Commit Graph

155 Commits

Author SHA1 Message Date
Henri Verbeet 69b7612265 wined3d: Get rid of struct glDescriptor.
In general it might not be a bad idea to group GL specific data into a
separate struct, but IWineD3DSurfaceImpl is currently the only thing that
bothers. It doesn't get it quite right either, since e.g. the PBO isn't in
glDescriptor either.
2009-07-10 12:13:24 +02:00
Henri Verbeet 32fd8f2130 wined3d: checkGLcall() doesn't need a \n. 2009-07-07 11:50:22 +02:00
Henri Verbeet 2ac34bf231 wined3d: Add some missing float suffixes.
The compiler should be smart enough to fix most of these, but it looks sloppy.
2009-07-07 11:50:05 +02:00
Henri Verbeet 50e9ad66e2 wined3d: Clear the last device in WineD3D_CreateFakeGLContext(). 2009-07-02 12:00:44 +02:00
Henri Verbeet f57967c983 wined3d: Always check the result of wglMakeCurrent(). 2009-06-29 12:30:28 +02:00
Henri Verbeet 40565211fb wined3d: Prevent GL calls from DestroyContext() if we failed to make the GL context current.
This can happen if the window is destroyed before the device is released.
2009-06-29 12:30:24 +02:00
Henri Verbeet 7363b6e2e3 wined3d: Document GL context dependencies. 2009-06-26 12:05:07 +02:00
Henri Verbeet 5dcbc40581 wined3d: Make sure we have an active GL context in context_resource_released(). 2009-06-25 11:47:28 +02:00
Henri Verbeet 94cd8656ea wined3d: Make context_resource_released() responsible for activating a different GL context.
In case lastActiveRenderTarget is destroyed.
2009-06-25 11:47:24 +02:00
Henri Verbeet 7422babd88 wined3d: Set FBO stencil attachments for relevant depth stencil formats. 2009-06-08 12:44:27 +02:00
Henri Verbeet a2244051ef wined3d: Use context_attach_depth_stencil_fbo() to clear FBO depth attachments. 2009-06-08 12:44:22 +02:00
Stefan Dösinger 0629585c24 wined3d: Work around an ARBFP vs GLSL bug in Mac OS. 2009-05-27 11:57:54 +02:00
Chris Robinson 12799db349 wined3d: Decrement fbo_entry_count when one is removed from the list. 2009-05-25 11:22:25 +02:00
Henri Verbeet b35e469d9d wined3d: Document functions that depend on the caller to do GL locking. 2009-05-15 10:25:41 +02:00
Henri Verbeet e260132701 wined3d: Add missing GL locking to set_blit_dimension() calls. 2009-05-14 11:12:46 +02:00
Henri Verbeet 1070e075e4 wined3d: Add missing GL locking to calls to FBO functions. 2009-05-14 11:12:38 +02:00
Henri Verbeet b7ac22004f wined3d: Add missing GL locking to shader_backend_t.shader_select() calls. 2009-05-13 12:01:57 +02:00
Henri Verbeet 7f14ea01c6 wined3d: Add missing GL locking to state table calls. 2009-05-13 12:01:52 +02:00
Henri Verbeet 0d446053da wined3d: Don't create more than WINED3D_MAX_FBO_ENTRIES FBO entries.
This essentially turns the FBO entry list into an LRU cache.
2009-05-12 11:18:15 +02:00
Stefan Dösinger 668328a697 wined3d: Work around a bad crash in fglrx. 2009-05-08 12:16:50 +02:00
Henri Verbeet 42e31a4242 wined3d: Fix a few sign compare warnings. 2009-03-25 11:12:30 +01:00
Henri Verbeet dd1f0d9c48 wined3d: Pass format_desc to getColorBits() and getDepthStencilBits(). 2009-03-24 12:57:38 +01:00
Henri Verbeet 1f4e7b27ed wined3d: Set the currently active context to NULL when it's destroyed.
This should make us crash when trying to use the "currently active" context
after it has been destroyed, rather than messing around with freed memory.
2009-03-23 14:08:02 +01:00
Henri Verbeet 2dc7fc2916 wined3d: Remove the format field from IWineD3DResourceClass. 2009-03-13 11:29:19 +01:00
Henri Verbeet a56e3a102b wined3d: Only return a pointer to struct GlPixelFormatDesc from getFormatDescEntry(). 2009-03-13 11:29:10 +01:00
Henri Verbeet 4e2c87dd22 wined3d: Handle error conditions better in RemoveContextFromArray(). 2009-03-09 14:44:02 +01:00
Stefan Dösinger 4386a827e9 wined3d: Pass the requested srgb flag to PreLoad.
