Henri Verbeet
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54029915d5
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d3d8/tests: Properly declare matrices.
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2014-04-14 20:19:01 +02:00 |
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Henri Verbeet
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3a87b3a6db
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d3d8/tests: Get rid of some pointless BeginScene() checks.
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2014-04-14 20:19:01 +02:00 |
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Henri Verbeet
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b22ee99fe9
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d3d8/tests: Accept some broken results in test_scalar_instructions().
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2014-02-13 17:52:13 +01:00 |
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Henri Verbeet
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56d1225ec2
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d3d8/tests: Direct3DCreate8() is always available if we have d3d8.
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2014-01-29 20:26:06 +01:00 |
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Henri Verbeet
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27dc41d0dc
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wined3d: Fix the source swizzle for WINED3DSIH_LOG and WINED3DSIH_LOGP.
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2013-12-12 12:08:09 +01:00 |
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Henri Verbeet
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c8852c3ee3
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wined3d: Fix the source swizzle for WINED3DSIH_EXPP.
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2013-12-11 15:15:01 +01:00 |
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Henri Verbeet
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6e9acca1f4
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wined3d: Fix the source swizzle for WINED3DSIH_EXP.
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2013-12-11 15:14:58 +01:00 |
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Henri Verbeet
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b5742fb950
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d3d8/tests: Add a test for instructions taking a scalar source.
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2013-12-11 15:14:55 +01:00 |
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Stefan Dösinger
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f65f951cba
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d3d8/tests: Read the result before swapping in volume_v16u16_test.
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2013-11-25 17:42:56 +01:00 |
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Stefan Dösinger
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de60681b86
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d3d8/tests: Add a test for AddDirtyRect.
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2013-11-21 19:39:02 +01:00 |
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Henri Verbeet
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4eb3ce8568
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d3d8/tests: Use color_match() in p8_texture_test().
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2013-11-01 10:53:04 +01:00 |
|
Henri Verbeet
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45a1aae0a1
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d3d8/tests: Use explicit A calls.
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2013-10-29 10:34:18 +01:00 |
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Stefan Dösinger
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9db01c16ac
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d3d8/tests: Port z_range_test to d3d8.
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2013-10-25 17:18:48 +02:00 |
|
Stefan Dösinger
|
993c977890
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d3d8/tests: Add a volume V16U16 test.
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2013-09-23 20:32:35 +02:00 |
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Matteo Bruni
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bcecdbda88
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d3d8/tests: Add cnd instruction test.
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2013-09-03 16:58:28 +02:00 |
|
Stefan Dösinger
|
6c1007db1e
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d3d8/tests: Add a DXT5 volume test.
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2013-09-02 18:07:40 +02:00 |
|
Alexandre Julliard
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32d8e9cb96
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d3d8/tests: Remove a todo from a test that succeeds.
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2013-07-29 15:52:09 +02:00 |
|
Henri Verbeet
|
00f41ac4e0
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d3d8/tests: Make shader bytecode static const.
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2013-07-01 19:51:23 +02:00 |
|
Stefan Dösinger
|
5f2f2ae9c8
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d3d8/tests: Add a test for fog_start == fog_end.
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2013-06-19 20:09:53 +02:00 |
|
Stefan Dösinger
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aaa11492db
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wined3d: Ignore clears if count = 0 and rects != NULL.
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2013-01-23 19:16:32 +01:00 |
|
Henri Verbeet
|
09443f14e7
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wined3d: Enable "AlwaysOffscreen" by default.
|
2012-07-19 15:43:59 +02:00 |
|
Henri Verbeet
|
93afc43ee9
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d3d8/tests: Fix a couple of return value checks.
|
2012-03-13 10:26:44 +01:00 |
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Matteo Bruni
|
9f4eda2b8d
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d3d8/tests: Port fog_with_shader_test() from d3d9 tests.
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2012-03-09 17:26:16 +01:00 |
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Stefan Dösinger
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3c1d5f6c5d
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d3d8/tests: Port the depth blit test to d3d8.
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2012-03-09 11:28:57 +01:00 |
|
Henri Verbeet
|
4e9cf00097
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d3d8/tests: Add tests for z-clipping with D3DRS_ZENABLE disabled.
