Make support for CopyRects to a small area of the back buffer, and
correct the general method of updating the back buffer.
This commit is contained in:
parent
99e3e6f88b
commit
2b832f11a5
|
@ -1051,7 +1051,7 @@ HRESULT WINAPI IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface,
|
|||
dest_rect.left = p->x;
|
||||
dest_rect.top = p->y;
|
||||
dest_rect.right = p->x + (r->right - r->left);
|
||||
dest_rect.left = p->y + (r->bottom - r->top);
|
||||
dest_rect.bottom= p->y + (r->bottom - r->top);
|
||||
IDirect3DSurface8Impl_LockRect((LPDIRECT3DSURFACE8) dst, &lrDst, &dest_rect, 0L);
|
||||
TRACE("Locked src and dst\n");
|
||||
|
||||
|
|
|
@ -280,8 +280,9 @@ HRESULT WINAPI IDirect3DSurface8Impl_LockRect(LPDIRECT3DSURFACE8 iface, D3DLOCKE
|
|||
}
|
||||
|
||||
HRESULT WINAPI IDirect3DSurface8Impl_UnlockRect(LPDIRECT3DSURFACE8 iface) {
|
||||
GLint skipBytes = 0;
|
||||
ICOM_THIS(IDirect3DSurface8Impl,iface);
|
||||
|
||||
|
||||
if (FALSE == This->locked) {
|
||||
ERR("trying to lock unlocked surf@%p\n", This);
|
||||
return D3DERR_INVALIDCALL;
|
||||
|
@ -375,19 +376,26 @@ HRESULT WINAPI IDirect3DSurface8Impl_UnlockRect(LPDIRECT3DSURFACE8 iface) {
|
|||
}
|
||||
vcheckGLcall("glDrawBuffer");
|
||||
|
||||
glRasterPos2i(This->lockedRect.left, This->lockedRect.top);
|
||||
/* If not fullscreen, we need to skip a number of bytes to find the next row of data */
|
||||
glGetIntegerv(GL_UNPACK_ROW_LENGTH, &skipBytes);
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, This->myDesc.Width);
|
||||
|
||||
/* And back buffers are not blended */
|
||||
glDisable(GL_BLEND);
|
||||
|
||||
glRasterPos3i(This->lockedRect.left, This->lockedRect.top, 1);
|
||||
vcheckGLcall("glRasterPos2f");
|
||||
switch (This->myDesc.Format) {
|
||||
case D3DFMT_R5G6B5:
|
||||
{
|
||||
glDrawPixels(This->lockedRect.right - This->lockedRect.left, This->lockedRect.bottom - This->lockedRect.top,
|
||||
glDrawPixels(This->lockedRect.right - This->lockedRect.left, (This->lockedRect.bottom - This->lockedRect.top)-1,
|
||||
GL_RGB, GL_UNSIGNED_SHORT_5_6_5, This->allocatedMemory);
|
||||
vcheckGLcall("glDrawPixels");
|
||||
}
|
||||
break;
|
||||
case D3DFMT_R8G8B8:
|
||||
{
|
||||
glDrawPixels(This->lockedRect.right - This->lockedRect.left, This->lockedRect.bottom - This->lockedRect.top,
|
||||
glDrawPixels(This->lockedRect.right - This->lockedRect.left, (This->lockedRect.bottom - This->lockedRect.top)-1,
|
||||
GL_RGB, GL_UNSIGNED_BYTE, This->allocatedMemory);
|
||||
vcheckGLcall("glDrawPixels");
|
||||
}
|
||||
|
@ -396,7 +404,7 @@ HRESULT WINAPI IDirect3DSurface8Impl_UnlockRect(LPDIRECT3DSURFACE8 iface) {
|
|||
{
|
||||
glPixelStorei(GL_PACK_SWAP_BYTES, TRUE);
|
||||
vcheckGLcall("glPixelStorei");
|
||||
glDrawPixels(This->lockedRect.right - This->lockedRect.left, This->lockedRect.bottom - This->lockedRect.top,
|
||||
glDrawPixels(This->lockedRect.right - This->lockedRect.left, (This->lockedRect.bottom - This->lockedRect.top)-1,
|
||||
GL_BGRA, GL_UNSIGNED_BYTE, This->allocatedMemory);
|
||||
vcheckGLcall("glDrawPixels");
|
||||
glPixelStorei(GL_PACK_SWAP_BYTES, prev_store);
|
||||
|
@ -414,6 +422,10 @@ HRESULT WINAPI IDirect3DSurface8Impl_UnlockRect(LPDIRECT3DSURFACE8 iface) {
|
|||
glRasterPos3iv(&prev_rasterpos[0]);
|
||||
vcheckGLcall("glRasterPos3iv");
|
||||
|
||||
/* Reset to previous pack row length / blending state */
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, skipBytes);
|
||||
if (This->Device->StateBlock->renderstate[D3DRS_ALPHABLENDENABLE]) glEnable(GL_BLEND);
|
||||
|
||||
LEAVE_GL();
|
||||
|
||||
/** restore clean dirty state */
|
||||
|
|
Loading…
Reference in New Issue