get_display_dc() may be locking display_dc_section at the end of
user driver initialization in LoadCursorA() called from
register_builtin_classes(). If the driver initialization initiated
in CreateDCW() goes in parallel with the initialization started
elsewhere without holding display_dc_section, the process can deadlock.
Fixes random lockup on start in Hammerting.
Signed-off-by: Paul Gofman <pgofman@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
No need to pass parameters via struct copying.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Instead of calling SendMessage, similarly to the SW_HIDE case.
Based on a patch by Kimmo Myllyvirta <kimmo.myllyvirta@gmail.com>.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=39731
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Having a __wine_display_device_guid property in the desktop window only guarantees that the window
is created. Explorer.exe still has to finish setting up virtual desktop, display settings etc.
load_desktop_driver() needs to make sure that the desktop initialization is done before allowing
applications to call user32 driver functions. Otherwise, they might get incorrect data. This race
condition became apparent after aadae4d1ea, which adds ~100ms to the
initialization process.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=49762
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This allows games like solitaire, chess titans, etc. to
use animations.
Signed-off-by: Fabian Maurer <dark.shadow4@web.de>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
There's already some in dinput, but this is a more appropriate location.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Although most of the older Windows versions allow changing to a 1Hz display mode, it returns failure
on Windows 10 1909+.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
EnumDisplaySettings() on Wine does not write beyond the end of DEVMODE because it doesn't use
dmDriverExtra currently, but this implementation detail should not be relied on.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Zero initialize DEVMODE before passing it to EnumDisplaySettings(), which may write beyond the end
of the DEVMODE structure on Windows because the dmDriverExtra field is uninitialized.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This fixes a regression introduced by
08bf605acb.
It could lead to stack corruption because ret can be negative when the
output position, p, doesn't point the beginning of the buffer before
the inner loop.
Signed-off-by: Akihiro Sagawa <sagawa.aki@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
ERROR_INVALID_HANDLE or ERROR_INVALID_MONITOR_HANDLE is from
GetMonitorInfo(), not EnumDisplayMonitor().
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This fixes the GetRawInputData regression introduced with
359ee2ecc2 where the message data couldn't
be read twice, while keeping the overwrite logic it introduced.
This also adds some SetLastError to fix some unit tests todos.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=49522
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This flag allows applications to receive rawinput messages while in
background. They have to specify a target hwnd, which will receive them,
and the messages will carry a RIM_INPUTSINK wparam if the process wasn't
foreground.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This makes legacy mouse window messages such as WM_MOUSEMOVE and others,
to stop being sent, including to low-level hooks. The desktop mouse
state should still be udpated.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This delivers the rawinput messages to the correct process, regardless
of where the input was received.
As for now RIDEV_INPUTSINK is still not implemented, this only fixes
the case where input is injected in a background process and where it
should not receive rawinput -as in the test- or when cursor moves over
a background window and the foreground process should have received
rawinput messages.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Another thread is created to execute the tests, for SetThreadDesktop to
succeed consistently. It seems to fail spuriously if it is called from
a thread that already created some windows before.
This shows that rawinput messages may be dispatched across desktops,
but only if the subscribing process has a window in the input desktop,
and it is the foreground process (even if the target window may be in
another desktop).
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
When RIM_EXINPUTSINK is used, messages are received in background
only if the foreground process didn't register for rawinput messages
itself.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Rawinput messages are not received anymore if the foreground window is
from another process. Using RIDEV_INPUTSINK makes it possible to receive
them again, but with RIM_INPUTSINK flag.
When multiple processes register for rawinput messages, the foreground
process will receive the message, as well as any other that registerd
with RIM_INPUTSINK flag, including when the foreground process itself
did.
Currently the messages may be received correctly, but that depends on
where the input events are generated, so add another test case with
messages sent from the test process, and validate that nothing should
be received.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
The rawinput messages are received on the target window if is from the
same process as the foreground window, it doesn't need to be the
foreground window itself, or use RIDEV_INPUTSINK.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This tests basic functionality by injecting mouse event and checking
the number of each messages received.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
The default is of the form "Service-0x<luid high>-<luid low>$" where the
luid in question is the logon session luid.
Signed-off-by: Huw Davies <huw@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
0 or 1 in dmDisplayFrequency means to use the default frequency.
Fix Disgaea PC and Ostriv failing to launch in exclusive fullscreen mode.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Set DM_POSITION and DM_DISPLAYORIENTATION when calling
EnumDisplaySettings(ENUM_REGISTRY_SETTINGS). DM_DISPLAYFIXEDOUTPUT
is not set because it is not necessarily reported according to tests.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
It is currently unsupported. This helps later patches so that
settings handlers using a new interface can be introduced without
detaching adapter support, making patches smaller.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
NULL device and mode parameters mean to restore all adapters to their
registry settings. Since all user graphics drivers only support a
primary adapter now, it's okay to restore only the primary adapter.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Only the highest and lowest bits in the return values of these functions
have a meaning, the others are undefined. While the other bits are
always cleared in Windows, wine stores information there. Some programs
expect these undefined bits to be zero, though, so make sure they are
not set.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=30814
Signed-off-by: Markus Engel <markus_wine@familie-engel.online>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
According to the Extended Window Manager Hints (EWMH) spec 1.3 regarding
_NET_WM_STATE_FULLSCREEN, "the Window Manager is responsible for
restoring the original geometry after a switch from fullscreen back to
normal window.", which means that removing _NET_WM_STATE_FULLSCREEN from
a window may cause the window to receive a ConfigureNotify event to
restore the window size, thus causing a application resize action to be
overwritten by the window managers.
