gdi32: Add stub functions.
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@ -30,6 +30,7 @@
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#include "winbase.h"
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#include "ddrawgdi.h"
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#include "wine/winbase16.h"
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#include "winternl.h"
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#include "gdi_private.h"
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#include "wine/unicode.h"
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@ -1153,3 +1154,21 @@ ULONG WINAPI DdQueryDisplaySettingsUniqueness(VOID)
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FIXME("stub\n");
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return 0;
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}
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/******************************************************************************
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* D3DKMTOpenAdapterFromHdc [GDI32.@]
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*/
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NTSTATUS WINAPI D3DKMTOpenAdapterFromHdc( void *pData )
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{
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FIXME("(%p): stub\n", pData);
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return STATUS_NO_MEMORY;
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}
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/******************************************************************************
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* D3DKMTEscape [GDI32.@]
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*/
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NTSTATUS WINAPI D3DKMTEscape( const void *pData )
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{
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FIXME("(%p): stub\n", pData);
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return STATUS_NO_MEMORY;
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}
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@ -80,6 +80,8 @@
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@ stdcall CreateScalableFontResourceA(long str str str)
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@ stdcall CreateScalableFontResourceW(long wstr wstr wstr)
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@ stdcall CreateSolidBrush(long)
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@ stdcall D3DKMTEscape(ptr)
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@ stdcall D3DKMTOpenAdapterFromHdc(ptr)
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@ stdcall DPtoLP(long ptr long)
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@ stdcall DeleteColorSpace(long)
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@ stdcall DeleteDC(long)
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