Christian Costa
1cda8c774b
Enabled pixel shaders 1.4.
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Fixed handling of macros at the end of vertex shaders.
Handled NOP and PHASE instructions.
Fixed versions of several instructions.
Improved pixel shader dump traces.
Fixed write mask.
Fixed X2 and -X2 source modifiers and implements DZ and DW ones.
Implemented texcrd, texld, texm3x3pad, texm3x3tex, texm3x3spec and
texm3x3vspec instructions (and partially texbem).
Added cnd, cmp and lrp instructions.
Rewrite of the "autoparam" code so we can add more complicated
instructions (only cnd and cmp as well as simple instructions use that
code at the moment).
2004-05-18 00:45:21 +00:00
Christian Costa
36819ae09f
Handle XYZRHW vertex mode correctly in slow path.
2004-05-17 19:49:01 +00:00
Ivan Leo Murray-Smith
10778aa761
Updated the version info of all DirectX dlls to the version numbers of
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DirectX 9.0b for Windows 2000/XP.
2004-05-14 21:37:32 +00:00
Christian Costa
a967e7755e
Fixed W buffer handling.
2004-05-10 21:24:21 +00:00
Christian Costa
0f7b0a089b
Implemented pixel shaders using ARB_fragment_program extension.
2004-05-10 19:57:51 +00:00
Francois Gouget
9f1aea2fb8
Assorted spelling fixes.
2004-05-05 01:09:24 +00:00
Alexandre Julliard
ac7b9451f7
Authors: Christian Costa <titan.costa@wanadoo.fr>, Jason Edmeades <us@the-edmeades.demon.co.uk>
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Fixes for rendering targets.
2004-05-02 04:22:31 +00:00
Raphael Junqueira
d52c5080cf
- Fix compilation again using olders GL headers
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(glCompressedTexImage2DARB problem).
- Fix typo on constant.
- Detection of NVidia texture_shader and register_combiners
extensions.
- Begin to implement BUMPMAPPING using NVidia Texture shader extension
(not really working for now).
2004-04-29 00:20:18 +00:00
Francois Gouget
0345908a27
Assorted spelling fixes.
2004-04-28 00:24:44 +00:00
Christian Costa
15ccb11ea5
Implemented fast rendering to a texture using glCopyTexImage2D
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Fixed SetViewport.
Fixed SetRenderTarget (based on Jason Edmeades' work).
Improved trace.
2004-04-26 23:34:17 +00:00
Marcus Meissner
3795a08149
Fixed some strict aliasing issues in dlls/d3d8.
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Incorporated bugfix from Christian Costa in vshader_expp.
2004-04-26 20:15:02 +00:00
Raphael Junqueira
b4a37991ef
- implement SetRenderState D3DRS_FOGENABLE/D3DRS_RANGEFOGENABLE
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- implement SetRenderState D3DRS_RANGEFOGENABLE
- fix SetRenderState D3DRS_FOGVERTEXMODE Caps/Detection traces
- fix IDirect3D8::GetAdapterIdentifier to use FillGLCaps and provide
more exact infos (driver versions, vendor, ...)
- split Fake GL Context creation from GetDeviceCaps for external use
- add a new channel (d3d_caps) for all IDirect3D8 Caps/detection traces
- rename fps channel to d3d_fps
- high use of runtime detected OpenGL Caps instead of defines
- update supported Caps using runtime detection
2004-04-26 20:12:28 +00:00
Raphael Junqueira
e4a96cd571
Don't try to create HW Vertex Shaders when code is NULL (ie use
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default rendering code using VertexShaderDeclaration for datas) as GL
drivers don't like empty programs.
2004-04-23 21:28:02 +00:00
Raphael Junqueira
b42da1c51c
Fix some random crashes found on some games in the new code (live
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GLX/GL drivers).
2004-04-23 21:27:30 +00:00
Raphael Junqueira
58080d4f6a
- more FIXME -> TRACE
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- begin vendor/card detection (versions/names)
2004-04-22 23:46:05 +00:00
Christian Costa
1811e198f7
Converted some FIXMEs into TRACEs.
2004-04-21 22:24:22 +00:00
Francois Gouget
552dae7bf9
Fixed typos.
2004-04-20 20:16:16 +00:00
Raphael Junqueira
8e2da3e50d
Fix the d3dcore_gl part of HW vertex shader support for brokens GL
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headers.
2004-04-20 20:15:29 +00:00
Christian Costa
1337f2084f
Fixed relative addressing.
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Enable hw vertex shaders by default.
Moved registry d3d config key to Software\Wine\Direct3D.
2004-04-20 00:28:48 +00:00
Raphael Junqueira
c87fd95f1f
- fix the SetTextureStageState for D3DTADDRESS_MIRROR using dynamic GL
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detection (and not build time GL headers)
- add a new debug channel for hardware vertex shaders
- hardware VS "compiler" fixes:
-> special case for address registers (MOV must be replaced by ARL)
-> add line numbers to trace (better to find why NVidia drivers complains)
-> one parse to determine temporary and address registers needs
(@todo: check GL limits)
-> remove duplicate traces from Generic ParseProgram
2004-04-19 23:04:58 +00:00
Alexandre Julliard
4f56863300
Authors: Jason Edmeades <us@the-edmeades.demon.co.uk>, Christian Costa <titan.costa@wanadoo.fr>
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Added support for vertex shader (using ARB_vertex_program extension).
