Henri Verbeet
|
5ef7a8c242
|
wined3d: Explicitly pass parameters to shader_load_np2fixup_constants().
|
2010-10-25 14:29:37 +02:00 |
Henri Verbeet
|
6dd9109358
|
wined3d: Pass a sub-resource index instead of a face + miplevel to cube texture methods.
|
2010-10-25 14:29:31 +02:00 |
Henri Verbeet
|
d508a855c1
|
wined3d: Recognize the SM4 sqrt opcode.
|
2010-10-20 18:37:07 +02:00 |
Henri Verbeet
|
95469309d6
|
wined3d: Consistently use Map/Unmap for mapping resources.
|
2010-10-14 17:54:52 +02:00 |
Henri Verbeet
|
4eb8fd7960
|
wined3d: Recognize the SM4 sample_d opcode.
|
2010-10-14 17:54:52 +02:00 |
Henri Verbeet
|
50f6fbadb0
|
wined3d: Recognize the SM4 ld opcode.
|
2010-10-13 13:00:30 +02:00 |
Henri Verbeet
|
7c6658f970
|
wined3d: Recognize the SM4 ieq opcode.
|
2010-10-13 13:00:26 +02:00 |
Henri Verbeet
|
a9e3058426
|
wined3d: Recognize the SM4 ftoi opcode.
|
2010-10-13 13:00:22 +02:00 |
Henri Verbeet
|
b53d346d35
|
wined3d: Recognize the SM4 div opcode.
|
2010-10-13 13:00:17 +02:00 |
Henri Verbeet
|
916167e93a
|
wined3d: Recognize the SM4 resource register type.
|
2010-10-12 17:36:30 +02:00 |
Henri Verbeet
|
ff9c2fcdb2
|
wined3d: Recognize the SM4 utof opcode.
|
2010-10-11 17:11:28 +02:00 |
Henri Verbeet
|
18d7a73af8
|
wined3d: Recognize the SM4 sample_l opcode.
|
2010-10-11 17:11:28 +02:00 |
Henri Verbeet
|
407ed1b875
|
wined3d: Recognize the SM4 sample opcode.
|
2010-10-11 17:11:28 +02:00 |
Henri Verbeet
|
b2f520b5f0
|
wined3d: Recognize the SM4 itof opcode.
|
2010-10-11 17:11:28 +02:00 |
Henri Verbeet
|
1fe1676ae9
|
wined3d: SM4 immediate constants are typeless.
|
2010-10-08 15:26:42 +02:00 |
Henri Verbeet
|
d369136a96
|
wined3d: Recognize the SM4 imul opcode.
|
2010-10-08 15:26:33 +02:00 |
Henri Verbeet
|
0677a67c7b
|
wined3d: Recognize the SM4 NULL register type.
|
2010-10-08 15:26:28 +02:00 |
Henri Verbeet
|
512e6cec2c
|
wined3d: Recognize the SM4 movc opcode.
|
2010-10-07 15:58:10 +02:00 |
Henri Verbeet
|
1330f844f8
|
wined3d: Recognize the SM4 and opcode.
|
2010-10-07 15:58:09 +02:00 |
Matteo Bruni
|
20010235ad
|
wined3d: Keep track of texture transformation states in compiled pixel shaders.
|
2010-10-04 15:00:08 +02:00 |
Alexandre Julliard
|
7afdf5d920
|
Make some variable declarations extern.
|
2010-10-01 13:42:22 +02:00 |
Henri Verbeet
|
e12f5ff08a
|
wined3d: Pass a wined3d_state structure to find_ps_compile_args().
|
2010-09-29 12:22:39 +02:00 |
Henri Verbeet
|
8d5a25bbec
|
wined3d: Pass a wined3d_state structure to find_vs_compile_args().
|
2010-09-29 12:22:36 +02:00 |
Henri Verbeet
|
a7ded9a67d
|
wined3d: Pass a wined3d_state structure to use_ps().
|
2010-09-28 17:33:17 +02:00 |
Henri Verbeet
|
9224751a13
|
wined3d: Pass a wined3d_state structure to use_vs().
|
2010-09-28 17:33:17 +02:00 |
Henri Verbeet
|
e59fdb83a6
|
wined3d: Simply refuse to create shaders if they're disabled.
