Commit Graph

81 Commits

Author SHA1 Message Date
Henri Verbeet 9d405473d0 wined3d: Don't unregister windows with the wrong window proc on unload either.
This is the same issue as 7a354177b3, just on
wined3d unload this time.
2011-04-06 21:18:06 +02:00
Henri Verbeet 074977d404 wined3d: Get rid of the IWineD3D typedefs. 2011-02-02 12:22:53 +01:00
Henri Verbeet 36d4268e3c wined3d: Remove COM from IWineD3D. 2011-02-02 12:22:42 +01:00
Henri Verbeet 7a354177b3 wined3d: Don't unregister a window unless the window proc is what we expect it to be.
In particular, if we'd unregister a window when the application replaced our
window proc, but still forwards to us, we'd create a loop when we register
the same window again later.
2010-11-10 12:19:24 +01:00
Henri Verbeet 9a1fddb0fd wined3d: Register a window only once. 2010-11-10 12:19:16 +01:00
Henri Verbeet b66478dfbc wined3d: Set an A window proc on non-unicode windows. 2010-11-02 13:17:25 +01:00
Henri Verbeet b68d257710 wined3d: Get rid of redundant comparisons against NULL / 0. 2010-09-14 09:43:33 -05:00
Roderick Colenbrander 4baf7a52f0 wined3d: Move video memory override to init_driver_info. 2010-09-13 13:28:28 -05:00
Henri Verbeet bc2db78c3a wined3d: Explicitly document some more consequences of GL locking policy.
The basic rule is that you can't call anything that takes the user32 / gdi32
lock while under the GL (winex11) lock. As a consequence, you can't call
anything like context_acquire() or context_destroy() either.
2010-09-03 11:05:10 +02:00
Henri Verbeet 6c4c351791 wined3d: Don't require wined3d object parents to be COM objects. 2010-09-01 14:01:02 +02:00
Stefan Dösinger 6a87681b11 wined3d: Fix an msvc anachronism warning. 2010-07-29 17:33:34 +02:00
Henri Verbeet 8eb2a2cf0c wined3d: Disable strict draw ordering by default.
While some performance hit from the extra flushes was expected and would be
acceptable, the performance hit can be over 50% on some configurations, which
clearly isn't acceptable. This patch introduces a "StrictDrawOrdering"
registry key for applications affected by this, until we have a more
structural solution.
2010-04-13 21:13:36 +02:00
Henri Verbeet 5ce986f1de wined3d: Add a separate function for wined3d object initialization. 2010-04-05 11:37:24 +02:00
Henri Verbeet 8a107bc63a wined3d: Kill pbuffer offscreen rendering support.
Our pbuffer support is broken, nobody cares.
2010-03-15 15:55:38 +01:00
Henri Verbeet a0aa10eb5c wined3d: Filter messages for the device's focus window instead of the swapchain's device window.
Usually these will be the same window, but they don't have to be.
2009-12-23 14:27:29 +01:00
Henri Verbeet 0e270bbd22 wined3d: Send window messages through the swapchain before sending them to the application. 2009-12-15 11:43:41 +01:00
Henri Verbeet 21241432f1 wined3d: Get rid of a redundant strcpy(). 2009-09-17 10:09:10 -05:00
Henri Verbeet 9880cd7504 wined3d: Make some variables static. 2009-09-15 14:32:36 -05:00
Henri Verbeet 560d63548d wined3d: Remove trailing spaces. 2009-08-27 11:45:37 +02:00
Henri Verbeet f9c791f9ca d3d8: Use a wined3d cs for wined3d locking.
We will need this for d3d10, where both dxgi and d3d10core are making wined3d
calls. Right now d3d8/d3d9 also use this to protect their own data, but
eventually we should push this down into wined3d itself and use something a
bit more fine-grained. There's no good reason that doing e.g. a vertex buffer
upload in some thread should block all of wined3d.
2009-08-25 11:12:17 +02:00
Henri Verbeet ecd2dc7603 wined3d: Make RTL_READTEX the default rendertarget locking method.
For most cards this should make more sense than RTL_READDRAW, even if e.g.
surface_upload_data() has some room for improvement.
