34 +00:00
Christian Costa
2db04157c7
Handle D3DLIGHTSTATE_COLORVERTEX to prevent SetLightState from
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failing.
2002-12-02 21:11:47 +00:00
Lionel Ulmer
41fcb0bbe4
- implement the texturing the D3D3 way
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- prepare for multi-texturing support
2002-12-02 18:59:11 +00:00
Christian Costa
0a6c272766
Add D3D capability.
2002-11-30 19:29:20 +00:00
Lionel Ulmer
c5f38756a2
- actually use the VertexBuffer stubs
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- implement Lock function to prevent crash when the stubs are used
2002-11-30 19:27:19 +00:00
Lionel Ulmer
f4b941e859
Beginning of support for D3D7 / D3DDevice7.
2002-11-30 19:21:42 +00:00
Lionel Ulmer
a6e5080296
- some more code sharing between D3DDevice versions
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- implementation of D3DFVF_TLVERTEX format fast path
2002-11-30 19:19:00 +00:00
Lionel Ulmer
708c4b244f
- fixed D3DFVF_VERTEX case
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- some other miscellaneous fixes
2002-11-30 19:12:32 +00:00
Lionel Ulmer
5f49e78e35
- start of support for device locking / unlocking via glReadPixels /
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glDrawPixels interface (slow but should be enough for a start)
- implement one vertex case for the D3D3/7 DrawPrimitive functions
- fix a missing \n in a TRACE call
2002-11-30 19:06:52 +00:00
Lionel Ulmer
2b87b23321
Implemented GetRenderTarget.
2002-11-30 02:20:31 +00:00
Lionel Ulmer
5cb15cda5e
Do not forget to AddRef the returned Direct3D interface.
2002-11-30 01:53:44 +00:00
Lionel Ulmer
da0b4dc74e
- fix caps filling to be more in line with what we support
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- optimize a little bit the DrawPrimitive function
2002-11-30 01:49:08 +00:00
Lionel Ulmer
710b86e43e
- add implementation for FindDevice function
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- some miscellaneous clean-ups / additions
2002-11-24 22:33:41 +00:00
Christian Costa
774c5f77db
Reenable OpenGL surface's flip method.
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Reenable execute buffers.
Some bug fixes.
2002-11-24 22:14:40 +00:00
Lionel Ulmer
43c3dc4d33
- Clean up all the D3D COM handling (but the underlaying code is still
...
as ugly as before).
- Handle properly (ie as on real Windows) negative values in
rectangles during blitting.
2002-11-21 21:04:16 +00:00
Alexandre Julliard
b34fb35b31
Fixed warnings caused by conversion to -DSTRICT.
2002-10-18 23:48:57 +00:00
Christian Costa
b47c14aef9
Implement OpenGL overriding of surface's flip method.
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Remove broken code.
2002-10-17 01:20:52 +00:00
Christian Costa
b44822a4a2
Associate texture to the device when GetHandle is called and perform
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the appropriate AddRef/Release.
Fix 3_3_2 pixel format.
Move some ENTER_GL() calls to the right place.
Fix some FIXME/TRACE calls.
2002-10-16 18:57:52 +00:00
Christian Costa
8534e08a02
Implement SwapTextureHandles method.
2002-09-30 18:52:06 +00:00
Christian Costa
427b333391
Fix devices creation broken code. Now, the display and the drawable
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are retrieve through GDI escape sequences and stored in the private
data. Add desallocation of the device private data.
2002-09-27 22:01:12 +00:00
Vincent Béron
9a62491660
Removed trailing whitespace.
2002-05-31 23:06:46 +00:00
Alexandre Julliard
0799c1a780
Added LGPL standard comment, and copyright notices where necessary.
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Global replacement of debugtools.h by wine/debug.h.
2002-03-09 23:29:33 +00:00
Francois Gouget
5f30ee0651
Comment out/ifdef out unused code and variables.
2002-01-21 23:37:53 +00:00
Francois Gouget
e5ddd26dd7
When including config.h, include it first.
2001-10-14 16:18:52 +00:00
Alexandre Julliard
1922c72b8a
Removed unnecessary inclusion of heap.h.
2001-07-25 00:43:29 +00:00
Alexandre Julliard
6ac3937630
Commented out references to x11drv internals from MESA code.
2001-07-22 23:42:09 +00:00
Lionel Ulmer
aeb92b1ca3
- removed unused OSMesa linking
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- removed OSMesa code
2001-07-12 02:46:23 +00:00
Alexandre Julliard
c559735bf8
Renamed display to gdi_display where it is used for GDI operations, to
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allow supporting multiple X connections.
2001-05-11 00:17:47 +00:00
Alexandre Julliard
d6c0f9f784
Authors: Andrew Lewycky <andrew@transgaming.com>, Gavriel State <gav@transgaming.com>, Ove Kaaven <ovek@transgaming.com>
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Major DirectDraw restructure/reimplementation, using an improved component
object model hierarchy. The implementation currently supports:
- DirectDraw over GDI/USER in a window (using DIBsections and
asynchronous updates)
- XVidMode
- XF86DGA2
- All DirectDraw interfaces from versions 1 to 7 (at least in theory)
- Hooks for Direct3D interfaces
2001-01-04 22:44:55 +00:00
Francois Gouget
99acd7dfa3
Use the DUMMYUNIONNAME macros so that the headers can be used in
...
Winelib.
2000-12-03 03:16:05 +00:00
Dimitrie O. Paun
529da54394
Require {DECLARE,DEFAULT}_DEBUG_CHANNEL statements to end in a ;
2000-11-27 23:54:25 +00:00
Lionel Ulmer
6e408c4f16
- added ARGB 1555 format
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- fixed refcount problem for Add/DeleteAttachedSurface
2000-08-28 19:31:18 +00:00
Eric Pouech
67247b2b1d
Compilation fixes for OpenGL.
2000-07-23 19:27:21 +00:00
Lionel Ulmer
1434d875ea
Detect broken glext.h headers.
2000-07-23 14:23:31 +00:00
Marcus Meissner
bfae5c8382
IDirectDraw,IDirectDraw2,IDirectDraw4 fixed up in regard to COM usage.
2000-07-23 13:39:52 +00:00
Lionel Ulmer
a8cc5f543e
- fix Direct3D support and a lot of warnings
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- add support for DDraw in a window (not optimized yet)
- cleans up OpenGL extensions handling for D3D
2000-07-16 14:40:35 +00:00
Patrik Stridvall
4710be20fe
Fixed some warnings.
2000-06-23 15:47:14 +00:00
Francois Gouget
aef6b47917
Changed the placement of WINE_UNUSED to make gcc 2.7.2 happy.
2000-04-14 14:06:49 +00:00
Marcus Meissner
3873f44505
Use d3dexecutebuffer_create only when compiling with MESA.
2000-04-10 13:45:17 +00:00
Marcus Meissner
10ad97c838
Restructured DirectDraw. Split into X11 and DGA driver, and multiple
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files/dirs for easier maintenance. Cleaned up structs and include
files. Reindented the code. Started the same for Direct3D. Driver
inclusion now done by using configure/Makefile/ELF constructor tricks.
2000-04-09 14:30:50 +00:00