Henri Verbeet
559229aa10
ddraw: Move the location validation from CreateSurface() to ddraw_surface_create_texture().
2013-11-27 11:30:18 +01:00
Henri Verbeet
4b3db52b53
wined3d: Merge the texture creation functions.
2013-11-27 11:30:15 +01:00
Henri Verbeet
995ff1d3f8
ddraw: Move the cube map validation from CreateSurface() to ddraw_surface_create_texture().
2013-11-26 13:52:06 +01:00
Henri Verbeet
f0f38d9b8d
ddraw: Move the TEXTUREMANAGE validation from CreateSurface() to ddraw_surface_create_texture().
2013-11-26 13:52:04 +01:00
Henri Verbeet
8ce73e2ad6
ddraw: Only reset the device when creating an exclusive mode front buffer in ddraw_surface_create_texture().
2013-11-25 15:15:54 +01:00
Henri Verbeet
42f6ca821c
wined3d: Set the surface container in surface_init().
2013-11-15 12:00:32 +01:00
Henri Verbeet
afc3d2ab70
wined3d: Create surfaces inside wined3d.
2013-11-15 12:00:26 +01:00
Henri Verbeet
9443c95a89
ddraw: Move the display mode related surface desc fixups from CreateSurface() to ddraw_surface_create_texture().
2013-11-15 12:00:17 +01:00
Henri Verbeet
063a6c8d2d
ddraw: Move the mipmap count fixup from CreateSurface() to ddraw_surface_create_texture().
2013-11-15 12:00:15 +01:00
Henri Verbeet
9e44fadbfe
ddraw: Set the cube map flags for the root surface in ddraw_surface_create_texture() as well.
2013-11-14 16:21:00 +01:00
Henri Verbeet
80055e1fcd
ddraw: Pass the ddraw texture to ddraw_surface_init().
2013-11-14 16:20:58 +01:00
Henri Verbeet
10411fb2a1
ddraw: Move the surface desc fixups from ddraw_surface_init() to ddraw_surface_create_texture().
2013-11-14 16:20:56 +01:00
Henri Verbeet
45d37313b8
ddraw: Set WINED3D_SURFACE_PIN_SYSMEM directly in ddraw_surface_create_texture().
2013-11-14 16:20:49 +01:00
Henri Verbeet
6ea9afe701
ddraw: Create textures for "standalone" surfaces.
2013-11-13 11:27:32 +01:00
Henri Verbeet
3d452ed95a
ddraw: Create wined3d textures before ddraw surfaces.
2013-11-12 14:15:17 +01:00
Henri Verbeet
80dbeb9699
ddraw: Introduce a ddraw_texture structure as parent for textures.
2013-11-12 14:15:10 +01:00
Stefan Dösinger
9e0ba3eab0
ddraw: Make default pool resources dynamic.
...
To make DDLOCK_DISCARDCONTENTS actually do anything. The MAPPABLE flag
is now redundant.
2013-10-24 19:01:56 +02:00
Stefan Dösinger
db68ffcba1
ddraw: Treat D3DTEXTUREMANAGE like TEXTUREMANAGE.
...
Sim City 4 uses this flag. The main problem I noticed was with
WINED3D_MAP_DISCARD handling introduced for surfaces in patches that
aren't yet in the tree, but the difference already matters for older
cards because of video memory accounting.
2013-10-23 17:02:57 +02:00
Henri Verbeet
3fb53e21fb
ddraw: Don't set render target / depth stencil usage on sysmem surfaces.
...
Setting render target usage on a P8 surface for example would fail surface
creation, while such surfaces can't be used for actual rendering anyway. Tests
confirm that surface creation is supposed to succeed for P8 surfaces with both
DDSCAPS_SYSTEMMEMORY and DDSCAPS_3DDEVICE set.
2013-09-17 12:01:21 +02:00
Henri Verbeet
df01e8d6cc
ddraw: Fix render target refcount handling.
...
Similar to AddAttachedSurface() / DeleteAttachedSurface(), we should Release
the interface version that we stored. (And actually store the interface that
we AddRef.)
2013-09-17 12:01:18 +02:00
Stefan Dösinger
f69ba15a92
ddraw/tests: Test blocked texture creation restrictions.
2013-09-06 17:25:08 +02:00
Stefan Dösinger
80638b6d2f
wined3d: Enforce texturing capability format restrictions on resource creation.
2013-09-06 17:25:08 +02:00
Stefan Dösinger
b88daee3bc
ddraw: Create managed pool textures.
...
The surfaces are already in WINED3D_POOL_MANAGED.
2013-09-05 17:56:17 +02:00
Henri Verbeet
6f321ff2f9
ddraw: Don't imply WINED3DUSAGE_RENDERTARGET on primary surfaces.
