Aaryaman Vasishta
223f367bee
d3drm/tests: Add QueryInterface tests for IDirect3DRMFrame{1-3}.
2015-04-17 17:34:27 +09:00
Aaryaman Vasishta
5bbbf0aeb4
d3drm/tests: Make get_refcount return ULONG instead of int.
2015-04-17 17:34:24 +09:00
Gerald Pfeifer
4415171ab6
wininet: Avoid four instances of "logical not is only applied to the to the left hand side".
2015-04-17 17:33:45 +09:00
Patrick Rudolph
d2a91a3aed
gdi32: Add stub functions.
2015-04-17 17:32:46 +09:00
Piotr Caban
760b78813d
msvcrt: Don't ignore pmode attribute in _wsopen_s.
2015-04-17 14:53:53 +09:00
Piotr Caban
0694f8c89e
msvcr120: Added strtoll and strtoull exports.
2015-04-17 14:53:47 +09:00
Hans Leidekker
985e226c07
advapi32: Support parsing mandatory label ACE strings.
2015-04-17 14:53:13 +09:00
Hans Leidekker
8969377647
msi: Perform a suffix match on the volume name.
2015-04-17 14:52:45 +09:00
Hans Leidekker
20c3c09fac
msi: Improve the check for files obsoleted by patches.
2015-04-17 14:52:42 +09:00
Jacek Caban
ba00e8e0e1
mshtml: Use NS_Alloc and NS_Free directly instead of via nsIMemory.
2015-04-16 20:46:19 +09:00
Jacek Caban
20b2e1bdb5
msxml3: Create unknode object only for node types supported by msxml.
2015-04-16 20:46:04 +09:00
Henri Verbeet
8b6cddbe25
wined3d: Get rid of context_invalidate_active_texture().
...
Calling wined3d_texture_bind() + context_invalidate_active_texture() is
equivalent to just calling wined3d_texture_bind_and_dirtify().
2015-04-16 20:44:43 +09:00
Henri Verbeet
dcaaf915f8
wined3d: Use wined3d_texture_bind_and_dirtify() in wined3d_texture_upload_data().
2015-04-16 20:44:41 +09:00
Henri Verbeet
5c9da580a8
wined3d: Use wined3d_texture_bind_and_dirtify() in device_update_volume().
...
I missed this in 7c4d512fee
. Generally speaking,
the only places where plain wined3d_texture_bind() calls are appropriate are
places where you're binding the texture to a specific stage for a subsequent
draw. I.e., places where context_active_texture() is called first.
2015-04-16 20:44:37 +09:00
Henri Verbeet
52478e3809
wined3d: Bind the texture before calling wined3d_volume_upload_data() in wined3d_volume_load_location().
2015-04-16 20:44:31 +09:00
Bruno Jesus
9c20f9bca6
iphlpapi: Stub more IP_ADAPTER_UNICAST_ADDRESS fields in GetAdaptersAddresses.
2015-04-16 15:16:46 +09:00
Bruno Jesus
708ab4ca12
iphlpapi: Update the buffer size only if required in GetAdaptersAddresses.
2015-04-16 15:16:35 +09:00
Bruno Jesus
a49668e8bc
iphlpapi/tests: Add more test_GetAdaptersAddresses tests.
2015-04-16 15:16:31 +09:00
Nikolay Sivov
c7b5a2f851
usp10/tests: Fix some leaks on error path (Valgrind).
2015-04-16 15:14:10 +09:00
Nikolay Sivov
f44707cb11
wshom.ocx/tests: Fix a BSTR leak (Valgrind).
2015-04-16 15:14:07 +09:00
Henri Verbeet
2af8e243ac
d2d1: Add opacity support to bitmap brushes.
2015-04-15 22:21:59 +09:00
Henri Verbeet
a7b2f5e889
d2d1: Take the world transform into account when calculating the bitmap brush texcoord transform.
2015-04-15 22:21:59 +09:00
Henri Verbeet
aad0ab8101
wined3d: Properly handle WINED3DSIH_DP2 in the GLSL shader backend.
2015-04-15 22:21:59 +09:00
Henri Verbeet
a37099e132
wined3d: Bind sampler objects to the correct texture stage.
...
On current hardware this generally only makes a difference for vertex
textures. This fixes a regression introduced by commit
c6232e1d11
.