2004-04-15 23:58:15 +00:00
Raphael Junqueira
5b17606a50
Fix the GL_MAX_VERTEX_UNITS_ARB undeclared compilation error.
2004-04-02 23:26:52 +00:00
Francois Gouget
359c709d59
Assorted spelling and case fixes.
2004-03-31 20:06:10 +00:00
Raphael Junqueira
114c9077d6
- more Extensions work (begin to detect ATI extensions)
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- try to fix D3DTADDRESS_BORDER, D3DTADDRESS_MIRROR,
D3DTADDRESS_MIRRORONCE using OpenGL extensions
- better set_tex_op: now use Runtime Extension support (and not
compile support)
2004-03-30 05:14:57 +00:00
Raphael Junqueira
9fb52e7716
- support of D3DTSS_MAXMIPLEVEL
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- support of D3DTSS_MIPMAPLODBIAS (using EXT_TEXTURE_LOD_BIAS extension)
- correct support of D3DTSS_MAXANISOTROPY for D3DTSS_MAGFILTER and
D3DTSS_MINFILTER
- fixes for D3DTSS_MAGFILTER and D3DTSS_MAGFILTER
2004-03-27 20:42:14 +00:00
Alexandre Julliard
9e4ed6460c
.spec.c files are no longer used for 32-bit dlls.
2004-03-24 03:36:44 +00:00
Francois Gouget
b948778660
Assorted spelling fixes.
2004-03-23 23:20:16 +00:00
Ofir Petruska
fe334f7e20
Keep the checkGLcall glActiveTexture/glActiveTextureARB separation in
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all the file.
2004-03-23 23:13:56 +00:00
Ofir Petruska
4a8f7b23ad
Define EXTRA_TRACES instead of #if 0.
2004-03-23 23:02:10 +00:00
Christian Costa
2616b57533
AddRef texture only if there is one for the requested stage.
2004-03-20 02:33:00 +00:00
Alexandre Julliard
e8a339c1d2
Portability fixes for LSB compatibility.
2004-03-01 21:32:02 +00:00
Francois Gouget
ad5ff7ceeb
Assorted spelling and case fixes.
2004-02-09 22:07:42 +00:00
Alexandre Julliard
20b4585e3c
Only link against libdxguid where necessary.
2004-01-27 00:11:16 +00:00
Ge van Geldorp
399901e054
Rename LARGE_INTEGER and ULARGE_INTEGER members "s" to "u" to conform
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with PSDK.
2004-01-23 01:51:33 +00:00
Alexandre Julliard
4e4460eaef
There's no need for DUMMYUNIONNAME in private headers.
2004-01-08 05:27:23 +00:00
Francois Gouget
640cc3f3e1
Assorted spelling fixes.
2004-01-06 22:08:33 +00:00
Jason Edmeades
e086402f9a
Fix the draw*primitiveUP calls so they work directly after a draw
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which uses vertex shaders.
2004-01-06 00:36:45 +00:00
Jason Edmeades
912c09b8ef
Disable the use of the 'w' parm in rhw mode.
2003-11-17 20:04:44 +00:00
Jason Edmeades
61608b71fc
If swap mode is discard, clear the backbuffer before moving onto the
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next frame.
2003-11-17 20:04:30 +00:00
Jason Edmeades
96be4449f3
Use the current window visual only.
2003-11-17 20:04:08 +00:00
Raphael Junqueira
63c1093f24
- stupid typos fixes on software vertex shader operands
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- CopyRects fix (problem in error paths) based on Carlos Lozano patch
2003-11-11 00:43:51 +00:00
Jason Edmeades
dfccba7153
Pass through floats correctly to the render states at
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initialization. Fixes point problems.
2003-11-04 04:17:52 +00:00
Carlos Lozano
d970c097f4
Check that we don't write out of the defined range of palettes.
2003-11-04 04:17:28 +00:00
Jason Edmeades
2b832f11a5
Make support for CopyRects to a small area of the back buffer, and
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correct the general method of updating the back buffer.
2003-10-31 04:15:07 +00:00
Jason Edmeades
ef8a634cb4
Clear should not be affected by write masks.
2003-10-31 03:35:43 +00:00
Jason Edmeades
ef65d2a6a6
ColorWriteEnable should not impact clearing the screen.
2003-10-31 00:09:07 +00:00
Jason Edmeades
0b37bf74b9
CopyRects (per rect) copied one too many lines, trashing the heap.
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Also tidies up scissor test from previous patch.
2003-10-30 23:24:44 +00:00
Jason Edmeades
c922278bfa
Culling to different viewports failed as clearing the whole viewport
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cleared the screen.
2003-10-30 23:05:09 +00:00
Jason Edmeades
14231aa83b
Correct writing to back buffer in non-ortho mode, and ensure the line
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stipple is passed correctly to enable proper wireframe support.
2003-10-30 22:46:29 +00:00
Dimitrie O. Paun
fbdfd910c1
Remove SYMBOLFILE and LDDLLFLAGS from Makefiles.
2003-10-11 01:09:15 +00:00