Commit Graph

20 Commits

Author SHA1 Message Date
Lucian Poston 02603467e9 d2d1: Add ID2D1Device stub.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-05-21 10:51:17 +02:00
Henri Verbeet 8247c13aae d2d1: Introduce a registry key to limit the maximum supported factory version.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-22 22:26:46 +01:00
Henri Verbeet 6d638b9e28 d2d1: Implement d2d_d3d_render_target_CreateLayer().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-06-02 18:41:13 +02:00
Nikolay Sivov e9da184bbd d2d1: Initial implementation of bitmap render target.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-10-20 06:17:39 -07:00
Nikolay Sivov f4cacf774b d2d1: Initial implementation of HWND render target.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-10-04 13:55:27 +02:00
Nikolay Sivov 03d301cc74 d2d1: Initial implementation of DC render target.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-09-14 22:24:31 +09:00
Alexandre Julliard f13245295d d2d1: Avoid an unsupported makefile variable assignment.
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-09 16:44:50 +09:00
Henri Verbeet e8b4d8e0d0 d2d1: Implement d2d_point_ccw() in a more robust way.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
2015-10-07 13:01:07 +09:00
Henri Verbeet aed042d4dc d2d1: Implement d2d_d3d_render_target_DrawText(). 2015-07-10 22:23:11 +09:00
Henri Verbeet 2b1d3bfb47 d2d1: Implement d2d_factory_CreatePathGeometry(). 2015-06-15 22:10:36 +09:00
Henri Verbeet a6409ed027 d2d1: Implement d2d_factory_CreateDrawingStateBlock(). 2015-02-18 23:21:39 +09:00
Henri Verbeet 76dd63e422 d2d1: Implement d2d_d3d_render_target_CreateBitmap(). 2014-09-16 12:24:34 +02:00
Henri Verbeet be415203c7 d2d1: Implement d2d_d3d_render_target_CreateMesh(). 2014-09-16 12:24:22 +02:00
Henri Verbeet c8f758a099 d2d1: Implement d2d_factory_CreateWicBitmapRenderTarget(). 2014-09-15 12:13:50 +02:00
Henri Verbeet e2c7b442a1 d2d1: Implement d2d_d3d_render_target_Clear().
This is of course a fairly naive initial implementation. We'd probably want to
batch up drawing operations, and only execute them on EndDraw() or Flush() to
reduce state setup overhead.
2014-09-08 11:35:57 +02:00
Henri Verbeet c903192243 d2d1: Implement d2d_factory_CreateStrokeStyle(). 2014-07-18 19:13:38 +02:00
Henri Verbeet cfde833140 d2d1: Implement d2d_d3d_render_target_CreateSolidColorBrush(). 2014-06-17 10:37:31 +02:00
Henri Verbeet 53d1bbf041 d2d1: Implement d2d_factory_CreateDxgiSurfaceRenderTarget(). 2014-05-20 09:44:13 +02:00
Henri Verbeet 089832e6d5 d2d1: Implement D2D1CreateFactory(). 2014-05-20 09:43:40 +02:00
Henri Verbeet 67981d6db7 d2d1: Add a stub D2D1CreateFactory() implementation. 2014-02-18 11:45:20 +01:00