Alexandre Julliard
|
656fc93815
|
Use GetDC instead of CreateDC where possible.
|
2007-01-02 17:16:36 +01:00 |
Chris Robinson
|
ed21935479
|
d3d: Fix adapter mode enumeration and filtering.
|
2006-12-20 17:58:34 +01:00 |
H. Verbeet
|
e4fc45e0fe
|
wined3d: Allow wined3d to handle multiple render targets.
|
2006-12-20 12:32:30 +01:00 |
H. Verbeet
|
299c1e62bf
|
wined3d: Allow the FBO code to handle multiple render targets.
|
2006-12-20 12:32:13 +01:00 |
H. Verbeet
|
8355b1a501
|
wined3d: Allow the device to store multiple render targets.
|
2006-12-20 12:31:40 +01:00 |
Francois Gouget
|
367f91fb5c
|
Assorted spelling fixes.
|
2006-12-14 20:25:05 +01:00 |
Chris Robinson
|
36be22a6db
|
wined3d: Reduce the number of error messages.
|
2006-12-11 12:18:46 +01:00 |
Markus Amsler
|
50a0c21265
|
d3d: Callback infrastructure for implicit volume destruction in IWineD3DVolumeTexture.
|
2006-12-06 12:39:14 +01:00 |
Markus Amsler
|
04ae4596ff
|
d3d: Callback infrastructure for implicit surface destruction in IWineD3DTexture.
|
2006-12-06 12:38:37 +01:00 |
Jan Zerebecki
|
9c58bce158
|
wined3d: Add err for failure case in CheckDepthStencilMatch.
|
2006-12-04 20:05:09 +01:00 |
Jan Zerebecki
|
ee44a19966
|
wined3d: Fix CreateFakeGLContext to work with a foreign context.
|
2006-12-04 20:00:50 +01:00 |
Jan Zerebecki
|
1075367493
|
wined3d: Avoid XFree on NULL in CheckDeviceType.
|
2006-12-04 18:53:19 +01:00 |
Jan Zerebecki
|
3d6ffee021
|
wined3d: Rearrange code in CheckDeviceType.
|
2006-12-04 18:37:59 +01:00 |
Jan Zerebecki
|
0d66f794d1
|
wined3d: Add warn trace for INVALIDCALL case in CheckDeviceType.
|
2006-12-04 18:37:23 +01:00 |
Markus Amsler
|
3127eac2bd
|
wined3d: Remove duplicated code.
|
2006-12-01 12:27:13 +01:00 |
H. Verbeet
|
8a7f427948
|
wined3d: Select the right shader backend when creating the device.
|
2006-11-28 12:19:27 +01:00 |
H. Verbeet
|
6d66085150
|
wined3d: Add FBO support for offscreen rendering.
|
2006-11-17 18:14:13 +01:00 |
Alexandre Julliard
|
b4f42c94a7
|
wined3d: Simplify some uses of the WineD3D_Context object.
|
2006-10-27 15:03:07 +02:00 |
Alexandre Julliard
|
6afcf77889
|
wined3d: The WineD3D_GLContext structure doesn't need to be exported.
|
2006-10-27 14:42:17 +02:00 |
Alexandre Julliard
|
00ddebfafa
|
wined3d: Fix a memory leak (spotted by Eric Pouech).
|
2006-10-27 14:41:25 +02:00 |
Ivan Gyurdiev
|
997e670e12
|
wined3d: Add D3DTADDRESS to the WINED3D namespace.
|
2006-10-24 20:06:15 +02:00 |
Ivan Gyurdiev
|
ce2e980d1b
|
wined3d: Add shader version/end masks to the WINED3D namespace.
|
2006-10-13 11:15:45 +02:00 |
Ivan Gyurdiev
|
4745e602d2
|
wined3d: Add D3DCLIPPLANE constants to the WINED3D namespace.
|
2006-10-13 11:15:18 +02:00 |
Ivan Gyurdiev
|
fb0c932f21
|
wined3d: D3DFORMAT: Consistently use WINED3D namespace.