2015-04-15 22:21:58 +09:00
Henri Verbeet
dc53f6c2e6
wined3d: Use the display format if WINED3DFMT_UNKNOWN is passed as backbuffer format for windowed mode resets.
2015-04-15 22:21:58 +09:00
Stefan Dösinger
27209c69a9
wined3d: Call arbfp_blit_surface and ffp_blit_blit_surface through the blit interfaces.
2015-04-15 22:21:58 +09:00
Stefan Dösinger
6b455e74a0
wined3d: Move fixed function draw blits out of surface_blt_special.
2015-04-15 22:21:58 +09:00
Stefan Dösinger
f84d741cb3
wined3d: Implement color keying in the ARB fixed function pipeline.
2015-04-15 22:21:58 +09:00
Stefan Dösinger
483d9550c4
wined3d: Use finer grained colorkey state invalidation.
2015-04-15 22:21:58 +09:00
Stefan Dösinger
382fa588a9
wined3d: Handle color key dirtification in wined3d_cs_exec_set_texture.
2015-04-15 22:21:57 +09:00
Mark Harmstone
2b650fa6db
uxtheme: Resize source image if destination smaller than margins.
2015-04-15 22:21:57 +09:00
Andrew Eikum
582b54329d
dsound/tests: Don't perform ALAW test on secondary buffers.
...
win2k supports it, winxp gives one error, vista+ gives another. This
isn't interesting behavior to test.
2015-04-15 16:22:10 +09:00
Alistair Leslie-Hughes
f2aa42de09
dpnet: Convert Address components to use an array.
2015-04-14 22:14:45 +09:00
Henri Verbeet
69047ed4f7
d3d8: Update the BackBufferCount after a successful reset.
2015-04-14 17:26:46 +09:00
Henri Verbeet
3ccac1a71f
d3d9: Update the backbuffer D3DPRESENT_PARAMETERS after a successful reset.
2015-04-14 17:26:44 +09:00
Henri Verbeet
c78312ad08
d3d9: Merge most of d3d9_device_Reset() and d3d9_device_ResetEx().
2015-04-14 17:26:42 +09:00
Henri Verbeet
549f7b8a9c
d3d8/tests: Test D3DPRESENT_PARAMETERS after a successful reset.
2015-04-14 17:26:40 +09:00
Henri Verbeet
af438d451c
d3d9/tests: Test D3DPRESENT_PARAMETERS after a successful reset.
2015-04-14 17:26:36 +09:00
Igor Kotrasinski
65e19a096d
dsound: Fix conning formula to correctly interpolate volume.
2015-04-14 16:51:25 +09:00
Sebastian Lackner
ea371a2446
ws2_32: Add a missing call to release_sock_fd.
2015-04-14 16:51:18 +09:00
Bruno Jesus
b69eb16816
ws2_32: Convert EBADF errno to ENOTSOCK.
2015-04-14 16:51:09 +09:00
Bruno Jesus
383ed3ce9a
ws2_32/tests: Add one more SO_ERROR test.
2015-04-14 16:50:48 +09:00
Andrew Eikum
a9a80b56b1
dsound: Stricter validation for formats in secondary buffers.
2015-04-14 16:50:15 +09:00
Andrew Eikum
8042831061
shell32: Add more knownfolders.
2015-04-14 16:50:07 +09:00
Thomas Faber
3f63177204
mshtml: Remove nsIDOMWindowUtils::SetCriticalDisplayPortForElement.
2015-04-13 20:27:40 +09:00
Jacek Caban
b94dd24eaf
mshtml: Use debugstr_mshtml_guid in object and embed element implementation.
2015-04-13 20:27:34 +09:00
Jacek Caban
81c13caf37
mshtml: Increment ref count in QI(IID_HTMLPluginContainer) call.
2015-04-13 20:27:31 +09:00
Joachim Priesner
8fff427bc0
wined3d: Load ModelView matrix for glLightfv calls.
...
Analogous to the light() function in state.c, the correct ModelView
matrix has to be loaded when glLightfv is called.
2015-04-13 16:41:48 +09:00
Julius Schwartzenberg
20aee0673d
dwrite: Font search is case insensitive.
2015-04-13 15:49:38 +09:00
Vincent Povirk
27ae589d2a
windowscodecs: Fix crash when PNG decoder is freed without successful init.
2015-04-13 15:22:41 +09:00