Andrew Eikum
f461610e6c
dsound: Handle default case in dsound3d mode switch (Coverity).
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Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-11 12:17:58 +09:00
Andrew Eikum
2edb4bf320
dsound: Apply rolloff factor to distance attenuation.
2015-04-29 12:23:46 +09:00
Igor Kotrasinski
65e19a096d
dsound: Fix conning formula to correctly interpolate volume.
2015-04-14 16:51:25 +09:00
Stas Cymbalov
c1c108f58c
dsound: Fix angle to sound source calculation.
2015-04-06 23:29:19 +09:00
Francois Gouget
359fbe829a
dsound: Remove unneeded NONAMELESSXXX directives.
2015-03-11 22:10:31 +09:00
Marcus Meissner
a83e8e88ea
dsound: If 3d sound is disabled, just return (Coverity).
2015-03-02 23:00:31 +09:00
Mark Harmstone
1c73ce1ee7
dsound: Fix 3D positioning bug with head-relative buffers.
2015-02-03 16:30:55 +09:00
Mark Harmstone
77b2ab21f4
dsound: Support 5.1 sound.
2015-01-09 17:37:50 +01:00
Mark Harmstone
02f9edfd77
dsound: Do not use panning to set sound position.
2015-01-07 23:48:27 +01:00
Andrew Eikum
f0be44c82d
dsound: Don't destroy primary buffer until device is released.
2012-05-09 17:49:33 +02:00
Michael Stefaniuc
e0d81e55e2
dsound: Merge IDirectSound3DBuffer into the secondary buffer object.
2012-01-19 21:08:49 +01:00
Michael Stefaniuc
a5d2120021
dsound: Get rid of some LPDIRECTSOUND3DBUFFER usage.
2012-01-19 21:08:49 +01:00
Michael Stefaniuc
37df4671cb
dsound: Merge IDirectSound3DListener into the primary buffer object.
2012-01-16 12:45:33 +01:00
Alexander E. Patrakov
663bc47602
dsound: Always resample buffers in mixer thread.
2011-12-29 17:56:48 +01:00
André Hentschel
2b981177d3
dsound: Use if(0) instead of #if 0 to make sure code still compiles.
2011-12-27 16:55:06 +01:00
Andrew Eikum
b1fdaa81b0
dsound: Remove hardware acceleration support.
2011-09-26 18:38:07 +02:00
Andrew Eikum
e2cc32d252
dsound: Don't dereference a freed object.
2011-09-21 19:25:12 +02:00
Michael Stefaniuc
c0565143f9
dsound: Don't delete the primary buffer if a sub iface is still in use.
2011-08-31 19:43:05 +02:00
Michael Stefaniuc
ffb51208e9
dsound: Use the same struct for the primary buffer object as for the secondary.
2011-08-31 19:43:05 +02:00
Michael Stefaniuc
6d7c38256f
dsound: Fix refcounting for the secondary buffer object.
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This fixes a regression introduced in 6b64e0090c
.
2011-08-26 11:31:59 +02:00
Michael Stefaniuc
6b64e0090c
dsound: Kill SecondaryBufferImpl with extreme prejudice.
2011-08-24 12:14:46 +02:00
Frédéric Delanoy
760faf01a9
tests: Assorted spelling fixes.
2011-08-04 18:27:37 +02:00
Francois Gouget
b3bf746ff9
Straighten out some ellipses.
2008-11-26 12:33:34 +01:00
Maarten Lankhorst
3f965d582f
dsound: Make AngleBetweenVectorsRad when vectors have no magnitude.
2007-11-12 11:40:10 +01:00
Maarten Lankhorst
545a774fcc
dsound: Implement AngleBetweenVectorsDeg as a call to AngleBetweenVectorsRad.
2007-11-12 11:40:04 +01:00
Maarten Lankhorst
36e9054629
dsound: Move resampling away from mixer thread.
2007-08-02 11:53:31 +02:00
Maarten Lankhorst
a6ab4c51cf
dsound: Fix division by zero in DSOUND_Calc3DBuffer.
2007-07-09 12:15:45 +02:00
Romain Iehl
684a121aed
dsound: Correct field access.
2007-07-06 18:19:40 +02:00
Romain Iehl
8de6b7da40
dsound: Simplify the calculation of sound attenuation due to distance.
2007-07-06 18:19:34 +02:00
Romain Iehl
3a8ae53de4
dsound: Fix bug preventing correct calculation of the sound parameters
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of a 3Dbuffer, when an application calls CommitDeferredSettings after
the 3DBuffer has been released.
2007-07-06 18:15:57 +02:00
Maarten Lankhorst
a7d6ed8ea6
dsound: Simplify mixing by removing remixing support, and fix its waveout breakage.
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Based on a patch by Peter Dons Tychsen.
2007-06-22 12:23:18 +02:00
Andrew Talbot
1e4c97175e
dsound: Exclude unused headers.
2007-05-03 14:23:53 +02:00
Andrew Talbot
824c9c8ee6
dsound: Constify some variables.
2007-04-30 12:32:30 +02:00
Michael Stefaniuc
3cf9f84561
dsound: Remove stray '\' at end of lines.
2007-01-09 12:03:46 +01:00
Andrew Talbot
6a9d6ef275
dsound: Remove unused function.
2007-01-09 12:03:38 +01:00
Michael Stefaniuc
26bd2ec9c3
dsound: Win64 printf format warning fixes.
2006-11-13 12:49:04 +01:00
Alexandre Julliard
bc99ac09d3
dsound: Don't use sizeof in traces to avoid printf format warnings.
2006-06-13 14:10:32 +02:00
Jonathan Ernst
360a3f9142
Update the address of the Free Software Foundation.
2006-05-23 14:11:13 +02:00
Robert Reif
e49a5c22fb
dsound: Refactor playback.
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Replace references of IDirectSoundImpl with DirectSoundDevice to
remove one level of indirection and remove the problem of a three
object circular reference.
2006-01-06 12:35:20 +01:00
Robert Reif
0265676a27
dsound: Remove WINAPI from internal functions.
2006-01-03 17:32:50 +01:00
Robert Reif
6727c52f3b
Include winuser.h so the code compiles cleanly on windows using
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windows headers.
2005-10-17 09:24:50 +00:00
Dmitry Timoshkov
b67da5b946
Make more of the OLE interface vtables const.
2005-06-01 19:57:42 +00:00
Robert Reif
a2f1fd3aca
Add multiple DIRECTSOUND object support (multiple sound cards can play
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at the same time).
Fix CoCreateInstance when no sound card is present.
Fix create bug found by Mike Hearn.
2005-05-31 09:31:37 +00:00
Robert Reif
f8833daef1
Removed printing of thread id for AddRef and Release because
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WINEDEBUG=+tid gives the same result.
General consistency cleanup.
2005-02-11 11:49:05 +00:00
Robert Reif
364c0d53f9
Remove unused includes.
2005-01-24 13:31:27 +00:00
Alexandre Julliard
ebe3c529b1
Janitorial: C booleans must not be compared against TRUE.
2004-12-09 14:07:59 +00:00
Robert Reif
8a8ee786ee
Cleanup reference counting.
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AddRef and Release return ULONG.
2004-09-17 18:10:59 +00:00
Robert Reif
b970aeb4b7
Cleanup reference counting.
2004-09-16 19:08:04 +00:00
Alexandre Julliard
314b99c48f
Removed some more uses of the non-standard ICOM_THIS macro.
2004-09-09 20:17:07 +00:00
Alexandre Julliard
f714b39762
Get rid of the no longer used ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
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macro.
2004-08-23 19:39:48 +00:00