winex11.drv: Update _NET_WM_STATE before resizing windows.
According to the Extended Window Manager Hints (EWMH) spec 1.3 regarding _NET_WM_STATE_FULLSCREEN, "the Window Manager is responsible for restoring the original geometry after a switch from fullscreen back to normal window.", which means that removing _NET_WM_STATE_FULLSCREEN from a window may cause the window to receive a ConfigureNotify event to restore the window size, thus causing a application resize action to be overwritten by the window managers. Fix a game called Mugsters becomes maximized after exiting full screen. Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -8452,10 +8452,7 @@ static void test_fullscreen(void)
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if (rc.right - rc.left == 100 && rc.bottom - rc.top == 100)
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break;
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}
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/* FVWM used by TestBots are not EWMH compliant. So this bug doesn't appear. */
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todo_wine_if(rc.right - rc.left != 100)
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ok(rc.right - rc.left == 100, "Expect width %d, got %d.\n", 100, rc.right - rc.left);
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todo_wine_if(rc.bottom - rc.top != 100)
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ok(rc.bottom - rc.top == 100, "Expect height %d, got %d.\n", 100, rc.bottom - rc.top);
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DestroyWindow(hwnd);
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@ -1262,6 +1262,7 @@ static void sync_window_position( struct x11drv_win_data *data,
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set_size_hints( data, style );
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set_mwm_hints( data, style, ex_style );
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update_net_wm_states( data );
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data->configure_serial = NextRequest( data->display );
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XReconfigureWMWindow( data->display, data->whole_window, data->vis.screen, mask, &changes );
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#ifdef HAVE_LIBXSHAPE
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