Matteo Bruni
bc42217401
d3dx9: Make D3DXCompileShader stub more verbose.
2010-06-01 17:48:59 +02:00
Matteo Bruni
18c6f23a94
d3dx9: Implement a basic bytecode writer.
...
Now the shader assembler is structurally complete and it correctly
assembles one trivial shader program.
2010-03-30 15:52:57 +02:00
Matteo Bruni
95afbeadf5
d3dx9: Implement D3DXAssembleShader function, really basic shader assembler.
...
Currently it only accepts a minimal subset of the syntax (e.g. just an
instruction and two register types supported) and doesn't produce any
real output (i.e. shader bytecode).
2010-03-30 15:52:57 +02:00
Matteo Bruni
7545416133
d3dx9: Partial implementation of D3DXAssembleShader function.
...
This only executes the preprocessing pass. No parsing of the shader yet.
2010-03-30 15:52:56 +02:00
Mikhail Maroukhine
adf09ce66e
d3dx9_36: Fix compiler warnings with flag -Wcast-qual.
2010-03-29 12:12:36 +02:00
Christian Costa
978d51b29c
d3dx9_36: Remove useless includes.
2010-03-25 10:01:20 +01:00
Francois Gouget
381d73e423
d3dx9_36: Add a trailing '\n' to a TRACE().
2010-03-22 10:48:23 +01:00
Christian Costa
312aa4996e
d3dx9_36: Fix method name.
2010-03-19 13:17:20 +01:00
Christian Costa
441ee39495
d3dx9_36: Add missing GetSamplerIndex method to ID3DXConstantTable.
2010-03-19 13:17:08 +01:00
Christian Costa
70b79445f6
d3dx9_36: Implement ID3DXConstantTableImpl_GetDesc + tests.
2010-03-19 13:16:06 +01:00
Henri Verbeet
a8b76781bf
d3dx9_36: Not implementing an interface is not an internal error.
2010-03-15 15:55:26 +01:00
Henri Verbeet
d85730c8e3
d3dx9_36: ID3DXBuffer is a base interface for ID3DXConstantTable.
2010-03-15 15:55:19 +01:00
Christian Costa
c29f186fe0
d3dx9_36: Rename variables in D3DXGetShaderConstantTable(Ex) to match naming convention used in the file.
2010-03-15 13:18:44 +01:00
Christian Costa
6dfe16fc48
d3dx9_36: Avoid dereferencing null pointers in trace (spotted by Paul Vriens).
2010-03-04 12:30:21 +01:00
Christian Costa
a942fe6fd7
d3dx9_36: Remove useless HEAP_ZERO_MEMORY flag (spotted by Henri Verbeet).
2010-03-02 11:14:38 +01:00
Christian Costa
4072edc111
d3dx9_36: Find, store and enable retreival of CTAB comment data in shader (based on code from Luis Busquets).
2010-03-01 14:03:00 +01:00
Christian Costa
ea50ef8e08
d3dx9_36: Implement D3DXFindShaderComment (based on code from Luis Busquets) + tests.
2010-03-01 13:57:01 +01:00
Christian Costa
66d66f2e22
d3dx9_36: Implement stubbed ID3DXConstantTable interface.
2010-03-01 13:56:14 +01:00
Christian Costa
88b2892a59
d3dx9_36: Add stub for D3DXGetShaderConstantTableEx. Implement D3DXGetShaderConstantTable.
2010-02-22 12:37:17 +01:00
Christian Costa
6b6db0dcb2
d3dx9_36: Improve some stubs.
2010-02-15 12:50:45 +01:00
Christian Costa
8f63f180c9
d3dx9_36: Add stub for D3DXCompileShader.
2010-02-11 14:38:44 +01:00
Matteo Bruni
cbcf699856
d3dx9: D3DXAssembleShaderFromResource implementation.
2009-10-19 14:46:55 +02:00
Matteo Bruni
c31121dd35
d3dx9: D3DXAssembleShader and D3DXAssembleShaderFromFile stubs.
2009-10-19 14:46:40 +02:00
Henri Verbeet
978b0b4784
d3dx9: Improve a few TRACEs.
2008-08-25 11:39:22 +02:00
Luis C. Busquets Pérez
d9d8288508
d3dx9: Avoid assignment in D3DXGetVertexShaderProfile.
2008-08-05 14:09:36 +02:00
Luis C. Busquets Pérez
9b572170da
d3dx9: Implementation of D3DXGetVertexShaderProfile.
2008-08-04 15:41:15 +02:00
Luis C. Busquets Pérez
457efd55d0
d3dx9: Implementation of D3DXGetPixelShaderProfile.
2008-08-04 15:40:52 +02:00
Luis Busquets
fb70f818b7
d3dx9: Implement D3DXGetShaderVersion().
2008-07-21 12:57:24 +02:00
Luis Busquets
9a93a49174
d3dx9: Implement D3DXGetShaderSize().
2008-07-16 19:56:19 +02:00