msvcp: Cast the wait time in _Cnd_timedwait to ULONG.
This prevents sign extending it when promoting it to ULONGLONG. This fixes high CPU usage in Wargaming Game Center that was caused by _Cnd_timedwait instantly returning timeout instead of waiting for the requested 30 days. Signed-off-by: Stefan Dösinger <stefan@codeweavers.com> Signed-off-by: Piotr Caban <piotr@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -635,7 +635,7 @@ int __cdecl _Cnd_timedwait(_Cnd_arg_t cnd, _Mtx_arg_t mtx, const xtime *xt)
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InterlockedExchangeAdd( (LONG *)&cv->Ptr, 1 );
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_Mtx_unlock(mtx);
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timeout.QuadPart = (ULONGLONG)_Xtime_diff_to_millis(xt) * -10000;
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timeout.QuadPart = (ULONGLONG)(ULONG)_Xtime_diff_to_millis(xt) * -10000;
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status = NtWaitForKeyedEvent(keyed_event, &cv->Ptr, FALSE, &timeout);
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if (status)
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{
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