Francois Gouget
2166afceb7
Assorted spelling fixes.
2008-12-29 11:36:49 +01:00
Vincent Pelletier
143bd931b6
wined3d: Detect intel 945 GM.
2008-12-29 11:35:36 +01:00
Nick Burns
9dea6f7de5
wined3d: Fix glReadPixels call from read_from_framebuffer.
2008-12-26 13:42:17 +01:00
Andrew Talbot
f9762d6082
wined3d: Remove superfluous semicolons.
2008-12-24 19:59:14 +01:00
Maarten Lankhorst
4eca43e702
winex11.drv/wined3d: Fix tsx11 calling convention.
2008-12-23 12:51:44 +01:00
Nick Burns
c52fd346ef
wined3d: Fix a couple of typos in wined3d_gl.h
2008-12-22 14:14:52 +01:00
Rico Schüller
b061f64228
wined3d: Fix compilation for Windows build.
2008-12-22 10:29:14 +01:00
Henri Verbeet
02e4c33611
wined3d: Consistently use .xyzw for vector components.
2008-12-20 11:11:55 +01:00
Henri Verbeet
33f344882c
wined3d: Remove a useless FIXME.
2008-12-20 11:11:49 +01:00
Henri Verbeet
4a19d893e5
wined3d: Only apply shader constants that changed.
...
This improves performance a bit for applications that use a lot of
shaders with a lot of constants.
2008-12-20 11:11:45 +01:00
Henri Verbeet
684017c071
wined3d: Properly reset the stateblock.
2008-12-20 11:11:39 +01:00
Henri Verbeet
ef7365a4cd
wined3d: Set the initial viewport in InitStartupStateBlock().
...
>From 8aa3fb7ceb6fb93abf71520c852403284a9f8c76 Mon Sep 17 00:00:00 2001
From: Henri Verbeet <hverbeet@codeweavers.com>
Date: Fri, 19 Dec 2008 19:21:55 +0100
Subject: wined3d: Set the initial viewport in InitStartupStateBlock().
2008-12-20 11:11:34 +01:00
Henri Verbeet
a52edd7810
wined3d: Don't call allocate_shader_constants() from Init3D().
...
CreateStateBlock() should take care of that.
2008-12-19 18:05:02 +01:00
Roderick Colenbrander
086d949877
wined3d: Add GL_RG16F / GL_RG32F support using ARB_texture_rg.
2008-12-19 17:49:20 +01:00
Roderick Colenbrander
331fe08b54
wined3d: Add R32F using ARB_texture_rg.
2008-12-19 17:49:08 +01:00
Roderick Colenbrander
8cb84458d3
wined3d: Add R16F using ARB_texture_rg.
2008-12-19 17:49:02 +01:00
Roderick Colenbrander
7238bce79d
wined3d: Add GL_ARB_texture_rg / GL_EXT_texture_swizzle support. These extensions are needed for more efficient R32F/RG32F support.
2008-12-19 17:48:55 +01:00
Stefan Dösinger
690cbe76ac
wined3d: Make pixelshaders disable fog properly.
...
This is a first step towards cleaning up the fog mess. The fog
parameter is added to the pixelshader compile args structure. That way
multiple pshaders are compiled for different fog settings, and the
pixel shader can remove the fog line if fog is not enabled. That way
we don't need special fog start and end settings, and this allows us
to implement EXP and EXP2 fog in the future too.
2008-12-19 17:17:16 +01:00
Stefan Dösinger
7d92b54a97
wined3d: Use the ps_compile_args struct in glsl.
2008-12-19 17:17:04 +01:00
Stefan Dösinger
20189eb4f8
wined3d: Make use of ps_compile_args in arb shader.
2008-12-19 17:16:56 +01:00
Stefan Dösinger
30d542c3dd
wined3d: Make use of the ps_compile_args structure in glsl_shader.
...
Only a first step, many more occasions need fixing. This is an easy
one though.
2008-12-19 17:16:50 +01:00
Stefan Dösinger
61e581abb4
wined3d: Pass the ps_compile_args structures to the shader generation code.
2008-12-19 17:16:39 +01:00
Henri Verbeet
d099dde7a9
wined3d: Track shader constants in the shader backend.
2008-12-18 13:17:02 +01:00
Henri Verbeet
a14dab4937
wined3d: Don't mark shader constants dirty when we're recording a stateblock.
2008-12-18 13:16:52 +01:00
Henri Verbeet
0968cb9b6c
wined3d: Fix constant setting for the ARB backend.
