Define EXTRA_TRACES instead of #if 0.
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@ -39,6 +39,9 @@
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/** currently desactiving 1_4 support as mesa doesn't implement all 1_4 support while defining it */
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#undef GL_VERSION_1_4
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/* Uncomment the next line to get extra traces, important but impact speed */
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/* #define EXTRA_TRACES */
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WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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WINE_DECLARE_DEBUG_CHANNEL(d3d_shader);
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WINE_DECLARE_DEBUG_CHANNEL(fps);
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@ -4340,7 +4343,7 @@ HRESULT WINAPI IDirect3DDevice8Impl_ActiveRender(LPDIRECT3DDEVICE8 iface,
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cfgs = glXChooseFBConfig(This->display, DefaultScreen(This->display), attribs, &nCfgs);
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if (NULL != cfgs) {
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#if 0
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#ifdef EXTRA_TRACES
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int i;
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for (i = 0; i < nCfgs; ++i) {
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TRACE("for (%u,%s)/(%u,%s) found config[%d]@%p\n", BackBufferFormat, debug_d3dformat(BackBufferFormat), StencilBufferFormat, debug_d3dformat(StencilBufferFormat), i, cfgs[i]);
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@ -4352,7 +4355,7 @@ HRESULT WINAPI IDirect3DDevice8Impl_ActiveRender(LPDIRECT3DDEVICE8 iface,
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glFlush();
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vcheckGLcall("glFlush");
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#if 0
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#ifdef EXTRA_TRACES
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/** very very usefull debug code */
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glXSwapBuffers(This->display, This->drawable);
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printf("Hit Enter to get next frame ...\n");
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