wined3d: Add missing GL locking to set_blit_dimension() calls.
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@ -1109,7 +1109,9 @@ static inline void SetupForBlit(IWineD3DDeviceImpl *This, WineD3DContext *contex
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TRACE("Setting up context %p for blitting\n", context);
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if(context->last_was_blit) {
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if(context->blit_w != width || context->blit_h != height) {
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ENTER_GL();
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set_blit_dimension(width, height);
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LEAVE_GL();
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context->blit_w = width; context->blit_h = height;
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/* No need to dirtify here, the states are still dirtified because they weren't
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* applied since the last SetupForBlit call. Otherwise last_was_blit would not
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@ -1268,9 +1270,11 @@ static inline void SetupForBlit(IWineD3DDeviceImpl *This, WineD3DContext *contex
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glDisable(GL_CLIP_PLANE4); checkGLcall("glDisable(clip plane 4)");
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glDisable(GL_CLIP_PLANE5); checkGLcall("glDisable(clip plane 5)");
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Context_MarkStateDirty(context, STATE_RENDER(WINED3DRS_CLIPPING), StateTable);
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LEAVE_GL();
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set_blit_dimension(width, height);
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LEAVE_GL();
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context->blit_w = width; context->blit_h = height;
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Context_MarkStateDirty(context, STATE_VIEWPORT, StateTable);
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Context_MarkStateDirty(context, STATE_TRANSFORM(WINED3DTS_PROJECTION), StateTable);
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