Add a new wined3d-internal PreLoad function to textures and surfaces
that takes a parameter specifying wether the rgb or srgb texture
should be loaded.
2009-02-17 12:51:36 +01:00
Stefan Dösinger 365e1f3b07 wined3d: Avoid hooking non-fog glEnable/glDisable calls.
This prevents fallout from the GL_EXT_fog_coord emulation. glEnable
and glDisable calls other than those that change GL_FOG are not
hooked. The glEnableWINE and glDisableWINE functions can be used to
add other hooks too if ever needed.
2009-01-12 13:03:47 +01:00
Henri Verbeet 73823ef5f6 wined3d: Remove the shader_cleanup() method from the shader backend. 2008-12-17 14:02:24 +01:00
Stefan Dösinger 31da3c0578 wined3d: Emulate GL_EXT_fog_coord. 2008-12-16 14:34:11 +01:00
Stefan Dösinger d707f018df wined3d: Remove some needless initializations.
They're not needed, they are handled by the state management anyway.
2008-12-16 14:32:43 +01:00
Stefan Dösinger 199a3468bf wined3d: Fake GL_ARB_multitexture. 2008-12-16 14:31:25 +01:00
Henri Verbeet b451048eb7 wined3d: Move GlPixelFormatDesc to wined3d_private.h where it belongs.
Also remove the silly typedef.
2008-12-04 11:59:06 +01:00
Andrew Talbot fdba8b8593 wined3d: Sign-compare warnings fix. 2008-11-21 11:29:12 +01:00
Roderick Colenbrander e848aed2b8 wined3d: ActivateContext caused a lot of recursive ENTER_GL calls while it is especially dangerous in here as this function can indirectly trigger GDI calls. 2008-10-20 11:38:36 +02:00
Alexandre Julliard 6cfef95ce7 wined3d: Convert source files to utf-8. 2008-10-18 19:21:20 +02:00
Henri Verbeet 723f3656e5 wined3d: Modifying GL_TEXTURE_MIN_FILTER modifies both the MINFILTER and MIPFILTER sampler states. 2008-10-16 12:35:51 +02:00
Henri Verbeet bd5abfb1e4 wined3d: Remove a redundant local variable in apply_draw_buffer(). 2008-10-16 12:35:40 +02:00
Henri Verbeet 231e2c60b5 wined3d: The container is always non-NULL if GetContainer() succeeds. 2008-10-16 12:35:34 +02:00
Henri Verbeet af6636c21c wined3d: Don't do GL calls without a context. 2008-10-09 12:14:15 +02:00
Henri Verbeet 0420f17b1f wined3d: Remove a redundant initialization of cfgs in WineD3D_ChoosePixelFormat. 2008-10-08 12:16:48 +02:00
Henri Verbeet 76de76e508 wined3d: Destroy FBO entries in the context. 2008-09-22 12:20:24 +02:00
Henri Verbeet 459673da1a wined3d: Make sure update_minfilter and update_magfilter are initialized. 2008-09-22 12:20:18 +02:00
Henri Verbeet 45820046e8 wined3d: Create a FBO for each combination of render targets and depth stencil.
The main reason for this change is crappy performance for reconfiguring FBOs.
2008-09-19 11:30:00 +02:00
Henri Verbeet 3a8ab00fe1 wined3d: Get rid of context_set_depth_stencil_fbo().
Integrate clearing the depth stencil attachment in context_attach_depth_stencil_fbo().
2008-09-19 11:29:48 +02:00
Henri Verbeet 8f2ed870f1 wined3d: Get rid of context_set_render_target_fbo().
Integrate clearing the attachment in context_attach_surface_fbo().
2008-09-19 11:29:39 +02:00
Henri Verbeet 734b31e00b wined3d: Handle drawbuffers in context_apply_fbo_state() instead of context_set_render_target_fbo(). 2008-09-19 11:29:27 +02:00
Henri Verbeet 9533a5cbbf wined3d: Split off a function for applying an attachment's filter states. 2008-09-19 11:29:18 +02:00
Henri Verbeet a269236649 wined3d: Move FBO handling functions to context.c. 2008-09-19 11:29:13 +02:00
Stefan Dösinger c36e033856 wined3d: Fix the pixelformat selection logic. 2008-09-05 11:23:09 +02:00