2008-12-18 13:16:46 +01:00
Francois Gouget
cf7c8a2425
wined3d: Fix double const.
2008-12-17 15:28:39 +01:00
Henri Verbeet
73823ef5f6
wined3d: Remove the shader_cleanup() method from the shader backend.
2008-12-17 14:02:24 +01:00
Henri Verbeet
78ad5de8da
wined3d: Record floating point pixel shader constants in EndStateBlock() as well.
2008-12-17 14:02:09 +01:00
Henri Verbeet
4adb342327
wined3d: Remove GetFVF() and SetFVF() from IWineD3DDevice.
2008-12-17 14:02:03 +01:00
Stefan Dösinger
704f9ea5d1
wined3d: Get rid of IWineD3DPixelShaderImpl_GenerateShader.
2008-12-16 14:36:25 +01:00
Stefan Dösinger
2aa7a7fe16
wined3d: Avoid loading opengl32.dll.
...
This confuses applications like Steam, which hook d3d9 and opengl
functions. It sees that the application uses opengl32, but it doesn't
realize that d3d9 is wrapped to opengl. Thus it starts messing around
with wined3d's wgl context. It usually tries to draw geometry with the
context, but cannot deal with some of the obscure extensions we have
activated.
2008-12-16 14:36:17 +01:00
Stefan Dösinger
4bc5e760b6
wined3d: Initialize max_combined_samplers properly.
...
Otherwise it will be 0 if GL_ARB_multitexture is not available.
2008-12-16 14:36:02 +01:00
Stefan Dösinger
5315b7992d
wined3d: Correct a stage number.
2008-12-16 14:34:20 +01:00
Stefan Dösinger
31da3c0578
wined3d: Emulate GL_EXT_fog_coord.
2008-12-16 14:34:11 +01:00
Stefan Dösinger
d707f018df
wined3d: Remove some needless initializations.
...
They're not needed, they are handled by the state management anyway.
2008-12-16 14:32:43 +01:00
Stefan Dösinger
4b268c79d7
wined3d: Some GL_EXT_fog_coord prototype fixes.
2008-12-16 14:32:29 +01:00
Stefan Dösinger
0dc0444c14
wined3d: Reinstall the G16R16F format surface load fixup.
...
We cannot remove this because we still have to load the surface as
RGB. The shader may take care of setting the blue channel to 1.0 now,
but we still get the red and green channels loaded incorrectly if we
don't insert a blue channel before loading.
2008-12-16 14:32:11 +01:00
Stefan Dösinger
6ec741e766
wined3d: Set up the shaders when delaying fixed func applying.
2008-12-16 14:31:39 +01:00
Stefan Dösinger
199a3468bf
wined3d: Fake GL_ARB_multitexture.
2008-12-16 14:31:25 +01:00
Henri Verbeet
143fb431e0
wined3d: Fix use_vs() usage in vertexdeclaration().
2008-12-16 12:52:10 +01:00
Henri Verbeet
f3743fb402
wined3d: Shaders will never have a NULL function.
2008-12-16 12:52:04 +01:00
Henri Verbeet
46572f682c
wined3d: Refuse to create shaders with a NULL function.
2008-12-16 12:51:49 +01:00
Henri Verbeet
9011452243
wined3d: Simplify shader_generate_main() a bit.
2008-12-15 14:00:29 +01:00
Henri Verbeet
8553665cb1
wined3d: Move the shader version to reg_maps.
2008-12-15 14:00:26 +01:00
Henri Verbeet
dd094fe69d
wined3d: Explicitly pass the shader version to some more functions.
2008-12-15 14:00:21 +01:00
Stefan Dösinger
c0a715977d
wined3d: Remove a blank line in state.c.
2008-12-15 12:24:52 +01:00
Stefan Dösinger
c937278262
wined3d: Give ATIFS a pixel shader handler.
2008-12-15 12:24:38 +01:00
Henri Verbeet
3e035ddf05
wined3d: Don't leak memory on failure in allocate_shader_constants().
2008-12-12 11:40:44 +01:00
Henri Verbeet
7d29aecd6f
wined3d: Use a simpler way to calculate the number of texture levels.
...
It's probably slightly faster too.
2008-12-12 11:40:39 +01:00
Henri Verbeet
70ed814b95
wined3d: Get rid of the textureDimensions field in the state block.
2008-12-12 11:40:32 +01:00