Henri Verbeet
|
69861cf873
|
wined3d: Get rid of the depth range hack.
|
2010-01-27 11:16:07 +01:00 |
Henri Verbeet
|
5f68a2407b
|
d3d8: Add depth clamp tests.
|
2010-01-27 11:15:54 +01:00 |
Stefan Dösinger
|
e6dcf31b28
|
d3d8: Run the visual tests in a window.
|
2009-11-09 19:59:15 +01:00 |
Stefan Dösinger
|
18c1d6033a
|
d3d8: Read the backbuffer in the visual test.
|
2009-11-09 19:59:07 +01:00 |
Henri Verbeet
|
ec5c417019
|
d3d8/tests: Check some more return values (LLVM/Clang).
|
2009-10-16 13:37:05 +02:00 |
Henri Verbeet
|
7d3beb6b79
|
d3d: Add a test for releasing the device after destroying the window.
|
2009-06-29 12:30:32 +02:00 |
Paul Vriens
|
91e306579b
|
d3d8/tests: Fix some tests (logical || with non-zero constant).
|
2009-06-19 13:52:32 +02:00 |
Henri Verbeet
|
57d971121a
|
d3d8: Fix some sign compare warnings.
|
2009-03-10 12:07:41 +01:00 |
Paul Vriens
|
1dc4d5caae
|
d3d8/tests: Use win_skip() and skip() where appropriate.
|
2009-03-02 12:29:01 +01:00 |
Ge van Geldorp
|
ae79b02ca6
|
d3d8/tests: Make tests pass on a W2K8 VM.
|
2009-01-27 11:30:03 +01:00 |
Henri Verbeet
|
664b58dc6f
|
d3d: Make sure the device is properly released when exiting the tests.
|
2008-12-29 12:16:35 +01:00 |
Huw Davies
|
855ce5bd86
|
d3d8/tests: Skip tests if we can't create the D3D8 object.
|
2008-12-04 12:51:18 +01:00 |
Alexandre Julliard
|
7f327237bf
|
Convert remaining source files to utf-8.
|
2008-10-18 19:23:08 +02:00 |
Alexandre Julliard
|
f98157f601
|
d3d8: Don't depend on the dxerr8 static library in the tests.
|
2008-07-08 17:51:45 +02:00 |
H. Verbeet
|
873c0afb82
|
d3d: Allow more imprecision in the texop test.
|
2008-06-25 20:29:05 +02:00 |
H. Verbeet
|
3546b8bbfc
|
d3d8: Use color_match() in alpha_test().
Also fixes some of the messages.
|
2008-06-24 11:48:32 +02:00 |
Huw Davies
|
a52224a48b
|
d3d8: Fix typo in test.
|
2008-06-20 11:19:34 +02:00 |
Dmitry Timoshkov
|
92dfc02b01
|
d3d8: Avoid a not needed address-of operator.
|
2008-06-06 10:29:14 +02:00 |
H. Verbeet
|
2f6fbdec8c
|
d3d8: Test our texop implementation.
|
2008-05-27 12:04:29 +02:00 |
H. Verbeet
|
14b13d0687
|
d3d: Use an alpha capable backbuffer format in the visual tests.
|
2008-05-27 12:04:05 +02:00 |
Alexander Dorofeyev
|
d6ba069d9e
|
wined3d: Improve detection of device palette change.
|
2008-04-03 11:31:57 +02:00 |
Austin English
|
4777f26d61
|
Spelling fixes.
|
2008-03-27 11:10:07 +01:00 |
Alexander Dorofeyev
|
785e6fa61f
|
d3d8/tests: Cover one more case in p8_texture_test.
Test if a P8 texture gets properly updated if there was a palette change while
this texture wasn't bound to any stage.
|
2008-03-10 12:54:54 +01:00 |
Alexander Dorofeyev
|
57d506f654
|
d3d8/tests: Add a P8 texture test.
|
2008-02-25 12:38:37 +01:00 |
Stefan Dösinger
|
f700cbe74b
|
wined3d: Add an alpha blending test.
|
2007-12-07 16:26:43 +01:00 |
Stefan Dösinger
|
f0c479d6f7
|
d3d8: Destroy the window after the visual test.
|
2007-11-20 13:10:51 +01:00 |
Francois Gouget
|
a9abf580b5
|
d3d8/tests: DXGetErrorString8() prints 'Unknown' for too many hresults which makes diagnosis impossible. So print the raw code instead.
|
2007-08-10 11:55:58 +02:00 |
Stefan Dösinger
|
2d15cb8b27
|
d3d: Add a simple offscreen rendering test.
|
2007-08-08 15:32:00 +02:00 |
Stefan Dösinger
|
573db35bf6
|
d3d8: Skip tests if d3d is not supported.
|
2007-08-06 12:05:17 +02:00 |
Stefan Dösinger
|
a1f83aae8e
|
wined3d: rsq and rcp use the .w component if no swizzle is given.
|
2007-07-03 12:29:34 +02:00 |
Stefan Dösinger
|
078523f73e
|
wined3d: Present does not clear the depth stencil.
|
2007-06-14 13:22:19 +02:00 |
Francois Gouget
|
f64f30cdba
|
d3d8/tests: Fix the Visual C++ double to float conversion warnings.
|
2007-05-29 13:46:56 +02:00 |
Francois Gouget
|
d476313a49
|
direct3d: Remove misspelled constants as they exist correctly spelled.
|
2007-05-21 12:38:54 +02:00 |
Stefan Dösinger
|
4b445124d3
|
direct3d: Add a fixed function fog test.
|
2007-03-15 12:14:50 +01:00 |
Paul Vriens
|
c912f791ee
|
d3d8/tests: Use skip as is done in the other tests.
|
2007-03-12 12:21:49 +01:00 |
Stefan Dösinger
|
4a16dbbbec
|
wined3d: More Clear fixes.
Test for rectangles with x1 > x2 and y1 > y2. Empire earth passes such rects.
|
2007-02-27 12:20:10 +01:00 |
Stefan Dösinger
|
266fc77cf0
|
wined3d: Lighting is calculated for vertices without normals.
It still should be disabled for transformed vertices though.
|
2007-02-19 13:08:35 +01:00 |
Stefan Dösinger
|
03bc11fa16
|
wined3d: Visual test framework.
|
2007-02-19 13:07:44 +01:00 |