Stefan Dösinger
31901155ce
wined3d: Fix a unsigned unary minus warning in MSVC.
2011-05-13 17:05:27 +02:00
Henri Verbeet
00a5f38595
wined3d: Remove object creation methods from the IWineD3DDevice interface.
2011-05-11 14:56:48 +02:00
Henri Verbeet
e6ab3832b2
wined3d: Set SFLAG_DYNLOCK for lockable render targets.
2011-05-11 14:56:48 +02:00
Henri Verbeet
f9f83fc884
wined3d: Add some initial access checking for resources.
...
Just print a WARN in surface_load_location() for the moment. We currently
pretend all resources are managed, strictly enforcing pool restrictions would
just break a lot of things.
2011-05-06 14:23:46 +02:00
Henri Verbeet
0116af3703
wined3d: Cleanup surfaces only once.
2011-05-03 14:38:06 +02:00
Henri Verbeet
c4b73c4550
wined3d: Get rid of the IWineD3DSurface typedefs.
2011-04-29 16:52:13 +02:00
Henri Verbeet
1c1de920e3
wined3d: Remove COM from the surface implementation.
2011-04-29 16:52:13 +02:00
Henri Verbeet
ab199f56a6
wined3d: Merge the IWineD3DSurface::Blt() implementations.
2011-04-29 16:52:13 +02:00
Henri Verbeet
29c95df7c3
wined3d: Merge the IWineD3DSurface::BltFast() implementations.
2011-04-29 16:52:12 +02:00
Henri Verbeet
0b523df93c
wined3d: Merge the IWineD3DSurface::Flip() implementations.
2011-04-29 16:52:12 +02:00
Henri Verbeet
c5baf8f237
wined3d: Merge the IWineD3DSurface::SetFormat() implementations.
2011-04-28 11:08:55 +02:00
Henri Verbeet
92120cb527
wined3d: Merge the IWineD3DSurface::SetMem() implementations.
2011-04-28 11:08:51 +02:00
Henri Verbeet
a5febcf7a1
wined3d: Merge the IWineD3DSurface::ReleaseDC() implementations.
2011-04-28 11:08:45 +02:00
Henri Verbeet
dcaca7225b
wined3d: Merge the IWineD3DSurface::GetDC() implementations.
2011-04-28 11:08:36 +02:00
Henri Verbeet
13146e216f
wined3d: Merge the IWineD3DSurface::PreLoad() implementations.
2011-04-28 11:08:27 +02:00
Henri Verbeet
34ba20fe35
wined3d: Merge the IWineD3DSurface::Unmap() implementations.
2011-04-27 11:50:53 +02:00
Henri Verbeet
825341e7c2
wined3d: Merge the IWineD3DSurface::Map() implementations.
2011-04-27 11:50:48 +02:00
Henri Verbeet
a2ef014342
wined3d: Merge the IWineD3DSurface::Release() implementations.
2011-04-27 11:50:41 +02:00
Henri Verbeet
d9ace3c9f7
wined3d: Only invalidate the INDRAWABLE location for onscreen surfaces in surface_realize_palette().
...
For offscreen surfaces this might actually remove the texture we just loaded.
2011-04-27 11:50:35 +02:00
Henri Verbeet
f63a84be61
wined3d: Merge surface_base.c into surface.c.
2011-04-26 10:46:40 +02:00
Henri Verbeet
11d44809bb
wined3d: Remove IWineD3DSurface::PrivateSetup() from the public interface.
2011-04-26 10:46:23 +02:00
Henri Verbeet
c852200b03
wined3d: Get rid of IWineD3DSurface::GetType().
2011-04-22 10:44:28 +02:00
Henri Verbeet
516ade9b2b
wined3d: Also update ds_current_size if there's no current DS location in surface_load_ds_location().
2011-04-19 13:29:28 +02:00
Henri Verbeet
84d50f7353
wined3d: Remove IWineD3DSurface::GetImplType() from the public interface.
2011-04-18 11:45:55 +02:00
Henri Verbeet
52edf556f6
wined3d: Merge surface_gdi.c into surface.c.
2011-04-18 11:45:51 +02:00
Henri Verbeet
fadfdf21c0
wined3d: Forward surface refcounts to the container.
...
This will prevent textures from being released if one of its surfaces is still
in use by the stateblock. We have similar constructions in d3d8 and d3d9, but
those won't prevent the wined3d texture from being released.
2011-04-18 11:45:17 +02:00
Henri Verbeet
a5983e0c3d
wined3d: Use the correct mask for depth/stencil locations in surface_load_ds_location().
