wined3d: Add missing GL locking to set_blit_dimension() calls.

This commit is contained in:
Henri Verbeet 2009-05-13 18:22:54 +02:00 committed by Alexandre Julliard
parent 1070e075e4
commit e260132701
1 changed files with 5 additions and 1 deletions

View File

@ -1109,7 +1109,9 @@ static inline void SetupForBlit(IWineD3DDeviceImpl *This, WineD3DContext *contex
TRACE("Setting up context %p for blitting\n", context);
if(context->last_was_blit) {
if(context->blit_w != width || context->blit_h != height) {
ENTER_GL();
set_blit_dimension(width, height);
LEAVE_GL();
context->blit_w = width; context->blit_h = height;
/* No need to dirtify here, the states are still dirtified because they weren't
* applied since the last SetupForBlit call. Otherwise last_was_blit would not
@ -1268,9 +1270,11 @@ static inline void SetupForBlit(IWineD3DDeviceImpl *This, WineD3DContext *contex
glDisable(GL_CLIP_PLANE4); checkGLcall("glDisable(clip plane 4)");
glDisable(GL_CLIP_PLANE5); checkGLcall("glDisable(clip plane 5)");
Context_MarkStateDirty(context, STATE_RENDER(WINED3DRS_CLIPPING), StateTable);
LEAVE_GL();
set_blit_dimension(width, height);
LEAVE_GL();
context->blit_w = width; context->blit_h = height;
Context_MarkStateDirty(context, STATE_VIEWPORT, StateTable);
Context_MarkStateDirty(context, STATE_TRANSFORM(WINED3DTS_PROJECTION), StateTable);