Roderick Colenbrander
243ac3ed75
wined3d: Move video memory tracking to the adapter.
2007-09-24 13:50:43 +02:00
Stefan Dösinger
6313e0ffff
wined3d: SRGB write correction emulation.
2007-09-24 13:30:30 +02:00
Stefan Dösinger
2b2c9199e8
wined3d: Unify pixel format correction.
2007-09-24 13:30:21 +02:00
Stefan Dösinger
1c4a15d2cd
wined3d: Recompile glsl pixelshaders if the sampler format changes.
2007-09-24 13:30:08 +02:00
Stefan Dösinger
5a63b79a66
wined3d: Untie culling and offscreen rendering.
2007-09-19 11:39:55 +02:00
Stefan Dösinger
46e2d79508
wined3d: Move the software blitting to the base surface class.
2007-09-18 09:54:49 +02:00
Stefan Dösinger
09b7d3bb44
wined3d: Give GDI surfaces their own release implementation.
2007-09-18 09:54:31 +02:00
Stefan Dösinger
9701f11850
wined3d: Give GDI surfaces their own GetDC copy.
2007-09-18 09:54:15 +02:00
Stefan Dösinger
5a7756447b
wined3d: Move DIB section creation to the base surface implementation.
2007-09-18 09:54:05 +02:00
Stefan Dösinger
515ee4e89b
wined3d: Clean up IWineD3DSurface::ReleaseDC.
2007-09-18 09:53:32 +02:00
Stefan Dösinger
511f9dfb2d
wined3d: Clean up SetMem.
2007-09-18 09:34:08 +02:00
Stefan Dösinger
24564915b7
wined3d: Clean up AddDirtyRect.
2007-09-18 09:34:08 +02:00
Stefan Dösinger
e56c6610c6
wined3d: Clean up SetFormatDesc.
2007-09-18 09:34:08 +02:00
Stefan Dösinger
2600041703
wined3d: Clean up SetGLTextureDesc and GetGLDesc.
2007-09-18 09:34:08 +02:00
Stefan Dösinger
9aa5662647
wined3d: Reorder surface impl predeclarations.
2007-09-18 09:34:08 +02:00
Stefan Dösinger
e2944175e5
wined3d: Base surface move, part 2.
2007-09-18 09:34:08 +02:00
Stefan Dösinger
d99143c251
wined3d: Move non-rendering surface specific code to the base class.
2007-09-18 09:34:08 +02:00
Stefan Dösinger
0c91610433
wined3d: Move resource methods to the base surface class.
2007-09-18 09:34:08 +02:00
Stefan Dösinger
8434060b7e
wined3d: Start of some surface cleanup.
...
This patch and the following intend to make the surface code more
manageable and are a preparation to add gl3 support. The code adds a
new IWineD3DBaseSurface surface type, which will contain the
non-rendering management code. IWineD3DSurface and IWineGDISurface
will be derived from IWineD3DBaseSurface, and IWineGL3Surface can be
added later.
2007-09-18 09:34:08 +02:00
Stefan Dösinger
8273cfdf01
wined3d: Fix texdp3tex in glsl.
2007-09-14 14:26:17 +02:00
Stefan Dösinger
271fb0052f
wined3d: Add support for showing a logo.
2007-09-14 14:26:00 +02:00
Roderick Colenbrander
ad692f2a83
wined3d: Add PBO support for dynamically locked surfaces.
2007-09-13 11:00:47 +02:00
Stefan Dösinger
5ab9d85c39
wined3d: Implement texbeml.
2007-09-12 12:10:03 +02:00
Stefan Dösinger
0ed81b20af
wined3d: Emulate D3DFMT_L6V5U5.
2007-09-12 12:09:56 +02:00
Stefan Dösinger
422e0ba1cc
wined3d: texkill ignores the .w only in ps 1.x.
2007-09-11 13:48:08 +02:00
Stefan Dösinger
a006d2568b
wined3d: Fix texdepth instruction.
2007-09-11 13:47:49 +02:00
Stefan Dösinger
fe0f0eb48a
wined3d: Some texture transform fixes.
2007-08-27 18:28:43 +02:00
Stefan Dösinger
a8e21d0692
wined3d: Texture transforms are disabled when drawing rhw vertices.
2007-08-27 18:28:38 +02:00
Stefan Dösinger
2665a8bf79
wined3d: Add some missing vertex state render states.
2007-08-27 18:28:32 +02:00
Stefan Dösinger
6ec6c941fa
wined3d: BaseVertexIndex can be negative.
2007-08-27 12:00:42 +02:00
Stefan Dösinger
e184b09a66
wined3d: Fake occlusion queries if the wrong context is active.
2007-08-23 13:34:52 +02:00
Stefan Dösinger
a99907d1d2
wined3d: Deal with multithreading in event queries.
2007-08-23 13:34:17 +02:00
Stefan Dösinger
98bc83be7c
wined3d: Fall back to drawStridedSlow if fog coords are used.