2011-04-18 11:45:09 +02:00
Henri Verbeet
66875c6dc7
wined3d: Don't flush just because a swapchain has multiple contexts.
...
If you really have e.g. multiple draws to the same drawable, this is not
enough, and you should use the StrictDrawOrdering registry setting. In the
other cases it just slows things down unnecessarily.
2011-04-15 10:07:58 +02:00
Henri Verbeet
d30da7ae39
wined3d: Get rid of the IWineD3DSwapChain typedefs.
2011-04-14 17:13:57 +02:00
Henri Verbeet
3ec19590d5
wined3d: Remove COM from the swapchain implementation.
2011-04-14 17:13:57 +02:00
Henri Verbeet
17c51d49b7
wined3d: Flush after accessing the front buffer in flush_to_framebuffer_drawpixels().
2011-04-11 23:54:09 +02:00
Henri Verbeet
55e957a31a
wined3d: Flush after accessing the front buffer in surface_blt_fbo().
2011-04-11 23:54:05 +02:00
Henri Verbeet
84103460bd
wined3d: Check FBO completeness after the read / draw buffers are specified.
...
Unless the driver implements ARB_ES2_compatibility / GL4.1, FBO completeness
depends on what read / draw buffers are set.
2011-04-11 11:50:51 +02:00
Henri Verbeet
a96f749ce0
wined3d: Add support for depth blits to the blitter.
2011-04-06 21:17:48 +02:00
Henri Verbeet
519a3a9162
wined3d: Add depth fills to the blitter interface.
2011-04-06 12:05:07 +02:00
Henri Verbeet
99bfd81714
wined3d: Allow depth and stencil clears on surfaces other than the current depth / stencil buffer.
2011-04-06 12:05:06 +02:00
Henri Verbeet
419d6e9acd
wined3d: Introduce a separate function for depth fills.
2011-04-06 12:05:06 +02:00
Henri Verbeet
90da00927e
wined3d: Make "blit_operation" naming a bit more consistent.
2011-04-06 12:05:06 +02:00
Henri Verbeet
b372faec3c
wined3d: Correctly check if the destination format is FBO attachable in fbo_blit_supported().
...
Like ca381b610c
, this was introduced by
f1ca14cb5b
.
2011-04-05 11:14:04 +02:00
Henri Verbeet
032f8702ed
wined3d: Fix partial depth buffer copies.
...
Don't overwrite the entire buffer if only part of it is not current. The data
we're copying may not be completely current either. This is for the case where
the inner rect is not current and the outer edge is. The reverse case where
the inner rect is current and we need to mask already works correctly.
2011-04-05 11:13:46 +02:00
Henri Verbeet
0ce17ea27e
wined3d: Don't bother setting a depth render buffer for WINED3DFMT_NULL render targets.
2011-04-05 11:13:39 +02:00
Henri Verbeet
692aa004d0
wined3d: Rename "numContexts" to "context_count".
2011-03-31 12:37:47 +02:00
Henri Verbeet
c9ba0949c2
Revert "wined3d: Prevent crash when blit_priv is NULL.".
...
This reverts commit 37aadc9e37
.
This patch was superseded by b2132202c7
.
2011-03-30 12:17:44 +02:00
Henri Verbeet
c5bf96c951
wined3d: Get rid of IWineD3DBaseTextureClass.
2011-03-29 12:34:40 +02:00
Konrad Rzepecki
37aadc9e37
wined3d: Prevent crash when blit_priv is NULL.
2011-03-29 12:19:48 +02:00
Henri Verbeet
eb5bfad18d
wined3d: Get rid of the IWineD3DBaseTexture typedefs.
2011-03-28 17:08:52 +02:00
Henri Verbeet
fd8e18bd2b
wined3d: Remove COM from the texture implementation.
2011-03-28 17:08:52 +02:00
Henri Verbeet
85f2348549
wined3d: Get rid of the IWineD3DBase requirement for surface_set_container().
...
This made sense back when we needed the container's parent and didn't know the
container's type, but neither of those is true anymore.
2011-03-28 17:08:52 +02:00
Henri Verbeet
4a10bbc76d
wined3d: Generalize AddDirtyRect() / AddDirtyBox() to AddDirtyRegion().
2011-03-15 17:14:07 +01:00
Henri Verbeet
2b18192e7a
wined3d: Get rid of IWineD3DSurface::GetDesc().
2011-03-11 11:40:31 +01:00