server: Implement rawinput inter-process message dispatch.

This delivers the rawinput messages to the correct process, regardless
of where the input was received.

As for now RIDEV_INPUTSINK is still not implemented, this only fixes
the case where input is injected in a background process and where it
should not receive rawinput -as in the test- or when cursor moves over
a background window and the foreground process should have received
rawinput messages.

Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Rémi Bernon 2020-06-24 15:28:38 +02:00 committed by Alexandre Julliard
parent 5daf0efbfe
commit 57124b9905
2 changed files with 67 additions and 20 deletions

View File

@ -1885,7 +1885,7 @@ struct rawinput_test rawinput_tests[] =
/* cross-process foreground tests */
{ TRUE, TRUE, 0, FALSE, FALSE, FALSE, /* todos: */ FALSE, FALSE, FALSE },
{ TRUE, TRUE, RIDEV_INPUTSINK, FALSE, TRUE, FALSE, /* todos: */ FALSE, TRUE, FALSE },
{ TRUE, TRUE, 0, FALSE, FALSE, FALSE, /* todos: */ FALSE, TRUE, TRUE },
{ TRUE, TRUE, 0, FALSE, FALSE, FALSE, /* todos: */ FALSE, FALSE, FALSE },
/* multi-process rawinput tests */
{ TRUE, TRUE, 0, FALSE, FALSE, FALSE, /* todos: */ FALSE, FALSE, FALSE },

View File

@ -1596,13 +1596,58 @@ static int send_hook_ll_message( struct desktop *desktop, struct message *hardwa
return 1;
}
/* get the foreground thread for a desktop and a window receiving input */
static struct thread *get_foreground_thread( struct desktop *desktop, user_handle_t window )
{
/* if desktop has no foreground process, assume the receiving window is */
if (desktop->foreground_input) return get_window_thread( desktop->foreground_input->focus );
if (window) return get_window_thread( window );
return NULL;
}
struct rawinput_message
{
struct thread *foreground;
struct desktop *desktop;
struct hw_msg_source source;
unsigned int time;
struct hardware_msg_data data;
};
/* check if process is supposed to receive a WM_INPUT message and eventually queue it */
static int queue_rawinput_message( struct process* process, void *arg )
{
const struct rawinput_message* raw_msg = arg;
const struct rawinput_device *device = NULL;
struct message *msg;
if (raw_msg->data.rawinput.type == RIM_TYPEMOUSE)
device = process->rawinput_mouse;
else if (raw_msg->data.rawinput.type == RIM_TYPEKEYBOARD)
device = process->rawinput_kbd;
if (!device) return 0;
if (!(msg = alloc_hardware_message( raw_msg->data.info, raw_msg->source, raw_msg->time )))
return 0;
msg->win = device->target;
msg->msg = WM_INPUT;
msg->wparam = RIM_INPUT;
msg->lparam = 0;
memcpy( msg->data, &raw_msg->data, sizeof(raw_msg->data) );
queue_hardware_message( raw_msg->desktop, msg, 1 );
return 0;
}
/* queue a hardware message for a mouse event */
static int queue_mouse_message( struct desktop *desktop, user_handle_t win, const hw_input_t *input,
unsigned int origin, struct msg_queue *sender )
{
const struct rawinput_device *device;
struct hardware_msg_data *msg_data;
struct rawinput_message raw_msg;
struct message *msg;
struct thread *foreground;
unsigned int i, time, flags;
struct hw_msg_source source = { IMDT_MOUSE, origin };
int wait = 0, x, y;
@ -1651,23 +1696,23 @@ static int queue_mouse_message( struct desktop *desktop, user_handle_t win, cons
y = desktop->cursor.y;
}
if ((device = current->process->rawinput_mouse))
if ((foreground = get_foreground_thread( desktop, win )))
{
if (!(msg = alloc_hardware_message( input->mouse.info, source, time ))) return 0;
msg_data = msg->data;
msg->win = device->target;
msg->msg = WM_INPUT;
msg->wparam = RIM_INPUT;
msg->lparam = 0;
raw_msg.foreground = foreground;
raw_msg.desktop = desktop;
raw_msg.source = source;
raw_msg.time = time;
msg_data = &raw_msg.data;
msg_data->info = input->mouse.info;
msg_data->flags = flags;
msg_data->rawinput.type = RIM_TYPEMOUSE;
msg_data->rawinput.mouse.x = x - desktop->cursor.x;
msg_data->rawinput.mouse.y = y - desktop->cursor.y;
msg_data->rawinput.mouse.data = input->mouse.data;
queue_hardware_message( desktop, msg, 0 );
queue_rawinput_message( foreground->process, &raw_msg );
release_object( foreground );
}
for (i = 0; i < ARRAY_SIZE( messages ); i++)
@ -1704,9 +1749,10 @@ static int queue_keyboard_message( struct desktop *desktop, user_handle_t win, c
unsigned int origin, struct msg_queue *sender )
{
struct hw_msg_source source = { IMDT_KEYBOARD, origin };
const struct rawinput_device *device;
struct hardware_msg_data *msg_data;
struct rawinput_message raw_msg;
struct message *msg;
struct thread *foreground;
unsigned char vkey = input->kbd.vkey;
unsigned int message_code, time;
int wait;
@ -1777,22 +1823,23 @@ static int queue_keyboard_message( struct desktop *desktop, user_handle_t win, c
break;
}
if ((device = current->process->rawinput_kbd))
if ((foreground = get_foreground_thread( desktop, win )))
{
if (!(msg = alloc_hardware_message( input->kbd.info, source, time ))) return 0;
msg_data = msg->data;
msg->win = device->target;
msg->msg = WM_INPUT;
msg->wparam = RIM_INPUT;
raw_msg.foreground = foreground;
raw_msg.desktop = desktop;
raw_msg.source = source;
raw_msg.time = time;
msg_data = &raw_msg.data;
msg_data->info = input->kbd.info;
msg_data->flags = input->kbd.flags;
msg_data->rawinput.type = RIM_TYPEKEYBOARD;
msg_data->rawinput.kbd.message = message_code;
msg_data->rawinput.kbd.vkey = vkey;
msg_data->rawinput.kbd.scan = input->kbd.scan;
queue_hardware_message( desktop, msg, 0 );
queue_rawinput_message( foreground->process, &raw_msg );
release_object( foreground );
}
if (!(msg = alloc_hardware_message( input->kbd.info, source, time ))) return 0;