Henri Verbeet
6fd212818d
wined3d: Do not preload the buffer in wined3d_buffer_unmap().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-31 19:48:44 +01:00
Józef Kucia
e800093706
wined3d: Create dummy buffer textures.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-26 16:57:46 +01:00
Henri Verbeet
ff85cd5f4a
wined3d: Get rid of the "AlwaysOffscreen" setting.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-25 11:25:42 +01:00
Józef Kucia
6b94fb1e4a
wined3d: Always check if context window needs to be updated.
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Fixes a regression introduced by commit
8673dca87d
.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-12-19 11:06:00 +01:00
Józef Kucia
a02fd72965
wined3d: Use depth/stencil formats for typeless resources only when WINED3DUSAGE_DEPTHSTENCIL is set.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-12-12 19:40:33 +01:00
Józef Kucia
2dcfd128e1
wined3d: Create texture views for unordered access views.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-12-09 15:54:24 +01:00
Józef Kucia
ffcea8af77
wined3d: Implement primitive restart.
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Based on a patch by Andrew Wesie.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-12-08 13:54:06 +01:00
Józef Kucia
66aa910bd0
wined3d: Unbind image textures in context_bind_unordered_access_views().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-11-29 16:56:40 +01:00
Józef Kucia
d368779b9a
wined3d: Synchronize shader memory accesses after each draw call.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-11-24 14:31:07 +01:00
Józef Kucia
71ad7a8952
wined3d: Invalidate texture locations while binding UAVs.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-11-24 14:31:00 +01:00
Józef Kucia
794d59259b
wined3d: Introduce wined3d_device_set_unordered_access_view().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-11-24 14:30:56 +01:00
Józef Kucia
2e15ae85a1
wined3d: Introduce wined3d_buffer_get_memory().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-10-21 13:37:58 +02:00
Józef Kucia
fc866d88f3
wined3d: Rename buffer_get_sysmem() to wined3d_buffer_load_sysmem().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-10-19 08:09:48 -07:00
Józef Kucia
5f86ef7b1e
wined3d: Rename buffer_internal_preload() to wined3d_buffer_load().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-10-19 08:09:46 -07:00
Józef Kucia
4116d72078
wined3d: Call GL functions through gl_info.gl_ops in context_dump_fbo_attachment().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-10-10 21:10:55 +02:00
Józef Kucia
83544c4cc2
wined3d: Call glFlush() through gl_info.gl_ops.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-10-10 21:10:53 +02:00
Matteo Bruni
dd420ccf1f
wined3d: Flag WINED3D_SHADER_CONST_PS_Y_CORR on framebuffer changes.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-10-07 13:11:43 +02:00
Józef Kucia
13e464d0fb
wined3d: Avoid destroying active contexts.
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This commit fixes a problem which can be observed in d3d10core and d3d11
tests while a device is destroyed in test_swapchain_flip().
When a swapchain is destroyed all contexts associated with this
swapchain are destroyed. A context is destroyed even if it is active.
