- support of D3DTSS_MAXMIPLEVEL
- support of D3DTSS_MIPMAPLODBIAS (using EXT_TEXTURE_LOD_BIAS extension) - correct support of D3DTSS_MAXANISOTROPY for D3DTSS_MAGFILTER and D3DTSS_MINFILTER - fixes for D3DTSS_MAGFILTER and D3DTSS_MAGFILTER
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@ -129,7 +129,12 @@ typedef void (APIENTRY * PGLFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GL
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#define GL_DOT3_RGB_EXT 0x8740
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#define GL_DOT3_RGBA_EXT 0x8741
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#endif
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/* GL_EXT_texture_lod_bias */
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#ifndef GL_EXT_texture_lod_bias
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#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
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#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
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#define GL_TEXTURE_LOD_BIAS_EXT 0x8501
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#endif
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/*******
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* OpenGL Official Version
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@ -3226,36 +3226,51 @@ HRESULT WINAPI IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 ifa
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DWORD ValueMIP = This->StateBlock->texture_state[Stage][D3DTSS_MIPFILTER];
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GLint realVal = GL_LINEAR;
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if (ValueMIN == D3DTEXF_POINT) {
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if (ValueMIN == D3DTEXF_NONE) {
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/* Doesn't really make sense - Windows just seems to disable
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mipmapping when this occurs */
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FIXME("Odd - minfilter of none, just disabling mipmaps\n");
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realVal = GL_LINEAR;
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} else if (ValueMIN == D3DTEXF_POINT) {
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/* GL_NEAREST_* */
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if (ValueMIP == D3DTEXF_POINT) {
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if (ValueMIP == D3DTEXF_NONE) {
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realVal = GL_NEAREST;
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} else if (ValueMIP == D3DTEXF_POINT) {
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realVal = GL_NEAREST_MIPMAP_NEAREST;
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} else if (ValueMIP == D3DTEXF_LINEAR) {
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realVal = GL_NEAREST_MIPMAP_LINEAR;
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} else if (ValueMIP == D3DTEXF_NONE) {
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realVal = GL_NEAREST;
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} else {
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FIXME("Unhandled D3DTSS_MIPFILTER value of %ld\n", ValueMIP);
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realVal = GL_NEAREST_MIPMAP_LINEAR;
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realVal = GL_NEAREST;
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}
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} else if (ValueMIN == D3DTEXF_LINEAR) {
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/* GL_LINEAR_* */
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if (ValueMIP == D3DTEXF_POINT) {
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if (ValueMIP == D3DTEXF_NONE) {
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realVal = GL_LINEAR;
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} else if (ValueMIP == D3DTEXF_POINT) {
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realVal = GL_LINEAR_MIPMAP_NEAREST;
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} else if (ValueMIP == D3DTEXF_LINEAR) {
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realVal = GL_LINEAR_MIPMAP_LINEAR;
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} else if (ValueMIP == D3DTEXF_NONE) {
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realVal = GL_LINEAR;
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} else {
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FIXME("Unhandled D3DTSS_MIPFILTER value of %ld\n", ValueMIP);
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realVal = GL_LINEAR_MIPMAP_LINEAR;
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realVal = GL_LINEAR;
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}
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} else if (ValueMIN == D3DTEXF_NONE) {
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/* Doesn't really make sense - Windows just seems to disable
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mipmapping when this occurs */
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FIXME("Odd - minfilter of none, just disabling mipmaps\n");
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realVal = GL_LINEAR;
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} else if (ValueMIN == D3DTEXF_ANISOTROPIC) {
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if (GL_SUPPORT(EXT_TEXTURE_FILTER_ANISOTROPIC)) {
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if (ValueMIP == D3DTEXF_NONE) {
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realVal = GL_LINEAR_MIPMAP_LINEAR;
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} else if (ValueMIP == D3DTEXF_POINT) {
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realVal = GL_LINEAR_MIPMAP_NEAREST;
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} else if (ValueMIP == D3DTEXF_LINEAR) {
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realVal = GL_LINEAR_MIPMAP_LINEAR;
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} else {
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FIXME("Unhandled D3DTSS_MIPFILTER value of %ld\n", ValueMIP);
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realVal = GL_LINEAR;
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}
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} else {
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WARN("Trying to use ANISOTROPIC_FILTERING for D3DTSS_MINFILTER. But not supported by OpenGL driver\n");
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realVal = GL_LINEAR;
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}
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} else {
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FIXME("Unhandled D3DTSS_MINFILTER value of %ld\n", ValueMIN);
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realVal = GL_LINEAR_MIPMAP_LINEAR;
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@ -3263,30 +3278,89 @@ HRESULT WINAPI IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 ifa
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TRACE("ValueMIN=%ld, ValueMIP=%ld, setting MINFILTER to %x\n", ValueMIN, ValueMIP, realVal);
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glTexParameteri(This->StateBlock->textureDimensions[Stage], GL_TEXTURE_MIN_FILTER, realVal);
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checkGLcall("glTexParameter GL_TEXTURE_MINFILTER, ...");
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checkGLcall("glTexParameter GL_TEXTURE_MIN_FILTER, ...");
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/**
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* if we juste choose to use ANISOTROPIC filtering, refresh openGL state
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*/
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if (GL_SUPPORT(EXT_TEXTURE_FILTER_ANISOTROPIC) && D3DTEXF_ANISOTROPIC == ValueMIN) {
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glTexParameteri(This->StateBlock->textureDimensions[Stage],
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GL_TEXTURE_MAX_ANISOTROPY_EXT,