|
2006-10-11 12:17:21 +02:00 |
Markus Amsler
|
8192555dff
|
wined3d: Fix DEBUG_SINGLE_MODE.
|
2006-10-10 11:57:58 +02:00 |
Ivan Gyurdiev
|
e020eceddf
|
wined3d: Make the shader mode selections per device.
|
2006-10-09 20:27:55 +02:00 |
Francois Gouget
|
4b248447c0
|
wined3d: Fix '\n' typo.
|
2006-10-06 17:29:22 +02:00 |
Francois Gouget
|
82babbee0b
|
Add missing '\n's to Wine traces.
|
2006-10-05 17:46:48 +02:00 |
H. Verbeet
|
80afd74933
|
wined3d: Report the correct number of available 4-component float vectors for GLSL.
|
2006-10-02 21:38:22 +02:00 |
Ivan Gyurdiev
|
3dcd3681f3
|
wined3d: Win64 printf fixes.
|
2006-10-02 14:38:04 +02:00 |
H. Verbeet
|
5abdd7a19f
|
wined3d: Comparing BOOLs against FALSE is redundant.
|
2006-09-27 09:49:07 +02:00 |
H. Verbeet
|
1d839e42e9
|
wined3d: Add a comment to clarify the point of max_sampler_stages.
|
2006-09-27 09:48:30 +02:00 |
H. Verbeet
|
193f6bbd92
|
wined3d: Add support for native NPOT textures.
|
2006-09-27 09:48:11 +02:00 |
Roderick Colenbrander
|
4b55964a26
|
wined3d: Add the missing gamma cap.
|
2006-09-26 11:39:29 +02:00 |
Roderick Colenbrander
|
7c86d91bb9
|
wined3d: glBlend* fixes.
|
2006-09-25 17:56:04 +02:00 |
Paul Chitescu
|
f2aee453f1
|
wined3d: Avoid crashing when renderer returns no name.
|
2006-09-13 11:37:06 +02:00 |
Francois Gouget
|
06f9532dda
|
Assorted spelling fixes.
|
2006-09-08 11:04:53 +02:00 |
Ivan Gyurdiev
|
2e1cf4d948
|
wined3d: Add support for R32F and R16F texture formats.
|
2006-09-07 13:48:32 +02:00 |
Ivan Gyurdiev
|
bda6d092a5
|
wined3d: Add support for A16B16G16R16F and A32B32G32R32F texture formats.
|
2006-08-28 11:46:20 +02:00 |
Roderick Colenbrander
|
de97fa7a3b
|
wined3d: Better GPU detection.
|
2006-08-21 12:21:19 +02:00 |
Jan Zerebecki
|
387c982d5c
|
wined3d: Fix spelling in a comment.
|
2006-08-11 11:55:27 +02:00 |
Roderick Colenbrander
|
c2b6cc9dc4
|
wined3d: Fix GLSL regression / draw buffers support.
|
2006-08-09 20:35:59 +02:00 |
Roderick Colenbrander
|
c856432fab
|
wined3d: Volume texture addressing caps.
|
2006-08-08 19:37:30 +02:00 |
Roderick Colenbrander
|
eba1f90ef6
|
wined3d: Shader declaration cap fixes.
|
2006-08-08 19:37:23 +02:00 |
Roderick Colenbrander
|
194cdfa4b0
|
wined3d: Shader cap fixes.
|
2006-08-08 19:35:24 +02:00 |
Roderick Colenbrander
|
91998b4d99
|
wined3d: Textureops caps fix.
|
2006-08-08 11:15:07 +02:00 |
Roderick Colenbrander
|
930a9a1d02
|
wined3d: texture caps fixes.
|
2006-08-07 13:52:38 +02:00 |
Roderick Colenbrander
|
bd6f0b23d6
|
wined3d: General constant caps fix.
|
2006-08-07 13:52:03 +02:00 |
Roderick Colenbrander
|
3d9e96f3bc
|
wined3d: Volume textures fix.
|
2006-08-05 11:26:25 +02:00 |
Roderick Colenbrander
|
6ded5542b2
|
wined3d: Raster caps fix.
|
2006-08-05 11:26:06 +02:00 |