This might lead to using a destroyed context. In order to fix this the
destruction of context is delayed until leaving the last level.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-10-06 14:22:18 +02:00
Józef Kucia
6f7e0d3dba
wined3d: Avoid trying to get backup DC when context is no longer associated with swapchain.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-10-06 14:22:14 +02:00
Józef Kucia
8673dca87d
wined3d: Avoid using "context->swapchain" in context_update_window().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-10-06 14:22:11 +02:00
Józef Kucia
79787263cc
wined3d: Store pointer to device in wined3d_context.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-10-06 14:22:08 +02:00
Matteo Bruni
a5d2b3622b
wined3d: Use ARB_clip_control to avoid vertex position fixups.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-10-04 13:55:47 +02:00
Matteo Bruni
a7f846b2ee
wined3d: Avoid vpos fixups when ARB_fragment_coord_conventions is supported.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-10-04 13:55:36 +02:00
Józef Kucia
7cb16e4dbe
wined3d: Bind dummy textures to all texture image units.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-10-03 20:43:01 +02:00
Józef Kucia
a4ce86c8f7
wined3d: Do not create separate dummy texture for each texture image unit.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-10-03 20:43:01 +02:00
Matteo Bruni
d1bc192b29
wined3d: Fix a bunch of typos.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-09-23 20:48:24 +09:00
Henri Verbeet
3160eabf24
wined3d: Use wined3d_texture_load_location() in context_validate_onscreen_formats().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-08-02 06:08:56 -05:00
Matteo Bruni
b62f4139ed
wined3d: Swizzle D3DCOLOR attributes in the GLSL FFP replacement when necessary.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-08-01 09:57:38 -05:00
Matteo Bruni
75c8eba525
wined3d: Also check BLENDWEIGHT for immediate mode fallback.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-08-01 09:57:28 -05:00
Józef Kucia
b30f59c567
wined3d: Add compute shader type.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-06-22 00:58:56 +09:00
Henri Verbeet
a1bc5b8c97
wined3d: Don't bother with glGetError() if we have ARB_DEBUG_OUTPUT.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-06-22 00:58:54 +09:00
Józef Kucia
e86693f956
wined3d: Create texture views for shader resource views.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-06-07 22:06:24 +09:00
Józef Kucia
9cc95e5a1d
wined3d: Do not try to attach WINED3FMT_NULL surfaces to FBO.
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This fixes a regression introduced by commit
b76fcbe0da
.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-06-06 22:18:58 +09:00
Józef Kucia
3bac75c040
wined3d: Add support for NULL sampler.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-06-03 00:10:49 +09:00
Józef Kucia
b18d8ec04a
wined3d: Allow draw calls without vertex declaration.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-24 20:03:17 +09:00
Henri Verbeet
8ae3a9b624
wined3d: Introduce a helper function to allocate arrays.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-24 16:19:01 +09:00
Józef Kucia
0f1729c5f4
wined3d: Handle 2D array textures in context_dump_fbo_attachment().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-22 21:19:46 +09:00
Henri Verbeet
58a1796d83
wined3d: Don't enumerate sub-resources in wined3d_device_reset().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-21 15:34:43 +09:00
Józef Kucia
879d4bffeb
wined3d: Add support for rendering to 2D array textures.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-20 21:50:42 +09:00
Józef Kucia
7eac961454
wined3d: Create dummy 2D array textures.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-19 21:25:53 +09:00
Henri Verbeet
feb86895b4
wined3d: Store renderbuffer IDs in struct wined3d_texture.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-19 14:56:02 +09:00
Henri Verbeet
e7031197a1
wined3d: Use the texture dimension helpers in context_find_fbo_entry().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-18 15:07:16 +09:00
Stefan Dösinger
aad6fb4a42
wined3d: Explicitly pass a wined3d_state structure to context_apply_draw_state().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-15 12:32:44 +09:00
Henri Verbeet
f3c155cc56
wined3d: Merge drawStridedSlow() and drawStridedSlowVs().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-07 12:57:34 +09:00
Henri Verbeet
e686b5a62f
wined3d: Explicitly pass a wined3d_state structure to context_apply_clear_state().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-07 12:57:29 +09:00
Henri Verbeet
6b8fb1c22e
wined3d: Also update the swap interval when not recreating the context in wined3d_device_reset().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-05 12:52:19 +09:00
Józef Kucia
ea92105d41
wined3d: Add domain shader type.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-01 20:51:33 +09:00
Stefan Dösinger
984934f685
wined3d: Introduce wined3d_texture_invalidate_location().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-31 10:40:07 +09:00
Henri Verbeet
1c5d544380
wined3d: Use the texture dimension helpers in context_find_fbo_entry().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-31 10:39:58 +09:00
Henri Verbeet
d6e2f650d5
wined3d: Store the context's current rendertarget as a texture and sub-resource index.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-30 11:54:13 +09:00