Commit Graph

88 Commits

Author SHA1 Message Date
Alistair Leslie-Hughes 061121b81a dsound: Trace ref in a consistent way.
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-11 17:01:31 +01:00
Andrew Eikum 469c497849 dsound: Correctly calculate angle between vectors with equal and opposite directions.
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-14 09:44:12 +02:00
Zebediah Figura fe8e9daa1b dsound: Call interface methods properly.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-03 20:46:02 +02:00
Andrew Eikum d961f5ac7e dsound: Use the value from SetVolume when 3D processing is disabled.
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-12-29 16:52:35 +01:00
Andrew Eikum 1671a83f55 dsound: Fix rolloff factor calculation.
We should treat the rolloff factor as a factor of the distance of the
buffer. For example, a rolloff factor of 2 should treat the buffer as if
it were twice as far away from the listener as it is.

The previous calculation would instead double the decibels of
attenuation.

Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-12-29 16:52:31 +01:00
Nikolay Sivov 9567813ec4 dsound: Fix its vs it's typos.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-08-05 09:08:38 -05:00
Andrew Eikum f461610e6c dsound: Handle default case in dsound3d mode switch (Coverity).
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-11 12:17:58 +09:00
Andrew Eikum 2edb4bf320 dsound: Apply rolloff factor to distance attenuation. 2015-04-29 12:23:46 +09:00
Igor Kotrasinski 65e19a096d dsound: Fix conning formula to correctly interpolate volume. 2015-04-14 16:51:25 +09:00
Stas Cymbalov c1c108f58c dsound: Fix angle to sound source calculation. 2015-04-06 23:29:19 +09:00
Francois Gouget 359fbe829a dsound: Remove unneeded NONAMELESSXXX directives. 2015-03-11 22:10:31 +09:00
Marcus Meissner a83e8e88ea dsound: If 3d sound is disabled, just return (Coverity). 2015-03-02 23:00:31 +09:00
Mark Harmstone 1c73ce1ee7 dsound: Fix 3D positioning bug with head-relative buffers. 2015-02-03 16:30:55 +09:00
Mark Harmstone 77b2ab21f4 dsound: Support 5.1 sound. 2015-01-09 17:37:50 +01:00
Mark Harmstone 02f9edfd77 dsound: Do not use panning to set sound position. 2015-01-07 23:48:27 +01:00
Andrew Eikum f0be44c82d dsound: Don't destroy primary buffer until device is released. 2012-05-09 17:49:33 +02:00
Michael Stefaniuc e0d81e55e2 dsound: Merge IDirectSound3DBuffer into the secondary buffer object. 2012-01-19 21:08:49 +01:00
Michael Stefaniuc a5d2120021 dsound: Get rid of some LPDIRECTSOUND3DBUFFER usage. 2012-01-19 21:08:49 +01:00
Michael Stefaniuc 37df4671cb dsound: Merge IDirectSound3DListener into the primary buffer object. 2012-01-16 12:45:33 +01:00
Alexander E. Patrakov 663bc47602 dsound: Always resample buffers in mixer thread. 2011-12-29 17:56:48 +01:00
André Hentschel 2b981177d3 dsound: Use if(0) instead of #if 0 to make sure code still compiles. 2011-12-27 16:55:06 +01:00
Andrew Eikum b1fdaa81b0 dsound: Remove hardware acceleration support. 2011-09-26 18:38:07 +02:00
Andrew Eikum e2cc32d252 dsound: Don't dereference a freed object. 2011-09-21 19:25:12 +02:00
Michael Stefaniuc c0565143f9 dsound: Don't delete the primary buffer if a sub iface is still in use. 2011-08-31 19:43:05 +02:00