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This->StateBlock->texture_state[Stage][D3DTSS_MAXANISOTROPY]);
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checkGLcall("glTexParameter GL_TEXTURE_MAX_ANISOTROPY_EXT, ...");
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}
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}
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break;
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case D3DTSS_MAGFILTER :
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{
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DWORD ValueMAG = This->StateBlock->texture_state[Stage][D3DTSS_MAGFILTER];
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GLint realVal = GL_NEAREST;
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if (ValueMAG == D3DTEXF_POINT) {
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realVal = GL_NEAREST;
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} else if (ValueMAG == D3DTEXF_LINEAR) {
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realVal = GL_LINEAR;
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} else if (ValueMAG == D3DTEXF_ANISOTROPIC) {
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if (GL_SUPPORT(EXT_TEXTURE_FILTER_ANISOTROPIC)) {
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realVal = GL_LINEAR;
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} else {
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FIXME("Trying to use ANISOTROPIC_FILTERING for D3DTSS_MAGFILTER. But not supported by current OpenGL driver\n");
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realVal = GL_NEAREST;
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}
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} else {
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FIXME("Unhandled D3DTSS_MAGFILTER value of %ld\n", ValueMAG);
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realVal = GL_NEAREST;
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}
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TRACE("ValueMAG=%ld setting MAGFILTER to %x\n", ValueMAG, realVal);
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glTexParameteri(This->StateBlock->textureDimensions[Stage], GL_TEXTURE_MAG_FILTER, realVal);
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checkGLcall("glTexParameter GL_TEXTURE_MAG_FILTER, ...");
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/**
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* if we juste choose to use ANISOTROPIC filtering, refresh openGL state
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*/
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if (GL_SUPPORT(EXT_TEXTURE_FILTER_ANISOTROPIC) && D3DTEXF_ANISOTROPIC == ValueMAG) {
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glTexParameteri(This->StateBlock->textureDimensions[Stage],
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GL_TEXTURE_MAX_ANISOTROPY_EXT,
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This->StateBlock->texture_state[Stage][D3DTSS_MAXANISOTROPY]);
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checkGLcall("glTexParameter GL_TEXTURE_MAX_ANISOTROPY_EXT, ...");
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}
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}
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break;
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case D3DTSS_MAXMIPLEVEL :
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{
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/**
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* Not really the same, but the more apprioprate than nothing
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*/
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glTexParameteri(This->StateBlock->textureDimensions[Stage],
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GL_TEXTURE_BASE_LEVEL,
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This->StateBlock->texture_state[Stage][D3DTSS_MAXMIPLEVEL]);
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checkGLcall("glTexParameteri GL_TEXTURE_BASE_LEVEL ...");
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}
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break;
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case D3DTSS_MAXANISOTROPY :
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{
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if (GL_SUPPORT(EXT_TEXTURE_FILTER_ANISOTROPIC)) {
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glTexParameteri(This->StateBlock->textureDimensions[Stage], GL_TEXTURE_MAX_ANISOTROPY_EXT, This->StateBlock->texture_state[Stage][D3DTSS_MAXANISOTROPY]);
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glTexParameteri(This->StateBlock->textureDimensions[Stage],
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GL_TEXTURE_MAX_ANISOTROPY_EXT,
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This->StateBlock->texture_state[Stage][D3DTSS_MAXANISOTROPY]);
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checkGLcall("glTexParameteri GL_TEXTURE_MAX_ANISOTROPY_EXT ...");
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}
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}
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break;
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case D3DTSS_MAGFILTER :
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if (Value == D3DTEXF_POINT) {
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glTexParameteri(This->StateBlock->textureDimensions[Stage], GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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checkGLcall("glTexParameter GL_TEXTURE_MAGFILTER, GL_NEAREST");
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} else if (Value == D3DTEXF_LINEAR) {
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glTexParameteri(This->StateBlock->textureDimensions[Stage], GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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checkGLcall("glTexParameter GL_TEXTURE_MAGFILTER, GL_LINEAR");
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} else {
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FIXME("Unhandled D3DTSS_MAGFILTER value of %ld\n", Value);
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}
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break;
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case D3DTSS_MIPMAPLODBIAS :
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{
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if (GL_SUPPORT(EXT_TEXTURE_LOD_BIAS)) {
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float f = *(float*) &Value;
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glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT,
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GL_TEXTURE_LOD_BIAS_EXT,
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f);
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checkGLcall("glTexEnvi GL_TEXTURE_LOD_BIAS_EXT ...");
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}
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}
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break;
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case D3DTSS_ALPHAOP :
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case D3DTSS_COLOROP :
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@ -3570,8 +3644,6 @@ HRESULT WINAPI IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 ifa
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set_texture_matrix((float *)&This->StateBlock->transforms[D3DTS_TEXTURE0 + Stage].u.m[0][0], Value);
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break;
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case D3DTSS_MIPMAPLODBIAS :
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case D3DTSS_MAXMIPLEVEL :
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case D3DTSS_BUMPENVLSCALE :
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case D3DTSS_BUMPENVLOFFSET :
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case D3DTSS_RESULTARG :
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