Rico Schüller
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e74a99b71a
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d3dx9: Fix calculation when in and out overlap in D3DXSHRotateZ().
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2012-10-18 19:34:12 +02:00 |
Nozomi Kodama
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b8cfe42326
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d3dx9_36: Implement D3DXSHMultiply4.
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2012-10-03 13:10:45 +02:00 |
Rico Schüller
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ec9db0a11f
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d3dx9: Fix D3DXMatrixAffineTransformation() and add some tests.
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2012-10-01 18:49:11 +02:00 |
Rico Schüller
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effdcf98d6
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d3dx9: Improve traces for D3DXSHMultiply2/3().
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2012-09-28 11:27:40 +02:00 |
Rico Schüller
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3e24dc642b
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d3dx9: Use float functions in D3DXMatrixRotationAxis().
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2012-09-28 11:27:34 +02:00 |
Rico Schüller
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945e81b341
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d3dx9: Improve D3DXMatrixAffineTransformation().
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2012-09-28 11:27:21 +02:00 |
Rico Schüller
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c131bee4fc
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d3dx9: Improve D3DXMatrixAffineTransformation2D().
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2012-09-28 11:27:13 +02:00 |
Rico Schüller
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aa344fc88d
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d3dx9: Use float function in D3DXFresnelTerm().
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2012-09-28 11:27:08 +02:00 |
Rico Schüller
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e420409b8d
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d3dx9: Use float function in D3DXPlaneNormalize().
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2012-09-28 11:27:01 +02:00 |
Rico Schüller
|
ef65fddaf9
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d3dx9: Use float functions in D3DXQuaternionExp().
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2012-09-27 13:12:57 +02:00 |
Rico Schüller
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9a281e5dd2
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d3dx9: Use float functions in D3DXQuaternionRotationMatrix().
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2012-09-27 13:12:48 +02:00 |
Rico Schüller
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e921953374
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d3dx9: Use float functions in D3DXQuaternionLn().
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2012-09-27 13:12:44 +02:00 |
Rico Schüller
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5accb12c12
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d3dx9: Avoid variable assignment in D3DXQuaternionNormalize().
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2012-09-26 14:40:53 +02:00 |
Rico Schüller
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db8df8bc7c
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d3dx9: Use float functions in D3DXQuaternionRotationAxis().
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2012-09-26 14:40:53 +02:00 |
Rico Schüller
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7d75ad8230
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d3dx9: Use float functions in D3DXQuaternionRotationYawPitchRoll().
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2012-09-26 14:40:52 +02:00 |
Rico Schüller
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ce319e9d53
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d3dx9: Use float functions in D3DXQuaternionSlerp().
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2012-09-26 14:40:52 +02:00 |
Rico Schüller
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398eb27538
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d3dx9: Use float functions in D3DXSHRotateZ().
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2012-09-26 14:40:51 +02:00 |
Nozomi Kodama
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1f85d64b19
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d3dx9: Implement D3DXSHRotate.
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2012-09-25 11:39:28 +02:00 |
Nozomi Kodama
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c69a496461
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d3dx9: Implement D3DXSHEvalDirectionalLight.
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2012-09-25 11:38:53 +02:00 |
Nozomi Kodama
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7c5d93b504
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d3dx9: Simplify D3DXVector*Normalize.
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2012-09-25 11:32:45 +02:00 |
Rico Schüller
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6268414cab
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d3dx9: Remove ID3DXMatrixStackImpl typedef.
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2012-09-04 15:04:40 +02:00 |
Rico Schüller
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27b7fdf663
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d3dx9: Use sizeof variable instead of type.
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2012-09-04 15:04:34 +02:00 |
Nozomi Kodama
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c7bf5e09d5
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d3dx9_36: Add more traces.
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2012-07-23 12:33:25 +02:00 |
Nozomi Kodama
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3c278d7ec3
|
d3dx9_36: Add some traces.
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2012-07-20 13:59:04 +02:00 |
Nozomi Kodama
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f5714cccbd
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d3dx9_36: Implementation of D3DXSHRotateZ.
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2012-07-19 17:02:01 +02:00 |
Nozomi Kodama
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c957f8a921
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d3dx9_36: Implementation of D3DXSHEvalDirection.
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2012-07-16 16:28:47 +02:00 |
Nozomi Kodama
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f757f3fb7d
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d3dx9: Implementation of D3DXSHMultiply2.