2007-08-23 13:33:22 +02:00
Stefan Dösinger
86b991c851
wined3d: Fix R32F and R16F.
2007-08-17 12:01:38 +02:00
Stefan Dösinger
b728ff0f55
wined3d: Simplify IWineD3DBaseTextureImpl_ApplyStateChanges.
2007-08-17 12:01:38 +02:00
Stefan Dösinger
028729d102
wined3d: Fix WINED3DFMT_A4L4.
2007-08-16 11:35:06 +02:00
Stefan Dösinger
b21c785482
wined3d: Optimize float constants in stateblocks.
2007-08-15 09:36:07 +02:00
Stefan Dösinger
59fb2928b8
wined3d: Optimize sampler states in stateblocks.
2007-08-15 09:35:49 +02:00
Stefan Dösinger
6e7a10f550
wined3d: Fix a field in the wined3d header.
2007-08-15 09:35:39 +02:00
Stefan Dösinger
03ffb73450
wined3d: Optimize texture stage state applying.
2007-08-14 12:29:04 +02:00
Stefan Dösinger
865b82af2c
wined3d: Optimize bool and int pixel shader constants.
2007-08-14 12:28:59 +02:00
Stefan Dösinger
4673b1c68e
wined3d: Optimize bool and int vs constants.
2007-08-14 12:28:52 +02:00
Stefan Dösinger
92ce028a0b
wined3d: Optimize transform state in stateblocks.
2007-08-14 12:28:40 +02:00
Roderick Colenbrander
6b177c44e1
wined3d: Pass the proper DeviceName to ChangeDisplaySettings.
2007-08-14 12:28:28 +02:00
Roderick Colenbrander
d391c11d43
wined3d: Proper CheckDeviceType / CheckDepthStencilMatch support.
2007-08-13 13:02:46 +02:00
Roderick Colenbrander
5754726aeb
wined3d: Use the proper depth stencil format.
2007-08-13 12:36:55 +02:00
Stefan Dösinger
93155ea087
wined3d: Optimize render states in the stateblock.
2007-08-13 11:37:25 +02:00
Stefan Dösinger
e7cbb340dc
wined3d: Remove stateblock::set.*.
2007-08-13 11:36:43 +02:00
Roderick Colenbrander
4647cbb625
wined3d: Better pixelformat selection code.
2007-08-09 14:11:19 +02:00
Roderick Colenbrander
ac3927a73e
wined3d: Move over to WGL.
2007-08-08 15:32:01 +02:00
Roderick Colenbrander
58275065a1
wined3d: Prepare pbuffer code for WGL transition.
2007-08-08 15:32:01 +02:00
Stefan Dösinger
b8dd5839ef
wined3d: Store the position_transformed flag in the vdecl.
2007-08-08 15:32:00 +02:00
Stefan Dösinger
06e51c21e1
wined3d: Determine used streams at vdecl creation.
2007-08-08 15:32:00 +02:00
Roderick Colenbrander
f3af04a8be
wined3d: Use UINT instead of uint.
2007-08-07 12:36:37 +02:00
H. Verbeet
82245cb5d7
wined3d: Properly load FLOAT16_2 and FLOAT16_4 vertex data.
2007-08-02 12:18:41 +02:00
Stefan Dösinger
d2016ff892
wined3d: Store the gl format table in the gl info structure.
2007-07-30 12:49:50 +02:00
Stefan Dösinger
a0131a3272
wined3d: Split up the format table.
2007-07-30 12:49:39 +02:00
H. Verbeet
d7c7cbf6b6
wined3d: Fix the stretch_rect_fbo() declaration to match the implementation.
2007-07-25 13:02:53 +02:00
H. Verbeet
35aa2ce9f2
wined3d: Correctly handle normalized vertex declaration data types.
2007-07-23 11:59:01 +02:00
H. Verbeet
cb4c9b6208
wined3d: Fix STATE_IS_ACTIVELIGHT.
2007-07-16 14:53:42 +02:00
Stefan Dösinger
fdadf26c20
wined3d: Add CTXUSAGE_CLEAR context usage.
2007-07-10 13:30:51 +02:00
Stefan Dösinger
26ebe396c3
wined3d: Implement high order patches.
2007-07-06 19:32:47 +02:00
Stefan Dösinger
b462ff0876
wined3d: Create multiple contexts for onscreen render targets.
2007-07-03 12:32:33 +02:00
Stefan Dösinger
13f24c3808
wined3d: Select onscreen contexts based on the thread id.
2007-07-03 12:30:33 +02:00
Stefan Dösinger
a1f83aae8e
wined3d: rsq and rcp use the .w component if no swizzle is given.
2007-07-03 12:29:34 +02:00
H. Verbeet
860aa6993b
wined3d: Get rid of the oneToOneTexUnitMap field.
2007-06-29 13:42:26 +02:00
H. Verbeet
1d4042cee1
wined3d: Implement texldl.
2007-06-28 11:01:15 +02:00
H. Verbeet
5b7758f80c
wined3d: Increase the sizes of texturing related arrays, in order to support vertex textures.