The functionality is a bit questionable in the first place, but there is some
use in the part that limits the maximum reported shader versions.
|
2010-09-28 17:33:16 +02:00 |
Henri Verbeet
|
d6d345fa8a
|
wined3d: Remove IWineD3DStateBlock::InitStartupStateBlock() from the public wined3d interface.
|
2010-09-28 17:33:16 +02:00 |
Henri Verbeet
|
23e286613f
|
wined3d: Directly pass the texture to texture_activate_dimensions().
|
2010-09-24 11:34:14 +02:00 |
Henri Verbeet
|
578df29b9f
|
wined3d: Pass a wined3d_state structure to set_tex_op_nvrc().
|
2010-09-23 12:06:31 +02:00 |
Henri Verbeet
|
478a0aae38
|
wined3d: Pass a wined3d_state structure to is_invalid_op().
Instead of an entire device.
|
2010-09-23 12:06:27 +02:00 |
Henri Verbeet
|
f870cf07e8
|
wined3d: Move clip status to wined3d_state.
|
2010-09-22 12:41:22 +02:00 |
Henri Verbeet
|
9ce3c61a41
|
wined3d: Move clip plane state to wined3d_state.
|
2010-09-22 12:41:18 +02:00 |
Henri Verbeet
|
4546a13d98
|
wined3d: Move light state to wined3d_state.
|
2010-09-22 12:41:13 +02:00 |
Henri Verbeet
|
f4df53c41a
|
wined3d: Move the primitive type to wined3d_state.
|
2010-09-22 12:41:06 +02:00 |
Henri Verbeet
|
98a91e84bc
|
wined3d: Move base vertex state to wined3d_state.
|
2010-09-21 14:17:07 +02:00 |
Henri Verbeet
|
902630efb5
|
wined3d: Move index buffer state to wined3d_state.
|
2010-09-21 14:17:03 +02:00 |
Henri Verbeet
|
153d8d43aa
|
wined3d: Move stream state to wined3d_state.
|
2010-09-21 14:16:58 +02:00 |
Henri Verbeet
|
b37ce45d6c
|
wined3d: Move pixel shader constants to wined3d_state.
|
2010-09-20 13:48:13 +02:00 |
Henri Verbeet
|
33dfb9539c
|
wined3d: Move the pixel shader to wined3d_state.
|
2010-09-20 13:48:13 +02:00 |
Henri Verbeet
|
8a148cc7c5
|
wined3d: Move vertex shader constants to wined3d_state.
|
2010-09-20 13:48:12 +02:00 |
Henri Verbeet
|
dd4aea36c9
|
wined3d: Move the vertex shader to wined3d_state.
|
2010-09-20 13:48:12 +02:00 |
Henri Verbeet
|
e31ea51bab
|
wined3d: Move the vertex declaration to wined3d_state.
|
2010-09-18 13:05:54 +02:00 |
Henri Verbeet
|
d728d5f0ec
|
wined3d: Move texture bindings to wined3d_state.
|
2010-09-18 13:05:49 +02:00 |
Henri Verbeet
|
2e119ecd28
|
wined3d: Move the texture's target field to the base texture struct.
|
2010-09-18 13:05:36 +02:00 |
Henri Verbeet
|
8fdfc736bf
|
wined3d: Move sampler states to wined3d_state.
|
2010-09-16 10:12:24 -05:00 |
Henri Verbeet
|
5b3c1a2082
|
wined3d: Move texture states to wined3d_state.
|
2010-09-16 10:12:17 -05:00 |
Henri Verbeet
|
597da9907a
|
wined3d: Move transforms to wined3d_state.
|
2010-09-16 10:12:06 -05:00 |
Henri Verbeet
|
5f6ced2767
|
wined3d: Move the material to wined3d_state.
|
2010-09-16 10:11:57 -05:00 |
Henri Verbeet
|
16d9c91b97
|
wined3d: Move the viewport to wined3d_state.
|
2010-09-15 10:33:26 -05:00 |
Henri Verbeet
|
937eb7e600
|
wined3d: Move the scissor rect to wined3d_state.
|
2010-09-15 10:33:20 -05:00 |