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2012-07-16 14:33:43 +02:00 |
Nozomi Kodama
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e3888ec87c
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d3dx9_36: Implementation of D3DXSHScale.
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2012-06-29 20:41:47 +02:00 |
Nozomi Kodama
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b56227cbf1
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d3dx9_36: Implementation of D3DXSHDot.
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2012-06-28 11:35:25 +02:00 |
Nozomi Kodama
|
60a0fb30df
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d3dx9_36: Implementation of D3DXSHMultiply3.
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2012-06-18 10:56:48 +02:00 |
Nozomi Kodama
|
ed7c28353d
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d3dx9_36: Implementation of D3DXQuaternionSquadSetup.
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2012-06-14 19:16:40 +02:00 |
Nozomi Kodama
|
4099eb8bbb
|
d3dx9_36: D3DXQuaternionLn computes as if the norm of the input is 1.
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2012-06-13 14:50:25 +02:00 |
Henri Verbeet
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4522b07c86
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d3dx9: Don't return a pointer to the implementation in ID3DXMatrixStackImpl_QueryInterface().
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2012-04-10 16:21:26 +02:00 |
Christian Costa
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a7692beb61
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d3dx9_36: Make D3DXVec3Unproject support omission of world matrix + test.
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2012-03-14 12:59:08 +01:00 |
Rico Schüller
|
b83d322dba
|
d3dx9: Implement D3DXSHAdd().
|
2011-12-12 10:19:30 +01:00 |
Francois Gouget
|
a369b2bd63
|
d3dx9_36: Use copysignf() instead of signbit().
|
2011-07-12 18:21:59 +02:00 |
Dylan Smith
|
cac35191b9
|
d3dx9: Implement D3DXFloat32To16Array.
Derived from patch submitted by Misha Koshelev.
Corrected rounding of denormalized numbers.
|
2011-07-04 13:39:15 +02:00 |
Misha Koshelev
|
a6b40624db
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d3dx9_36: Implement and add tests for D3DXFloat16To32Array.
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2011-07-01 14:39:22 +02:00 |
Michael Stefaniuc
|
a9065082da
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d3dx9_36: COM cleanup for the ID3DXMatrixStack iface.
|
2011-01-27 14:15:13 +01:00 |
Henri Verbeet
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a8b76781bf
|
d3dx9_36: Not implementing an interface is not an internal error.
|
2010-03-15 15:55:26 +01:00 |
David Adam
|
94c7ab72f5
|
d3dx9: Fix D3DXMatrixStack_RotateAxisLocal to make tests pass in Windows.
|
2009-07-20 12:18:26 +02:00 |
David Adam
|
02758ea8f8
|
d3dx9: Fix D3DXMatrixStack_RotateAxis to make tests pass in Windows.
|
2009-07-20 12:18:21 +02:00 |
David Adam
|
0729e91e21
|
d3dx9: Fix D3DXMatrixStack_MultMatrixLocal to make tests pass in Windows.
|
2009-07-20 12:18:15 +02:00 |
David Adam
|
3b6cbaeb03
|
d3dx9: Fix D3DXMatrixStack_MultMatrix to make tests pass in Windows.
|
2009-07-20 12:18:09 +02:00 |
David Adam
|
c88860a221
|
d3dx9: Fix D3DXMatrixStack_LoadMatrix to make tests pass in Windows.
|
2009-07-20 12:18:02 +02:00 |
David Adam
|
8823decbd4
|
d3dx9: Fix D3DXVec4Normalize to make tests pass in Windows.
|
2009-07-20 12:17:53 +02:00 |
David Adam
|
878bcb519c
|
d3dx9: Fix D3DXVec3TransformCoord to make tests pass in Windows.
|
2009-07-20 12:17:47 +02:00 |
David Adam
|
e37aff31b4
|
d3dx9: Fix D3DXVec2TransformCoord to make tests pass in Windows.
|
2009-07-20 12:17:39 +02:00 |
David Adam
|
0788ac38ab
|
d3dx9: Fix D3DXQuaternionNormalize to make tests pass in Windows.
|
2009-07-17 12:37:43 +02:00 |
David Adam
|
831d6b5886
|
d3dx9: Fix D3DXQuaternionInverse to make tests pass in Windows.
|
2009-07-17 12:37:36 +02:00 |