2009-08-14 13:59:09 +02:00
Henri Verbeet cbd555bbc9 wined3d: Get rid of the unused vbo_mode setting. 2009-08-10 13:53:11 +02:00
Roderick Colenbrander 5a00c8053e wined3d: Get rid of two dead render target lock mode options. 2009-08-10 13:10:49 +02:00
Henri Verbeet 1a43030664 wined3d: Keep track of a thread's wined3d context. 2009-07-22 14:42:50 +02:00
Henri Verbeet a5876bb91e wined3d: Use FBOs for offscreen rendering by default. 2009-06-05 15:19:40 +02:00
Rico Schüller 2ef751883d wined3d: Add UnregisterClass() on DLL_PROCESS_DETACH. 2009-05-12 12:33:57 +02:00
Henri Verbeet 2cc43393f0 wined3d: The adapters array should be owned by IWineD3DImpl. 2009-03-11 13:03:32 +01:00
Henri Verbeet 3644a7f6d7 wined3d: Free the logo path when we're done with it. 2009-03-11 13:03:32 +01:00
Maarten Lankhorst 4eca43e702 winex11.drv/wined3d: Fix tsx11 calling convention. 2008-12-23 12:51:44 +01:00
Roderick Colenbrander 273357264a wined3d: Add registry key for overriding the pci vendor id. 2008-11-24 14:52:32 +01:00
Roderick Colenbrander 52d59718c7 wined3d: Add registry key for overriding pci device id. 2008-11-24 14:52:25 +01:00
Henri Verbeet 7142754820 wined3d: Remove the SDKVersion parameter to WineDirect3DCreate(). 2008-10-24 14:24:59 +02:00
Alexandre Julliard 6cfef95ce7 wined3d: Convert source files to utf-8. 2008-10-18 19:21:20 +02:00
Henri Verbeet 9e955d3a28 wined3d: Make the debug channels more consistent. 2008-09-17 20:49:57 +02:00
Stefan Dösinger 2d7cdc3ec2 wined3d: Remove the DLL load init function. 2008-07-08 21:08:54 +02:00
Roderick Colenbrander 042d0394dc wined3d: Add a registry key to allow/disallow multisampling.
Right now it is set to disabled due to an Nvidia GLXBadDrawable
bug. Second there is some issue (driver bug too?) in FBO mode.
2008-06-03 11:17:09 +02:00
Stefan Dösinger b1d8af7926 wined3d: Update copyright lines. 2008-04-02 20:22:42 +02:00
Stefan Dösinger 4640be8dc8 wined3d: Fragment processing using GL_ATI_fragment_shader.
This adds code for handling fixed function fragment processing with the
GL_ATI_fragment_shader extension. This is a sort-of programmable
interface for fragment processing at the level of shader model 1.4 in
d3d. This code is of use on r200, r250 and r280 cards(radeon 8500 to
9200) which do not support GL_ARB_fragment_program, but support pixel
shader 1.4 on Windows. This code is somewhat a counterpart to the
existing fragment processing code using GL_NV_register_combiners and
GL_NV_texture_shader.
2008-03-25 19:50:32 +01:00
Stefan Dösinger a440051016 wined3d: Add a shader DLL init callback. 2008-03-25 19:49:17 +01:00
Roderick Colenbrander 59eba5cb41 wined3d: Default to GLSL. This is safe because we now have proper ps2.0/vs2.0 detection. 2007-10-29 13:04:58 +01:00
Roderick Colenbrander 243ac3ed75 wined3d: Move video memory tracking to the adapter. 2007-09-24 13:50:43 +02:00
Roderick Colenbrander 479078a5b3 wined3d: The amount of video memory is set in FillGLCaps unless overridden using a registry option. 2007-09-24 11:59:24 +02:00
Roderick Colenbrander 21a3c1d4be wined3d: Better video memory reporting. 2007-09-20 15:53:40 +02:00
Stefan Dösinger 271fb0052f wined3d: Add support for showing a logo. 2007-09-14 14:26:00 +02:00
Roderick Colenbrander b78923d015 wined3d: Don't use ENTER_GL/LEAVE_GL on systems without winex11.drv. 2007-08-14 12:47:15 +02:00
Francois Gouget 93b5a0e934 wined3d: Add a '\n' to a Wine trace. 2007-08-10 11:56:03 +02:00
Roderick Colenbrander 107ff2057d wined3d: Move fake context code over to WGL. 2007-08-08 15:32:01 +02:00
Stefan Dösinger 12788f6fc8 wined3d: Do not fail if the adapter info can't be initialized. 2007-07-26 11:48:45 +02:00
Stefan Dösinger a460a2df43 wined3d: Store the gl information in a per adapter structure and initialize it only once. 2007-06-11 13:51:06 +02:00
Jan Zerebecki 58c7c51485 wined3d: Remove resourceStoreCriticalSection. 2007-04-16 13:51:56 +02:00