2007-06-26 11:57:17 +02:00
H. Verbeet
b1579b37ea
wined3d: Keep track of what fixed function texture stages are in use.
2007-06-25 11:43:05 +02:00
H. Verbeet
b928cadde8
wined3d: Keep track of what stage a texturing unit is mapped to.
2007-06-25 11:42:54 +02:00
Stefan Dösinger
2f4b9e42bc
wined3d: Move material applying to the state table.
2007-06-25 11:35:59 +02:00
Stefan Dösinger
b081cbaf40
wined3d: Emulate tracking of multiple material properties.
2007-06-21 13:09:30 +02:00
Stefan Dösinger
030b92a2f6
wined3d: Remove the FVF codepath from drawprim.
2007-06-21 13:09:08 +02:00
Stefan Dösinger
6e5a5d2736
wined3d: DDraw surfaces are QWORD aligned.
2007-06-14 13:22:52 +02:00
Stefan Dösinger
c9b8a79e0b
wined3d: Implement vertical refresh sync.
2007-06-14 13:21:54 +02:00
H. Verbeet
b9d5c18062
wined3d: Call IWineD3DDeviceImpl_FindTexUnitMap() when activating the context.
2007-06-13 11:23:18 +02:00
Stefan Dösinger
efbdd515f8
wined3d: Find possible fbconfis on dll load time, use them in CheckDepthStencilMatch.
2007-06-11 13:53:38 +02:00
Stefan Dösinger
66930554d1
wined3d: Store the adapter driver and description in the adapter.
2007-06-11 13:52:32 +02:00
Stefan Dösinger
a460a2df43
wined3d: Store the gl information in a per adapter structure and initialize it only once.
2007-06-11 13:51:06 +02:00
Phil Costin
622f62d352
wined3d: Enable the loading and reloading of gamma corrected textures.
2007-06-07 13:02:04 +02:00
Phil Costin
08ae3d6f67
wined3d: Extend the D3DFMT table to include gamma corrected formats.
2007-06-07 13:01:36 +02:00
Andrew Riedi
a9c2e15cf6
wined3d: Add hardware cursor support.
2007-05-16 14:27:39 +02:00
H. Verbeet
c3c5724789
wined3d: WINED3DSIO_POW should use the absolute value of the first source register.
2007-05-11 13:24:15 +02:00
H. Verbeet
d7596086bc
wined3d: Trace the VBO and stream number as well in drawPrimitiveTraceDataLocations.
2007-05-10 12:24:59 +02:00
Stefan Dösinger
d08585e6ec
wined3d: Manage private data in a wine linked list.
2007-05-10 12:10:20 +02:00
Stefan Dösinger
81504d6a2d
wined3d: Support bump environment mapping using GL_NV_texture_shader.
2007-05-10 11:40:27 +02:00
Stefan Dösinger
d93e161b1f
d3d: Move clippers from DDraw to wined3d.
2007-05-08 18:27:44 +02:00
H. Verbeet
5d00923017
wined3d: Remove some redundant fields from IWineD3DBaseTextureImpl.
2007-05-04 13:41:45 +02:00
H. Verbeet
d9b7369255
wined3d: Flip the coordinate system rather than the coordinates itself for onscreen surfaces in stretch_rect_fbo.
2007-05-04 13:40:28 +02:00
Stefan Dösinger
adb9b13b81
wined3d: Implement vertex blending using GL_ARB_vertex_blend.
2007-05-03 14:24:46 +02:00
Stefan Dösinger
61d1abb1c1
wined3d: Do not allocate surfaces unless needed.
2007-04-26 14:51:56 +02:00
H. Verbeet
b643ab3620
wined3d: Output pretty GL errors in checkGLcall and vcheckGLcall.
2007-04-24 10:19:51 +02:00
Fabian Bieler
e28630bc32
wined3d: Remove usesFog flag from IWineD3DVertexShaderImpl.
2007-04-23 13:55:45 +02:00
H. Verbeet
1b9a5ba682
wined3d: Add a function to determine if a surface is the front or the backbuffer for a swapchain, and return the corresponding GLenum.
2007-04-17 11:12:34 +02:00
H. Verbeet
c4cc10a595
wined3d: Add a function for dumping FBO status codes.
2007-04-17 11:11:31 +02:00
Stefan Dösinger
725057da47
d3d: Remove dependency on ddraw.h header.
2007-04-16 13:20:15 +02:00
H. Verbeet
a79654d339
wined3d: Fix some swizzles on scalars.
2007-04-13 12:56:06 +02:00
H. Verbeet
75e91fa409
wined3d: Use the framebuffer blit extension to implement StretchRect.
2007-04-09 12:40:52 +02:00
H. Verbeet
75108443ff
wined3d: Add a function to dump WINED3DTEXTUREFILTERTYPE values.
2007-04-09 12:39:35 +02:00
H. Verbeet
c9b178b594
wined3d: Fixup FBO depth attachments when the depth attachment is larger than the render target.
2007-04-09 12:39:23 +02:00