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2012-02-24 09:55:59 +01:00 |
|
Matteo Bruni
|
58a171d1de
|
d3d8/tests: Add some RESZ tests.
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2012-01-19 17:08:11 +01:00 |
|
Matteo Bruni
|
922f4696cf
|
d3d8/tests: Test a multisampled -> not multisampled depth buffer copy.
|
2012-01-19 17:08:10 +01:00 |
|
Matteo Bruni
|
5604c7ed99
|
d3d8/tests: Add more INTZ tests.
|
2012-01-13 17:34:29 +01:00 |
|
Henri Verbeet
|
fd1afd24f4
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d3d8/tests: Add a small test for multisampled CopyRects().
|
2011-10-20 11:03:07 +02:00 |
|
Stefan Dösinger
|
8b57a585ad
|
d3d8/test: Add slop to some fog tests.
|
2011-09-16 17:23:10 +02:00 |
|
Matteo Bruni
|
332a2c05cb
|
d3d8/tests: Add a couple of fog tests.
|
2011-07-25 22:30:40 +02:00 |
|
Matteo Bruni
|
8e522b7fb8
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d3d8/tests: Fix some error messages.
|
2011-07-25 22:30:22 +02:00 |
|
Matteo Bruni
|
9475065273
|
d3d8/tests: Rename a variable.
|
2011-07-25 22:30:17 +02:00 |
|
Henri Verbeet
|
708d94212b
|
wined3d: Don't clamp vertex depth values.
Since we report D3DPMISCCAPS_CLIPTLVERTS.
|
2011-06-06 16:18:33 +02:00 |
|
Stefan Dösinger
|
d8224118ab
|
d3d: Make the INTZ test more reliable.
|
2011-05-25 12:23:24 +02:00 |
|
Henri Verbeet
|
022db68080
|
d3d8/tests: Fix the depth clamping test.
|
2011-05-24 11:54:45 +02:00 |
|
Stefan Dösinger
|
6a43986e12
|
d3d8/tests: Use float literals.
|
2011-05-19 10:08:42 +02:00 |
|
Henri Verbeet
|
826c91c5e0
|
d3d8/tests: Add a test for partial depth buffer copies.
|
2011-04-05 11:13:51 +02:00 |
|
Henri Verbeet
|
d2f23ff61e
|
d3d8/tests: Fix some failure messages.
|
2010-11-17 14:01:15 +01:00 |
|
Henri Verbeet
|
b93814e959
|
d3d8/tests: Add a test for INTZ.
|
2010-11-05 17:15:36 +01:00 |
|
Henri Verbeet
|
fabc7ecd97
|
d3d8/tests: Add a shadow sampler test.
|
2010-05-17 13:19:59 +02:00 |
|
Henri Verbeet
|
51ccd69e7c
|
d3d8/tests: Add some depth buffer tests.
|
2010-04-12 11:33:24 +02:00 |
|
Henri Verbeet
|
ae623815ee
|
d3d8/tests: Clear with colors that are more obviously different from the expected value in test_rcp_rsq().
|
2010-04-06 11:48:39 +02:00 |
|
Henri Verbeet
|
60a3625328
|
d3d8/tests: Use color_match() in test_rcp_rsq().
|
2010-04-06 11:48:35 +02:00 |
|
Henri Verbeet
|
69861cf873
|
wined3d: Get rid of the depth range hack.
|
2010-01-27 11:16:07 +01:00 |
|
Henri Verbeet
|
5f68a2407b
|
d3d8: Add depth clamp tests.
|
2010-01-27 11:15:54 +01:00 |
|
Stefan Dösinger
|
e6dcf31b28
|
d3d8: Run the visual tests in a window.
|
2009-11-09 19:59:15 +01:00 |
|
Stefan Dösinger
|
18c1d6033a
|
d3d8: Read the backbuffer in the visual test.
|
2009-11-09 19:59:07 +01:00 |
|
Henri Verbeet
|
ec5c417019
|
d3d8/tests: Check some more return values (LLVM/Clang).
|
2009-10-16 13:37:05 +02:00 |
|
Henri Verbeet
|
7d3beb6b79
|
d3d: Add a test for releasing the device after destroying the window.
|
2009-06-29 12:30:32 +02:00 |
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