Michael Stefaniuc ffb51208e9 dsound: Use the same struct for the primary buffer object as for the secondary. 2011-08-31 19:43:05 +02:00
Michael Stefaniuc 6d7c38256f dsound: Fix refcounting for the secondary buffer object.
This fixes a regression introduced in 6b64e0090c.
2011-08-26 11:31:59 +02:00
Michael Stefaniuc 6b64e0090c dsound: Kill SecondaryBufferImpl with extreme prejudice. 2011-08-24 12:14:46 +02:00
Frédéric Delanoy 760faf01a9 tests: Assorted spelling fixes. 2011-08-04 18:27:37 +02:00
Francois Gouget b3bf746ff9 Straighten out some ellipses. 2008-11-26 12:33:34 +01:00
Maarten Lankhorst 3f965d582f dsound: Make AngleBetweenVectorsRad when vectors have no magnitude. 2007-11-12 11:40:10 +01:00
Maarten Lankhorst 545a774fcc dsound: Implement AngleBetweenVectorsDeg as a call to AngleBetweenVectorsRad. 2007-11-12 11:40:04 +01:00
Maarten Lankhorst 36e9054629 dsound: Move resampling away from mixer thread. 2007-08-02 11:53:31 +02:00
Maarten Lankhorst a6ab4c51cf dsound: Fix division by zero in DSOUND_Calc3DBuffer. 2007-07-09 12:15:45 +02:00
Romain Iehl 684a121aed dsound: Correct field access. 2007-07-06 18:19:40 +02:00
Romain Iehl 8de6b7da40 dsound: Simplify the calculation of sound attenuation due to distance. 2007-07-06 18:19:34 +02:00
Romain Iehl 3a8ae53de4 dsound: Fix bug preventing correct calculation of the sound parameters
of a 3Dbuffer, when an application calls CommitDeferredSettings after
the 3DBuffer has been released.
2007-07-06 18:15:57 +02:00
Maarten Lankhorst a7d6ed8ea6 dsound: Simplify mixing by removing remixing support, and fix its waveout breakage.
Based on a patch by Peter Dons Tychsen.
2007-06-22 12:23:18 +02:00
Andrew Talbot 1e4c97175e dsound: Exclude unused headers. 2007-05-03 14:23:53 +02:00
Andrew Talbot 824c9c8ee6 dsound: Constify some variables. 2007-04-30 12:32:30 +02:00
Michael Stefaniuc 3cf9f84561 dsound: Remove stray '\' at end of lines. 2007-01-09 12:03:46 +01:00
Andrew Talbot 6a9d6ef275 dsound: Remove unused function. 2007-01-09 12:03:38 +01:00
Michael Stefaniuc 26bd2ec9c3 dsound: Win64 printf format warning fixes. 2006-11-13 12:49:04 +01:00
Alexandre Julliard bc99ac09d3 dsound: Don't use sizeof in traces to avoid printf format warnings. 2006-06-13 14:10:32 +02:00
Jonathan Ernst 360a3f9142 Update the address of the Free Software Foundation. 2006-05-23 14:11:13 +02:00
Robert Reif e49a5c22fb dsound: Refactor playback.
Replace references of IDirectSoundImpl with DirectSoundDevice to
remove one level of indirection and remove the problem of a three
object circular reference.
2006-01-06 12:35:20 +01:00
Robert Reif 0265676a27 dsound: Remove WINAPI from internal functions. 2006-01-03 17:32:50 +01:00
Robert Reif 6727c52f3b Include winuser.h so the code compiles cleanly on windows using
windows headers.
2005-10-17 09:24:50 +00:00
Dmitry Timoshkov b67da5b946 Make more of the OLE interface vtables const. 2005-06-01 19:57:42 +00:00
Robert Reif a2f1fd3aca Add multiple DIRECTSOUND object support (multiple sound cards can play
at the same time).
Fix CoCreateInstance when no sound card is present.
Fix create bug found by Mike Hearn.
2005-05-31 09:31:37 +00:00
Robert Reif f8833daef1 Removed printing of thread id for AddRef and Release because
WINEDEBUG=+tid gives the same result.
General consistency cleanup.
2005-02-11 11:49:05 +00:00