...
If the application actually wants to do 3D rendering on the primary surface,
it should set DDSCAPS_3DDEVICE as well.
2013-09-05 13:18:23 +02:00
Henri Verbeet
4de77fa23f
wined3d: Allow a custom pitch to be specified in wined3d_surface_set_mem().
2013-06-14 11:46:20 +02:00
Henri Verbeet
86eb211159
ddraw: Rename PixelFormat_DD2WineD3D() to wined3dformat_from_ddrawformat().
...
For consistency with the other D3D dlls.
2013-06-07 11:58:27 +02:00
Henri Verbeet
d6bc4fe71a
wined3d: Allow surface flags to be passed to texture creation functions.
2013-06-06 11:47:19 +02:00
Henri Verbeet
b23739316c
wined3d: Pass a wined3d_resource_desc structure to wined3d_texture_create_cube().
2013-06-05 17:31:39 +02:00
Henri Verbeet
9d4cbd6195
wined3d: Pass a wined3d_resource_desc structure to wined3d_texture_create_2d().
2013-06-05 17:31:39 +02:00
Henri Verbeet
ce912d5149
wined3d: Get rid of the surface_type parameter to wined3d_surface_create().
2013-01-17 12:21:55 +01:00
Henri Verbeet
191db92fd5
ddraw: Move the mipmap desc fixup code to ddraw_surface_create_texture() from device_parent_create_texture_surface().
2012-10-25 11:48:19 +02:00
Henri Verbeet
ddbe791d37
wined3d: Set texture_level in surface_set_texture_target() as well.
2012-10-24 11:24:22 +02:00
Henri Verbeet
9d127a4d36
wined3d: wined3d_surface_set_palette() never fails.
2012-10-09 09:59:38 +02:00
Henri Verbeet
82282db65e
ddraw: Properly release the ddraw reference when the last interface is released in ddraw_surface_release_iface().
2012-10-01 12:11:09 +02:00
Jacek Caban
4551135f7a
ddraw: Use proper helpers for iface calls.
2012-08-27 19:46:03 +02:00
Henri Verbeet
e5bb2e7d8b
ddraw: Create texture surfaces from device_parent_create_texture_surface().
...
Instead of creating them in advance and hoping we can find them back later.
2012-07-13 10:29:35 -05:00
Henri Verbeet
d4fa0d8de2
ddraw: Get rid of some redundant TRACE_ON invocations.
2012-07-13 10:29:25 -05:00
Henri Verbeet
c722f2d31e
ddraw: Merge ddraw_surface_destroy() into ddraw_surface_cleanup().
2012-06-13 21:35:38 +02:00
Henri Verbeet
8cef8b3587
wined3d: Unify the wined3d_mapped_rect and wined3d_mapped_box structures.
2012-04-13 10:48:51 +02:00
Henri Verbeet
daedd0077d
ddraw: Get rid of IDirect3DDeviceImpl.
2012-04-10 16:21:25 +02:00
Henri Verbeet
9d317e632f
ddraw: Properly retrieve an interface pointer in ddraw_surface7_GetPalette().
2012-04-09 12:02:55 +02:00
Henri Verbeet
02b9988f48
ddraw: Simplify updating palette entries in d3d_texture2_Load().
2012-04-09 12:02:51 +02:00
Henri Verbeet
cf30899f1a
ddraw: Version 1 devices are aggregated by the surface that created them.
2012-04-06 20:11:17 +02:00
Henri Verbeet
4f91eb3fe1
ddraw: Keep track of the ddraw version used to create a device.
...
This also obsoletes the "from_surface" device field.
2012-04-04 17:22:19 +02:00
Henri Verbeet
ecd1c78c48
ddraw: Surface versions before 7 return E_INVALIDARG on failure in QueryInterface().
2012-04-03 12:00:13 +02:00
Henri Verbeet
75aa0b38f7
ddraw: The various D3D device interfaces can't be queried from version 7 surfaces.
2012-04-03 12:00:10 +02:00
Henri Verbeet
814fd3b39e
ddraw: The texture interface shares its refcount with the surface interface version used to create the surface.
...
This probably implies that on native the texture interface is part of a
separate object that's aggregated by the surface.
2012-04-02 12:39:28 +02:00
Henri Verbeet
7dd4f439e3
ddraw: The texture interfaces can't be queried from version 7 surfaces.
2012-04-02 12:39:22 +02:00
Henri Verbeet
8481625fa4
ddraw: Explicitly check for the IDirectDrawColorControl interface in ddraw_surface7_QueryInterface().
2012-04-02 12:39:19 +02:00
Henri Verbeet
f7719a89ad
ddraw: Querying IUnknown for a surface should return the IDirectDrawSurface interface.
2012-03-30 10:43:49 +02:00