Fix a game called Mugsters becomes maximized after exiting full screen.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Based on a patch by Micah N Gorrell.
This fixes controller hotplugging in Into the Breach.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Previously, callbacks were called with a critical section held. It was
intended that monitor handles passed to callbacks should always be valid.
But it created a deadlock condition when callbacks call other functions
which try to grab the critical section using a different thread. Tests
also show that a monitor handle can be invalid after a display change.
So do not hold the critical section when calling callbacks. Monitor
handles will be checked when passed to GetMonitorInfo(), which is the
sole function that consumes HMONITORs.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
test_ChangeDisplaySettingsEx() can generate so many posted messages
for display change events that USERPostMessageLimit is reached and
ERROR_NOT_ENOUGH_QUOTA is returned for PostMessage(). Call flush_events()
after mode changes to limit message post rate.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=48586
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Halo: Spartan Strike attempts to discover input devices using rawinput. It
expects to be able to open at least one device file with a zero access mask. It
does not perform any other operations on the file.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
The ShowWindow(SW_SHOWMINIMIZED):overlapped test shows that the
message should not be sent in general. This additional test shows that
we should still send the message if a menu is active.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Report the line number where the test failed to wait for the child so
one can identify which child process did not behave as expected.
Also wait_child_process() is meant for the general case so report
all non-crash error cases as test failures so they are accounted for.
Omit the "winetest_" prefix to match the other Wine test functions and
so the underlying winetest_wait_child_process() function can be wrapped
with the usual line-capturing macros.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=48651
Signed-off-by: Francois Gouget <fgouget@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This fixes a deadlock in the Steel Series Engine installer, between the
"user_section" lock and the loader lock.
Currently user32 takes the "user_section" lock during THREAD_DETACH, i.e. while
the loader lock is held. However, it is also possible for a thread to take the
locks in the reverse order. The observed path is:
- register_builtin()
- LoadCursorA()
- get_display_bpp()
- get_display_dc()
- CreateDCW()
- GetDeviceCaps(DESKTOPHORZRES)
- GetSystemMetrics(SM_CXVIRTUALSCREEN)
- EnumDisplayMonitors()
- update_monitor_cache()
Since we now rely on setupapi for fundamental tasks such as determining screen
size, it doesn't make much sense to delay-load it.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This makes sure that user graphics drivers has a valid device name when a
DEVMODE is specified.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This makes sure that user graphics drivers always have a valid device name.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
When explicitly requested by config, Wine will use null driver in the
same way as we allow using it for invisible winstations.
Signed-off-by: Jacek Caban <jacek@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Allows Wine internal messages with pointer arguments to be sent
asynchronously.
Signed-off-by: Brendan Shanks <bshanks@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
It may be useful for demonstrating cache behaviour, but fails too frequently
on Windows to be reliable.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Windows often reuses the DC handle for a different window (which may be in
another process).
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
They change from one run to the next, causing the failures to always
look new. Also for the topmost failures the window handle is irrelevant:
all that matters is which window got the wrong results.
Signed-off-by: Francois Gouget <fgouget@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This shows that one of test_SetWindowPos is broken on Wine, and needs
to be fixed. It was previously fixed by some change in DefWindowProcA,
introduced in 71d35d8940 but that was a
unexpected side effect.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This test is actually testing the reply from DefWindowProcA, as the
window it was sent to is not handling this particular message.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
GetDeviceCaps(hdc, DESKTOPHORZRES/DESKTOPVERTRES) on Windows reports
the primary desktop, but on Wine it reports the virtual screen.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Note that DeviceString is an array field and thus cannot be NULL.
Signed-off-by: Francois Gouget <fgouget@free.fr>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Note that ptr may be NULL (see ok() check a few lines up).
Signed-off-by: Francois Gouget <fgouget@free.fr>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Note that pathBuffer is an array and thus cannot be NULL.
Signed-off-by: Francois Gouget <fgouget@free.fr>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
640x480 is not supported on some Windows 10 versions.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
rect and rect2 have been modified by the previous test by the time we
get to AdjustWindowRectExForDpi(). This makes interpreting the traces
harder in case of a failure. So reset them to the same starting state
as for the AdjustWindowRectEx() test.
Signed-off-by: Francois Gouget <fgouget@free.fr>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Also rework the wait loop a bit, the delay was weird.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This sometimes fails on Windows because we check the queue status before
the other thread second call to SendMessage has been made (or received).
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
On Windows it sometimes fires again before we get the expected WM_USER
message and/or before the end of the test where we don't expect any more
message. We cannot fire it only once because Wine doesn't pass the tests
yet and it would block otherwise, but fire it less often helps the test
to pass on Windows.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Tests sometimes fail because of an unexpected 0x001a message.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
There's some random timeout failures on Windows VMs in this test, this
is probably not going to fix them, but cleaning up is not going to hurt.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
We wait a bit after starting the thread, but sometimes the test fails
because we didn't wait long enough. This synchronizes the Sleep and the
SendMessageTimeout calls.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Seems like the wparam is not always as expected.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Sometimes the tests fail on w1064v1809 with count equals to 54, or 53.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
On some systems, the monitor name may not be Default_Monitor,
so check format instead.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
The desktop window rectangle is the same as that of primary monitor
for compatibility reasons. It equals to virtual screen rectangle only
when there are no more than two active and non-mirrored monitors.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
The window created in the separate thread in test_Input_mouse sometimes
fails to catch the mouse input in time. Waiting and flushing the initial
messages seems to make the issue harder to reproduce.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>