Without this change, for Japan, Wine returns "Korea Standard Time",
not "Tokyo Standard Time" as seen in Bug 42719.
Actually, this is a regression by d666143f88.
The new code relies on offsets from UTC and DST change timings. However,
Northeast Asia regions don't use daylight saving time. Thus, Wine can't
distinguish between these regions.
Signed-off-by: Akihiro Sagawa <sagawa.aki@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Effectively, this will enable Direct3D 11 by default on AMD and Intel
hardware.
Yes, this patch is awful.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
The context_acquire() function does that.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
For consistency with wined3d_device_init_3d().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
wined3d will not do this anymore.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
wined3d will not do this anymore.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
wined3d will not do this anymore.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Relative addressing doesn't necessarily work for SM3.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This prevents sign extending it when promoting it to ULONGLONG. This
fixes high CPU usage in Wargaming Game Center that was caused by
_Cnd_timedwait instantly returning timeout instead of waiting for the
requested 30 days.
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Piotr Caban <piotr@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
The initial WINED3D_RS_ZFUNC state is different in wined3d.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
We do not want to automagically disable depth test for D3D10+.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
wined3d will not do this anymore
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
wined3d will not do this anymore
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Direct3D seems to define exact depth bias scale factors per format.
In order to make depth bias work reliably across OpenGL drivers we need
to slightly adjust depth bias values passed to glPolygonOffset().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>