wined3d: Add missing GL locking to calls to FBO functions.

This commit is contained in:
Henri Verbeet 2009-05-13 18:22:54 +02:00 committed by Alexandre Julliard
parent 12c4af8dd8
commit 1070e075e4
1 changed files with 7 additions and 2 deletions

View File

@ -371,6 +371,8 @@ void context_resource_released(IWineD3DDevice *iface, IWineD3DResource *resource
{
struct fbo_entry *entry, *entry2;
ENTER_GL();
LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, &This->contexts[i]->fbo_list, struct fbo_entry, entry)
{
BOOL destroyed = FALSE;
@ -388,6 +390,8 @@ void context_resource_released(IWineD3DDevice *iface, IWineD3DResource *resource
if (!destroyed && entry->depth_stencil == (IWineD3DSurface *)resource)
context_destroy_fbo_entry(This, entry);
}
LEAVE_GL();
}
break;
@ -1599,7 +1603,9 @@ void ActivateContext(IWineD3DDeviceImpl *This, IWineD3DSurface *target, ContextU
case CTXUSAGE_CLEAR:
case CTXUSAGE_DRAWPRIM:
if (wined3d_settings.offscreen_rendering_mode == ORM_FBO) {
ENTER_GL();
context_apply_fbo_state((IWineD3DDevice *)This);
LEAVE_GL();
}
if (context->draw_buffer_dirty) {
apply_draw_buffer(This, target, FALSE);
@ -1611,10 +1617,9 @@ void ActivateContext(IWineD3DDeviceImpl *This, IWineD3DSurface *target, ContextU
if (wined3d_settings.offscreen_rendering_mode == ORM_FBO) {
if (This->render_offscreen) {
FIXME("Activating for CTXUSAGE_BLIT for an offscreen target with ORM_FBO. This should be avoided.\n");
ENTER_GL();
context_bind_fbo((IWineD3DDevice *)This, GL_FRAMEBUFFER_EXT, &context->dst_fbo);
context_attach_surface_fbo(This, GL_FRAMEBUFFER_EXT, 0, target);
ENTER_GL();
GL_EXTCALL(glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, 0));
checkGLcall("glFramebufferRenderbufferEXT");
LEAVE_GL();